People tend to come together when there is a common enemy. I still don't think 5% is very far off from people who would KOS you. If anything it would be lower. Now the percent who will kill you after talking to you, steal from you, enslave you, or possibly kill you later/stab you in the back will be much higher. But there is no interaction here. Sprint at the person and axe their face. Or ask if you are friendly, let you put the weapon away, then axe your face. One thing that would help a lot is adding a ton of crafting, and let people only be good at one (maybe random) type. It would force some interaction, and bartering if you had to rely on other people for stuff. Allowing everyone to craft everything will just encourage people to kill you for more raw materials for their crafting. Could have wood working, metal working, tailor, tinker, mechanic, doctor, farmer, etc. Everyone will love a mechanic when you can have vehicles :P Allow people to build structures, or onto/additions to structures. Lock doors, let doors be broken down. Find/fix/build generators...run wire, have spotlights. Bandits can cut the wire to shut off the light. Make night time much more realistic, I can't see ANYTHING. Even in LA with no stars you can still see at night. Would be fun to be able to build a fort of sorts. Respawning zombies would be fun, and maybe sometimes hordes will run in again giving an advantage to those who make friends instead of killing everyone... right now zombies are no threat. The only time they even hit me is due to lag, and they die in one swing. The game should encourage teamwork/co-op play with the option to do fine as a lone wolf bartering when you find a group of people. Or even make a team of bandits. I know the game is in Alpha but it is already neat and just hope it keeps going in a positive direction. A game that takes this long to get gear and at the same time focuses on just KOS gameplay will flat-line in population. Go ask the Ultima Online Second Age server why they can't get any new players... they will tell you because most of the players (vets) just KOS, making the game a horrible experience. I've been there on and off for years and it is hurting the game more than anything. Risk is what makes a game exciting. On average the person not attacking you, but there is still that chance they might. The extremely high KOS rate takes that adrenaline rush away.