

Dellema
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12 NeutralAbout Dellema
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One thing I've noticed is that Day z has a number of toggles, such as hitting RMB will toggle jogging, no matter how many times you try to toggle it with shift. There's probably a sprint toggle too that you bumped. I'd look for that.
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Hardly seems like an honest question, but rather an aggressive one. Regardless, for me, the idea of KOS isn't a problem, the frequency of it is. In a zombie apocalypse scenario, I have a very difficult time thinking that people will just be running around killing people at their every whim and fancy. Sure, if two people are looking at the same bit of food and starving, I can see a murder. But I just think that if your whole goal in this game is to gear up and then go kill other people, you've completely missed the point. People get really mad when I say that. Fine, you can play the game how you chose, but if you just want to PVE deathmatch, why do it in Day Z? That's baffles me more than someone who would want to play by themselves. If that is the mindset, then I'd prefer those people be honest and flip over to a PVE server. Griefers ruin immersion.
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Curious about peoples 'Rules of Engagement'
Dellema replied to UNDERWORLD's topic in General Discussion
I'll KOS anyone I suspect of banditry. Otherwise, I avoid rather than kill. If forced to interact with another player, I lean towards the side of pulling the trigger, but try to remain friendly. -
One word mate: realism.
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I'd like to see molotovs as well.
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Solid idea mate, but this belongs in suggestions.
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Seems to vary. Occasionally, it's fine, but about half the time it's pitch black and completely not realistic.
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New player, not understanding some things..
Dellema replied to chaospinhead's topic in New Player Discussion
Lets go in order: 1. Your character and location do not change as you move from server to server. But if everyone else logs off but you, yes, you'll be playing alone. 2. It's a bug in the game. To respawn, simply swap severs. 3. Most spawns are on the coast. http://dayzdb.com/map#2.079.069 This map should help you get your bearings for looting. (Warning, spoilers on loot info. You may or may not like that) 4. By magazine I'm guessing you don't mean weapon magazines. Some objects are useless, books in particular. Perhaps someone else will know a use for them, but I've seen that some people try to collect them. 5. True medical supplies are very rare. To make a field bandage, simply right click on your shirt and tear it to rags. Rags work as bandages and will stop bleeding. Yes, you have to pick up the shirt or take it off your body to tear it. So just do that. I'd recommend immediately tearing your starting shirt to rags. The Medkit in the wall, if it's the one I'm thinking of, is purely superficial. Misleading, definitely. 6. The game only allows local area chat, not accross the whole world. This helps realism. 7. Controls for gestures can be found ingame. EDIT: 8. You are dropping it correctly. The game occasionally will take ages to show dropped items for some reason. It's a server side issue which the devs are currently working hard to fix. Wait around a while and the dropped item should pop up. -
Wasn't aware weapon flashlights were different for pistols and rifles. Granted, it isn't something I actively research either.
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Why does every person with a gun shoot on sight?
Dellema replied to joeymp's topic in General Discussion
The game is currently imbalanced and makes Kill on Sight the superior MO. Probably shouldn't be like that, but for a while at least it'll be pretty bad. -
Am I dumb, or can the weapon flashlight not be attached to the FNX? Certainly seems like it should be able to, as if I'm not mistaken the FNX is a highly customizable tactical pistol. I could be mistaken. Is it a pending update, rightfully disallowed, or already in the game?
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While digging through the game files I found some new guns
Dellema replied to leefriendfield's topic in General Discussion
Man, I just want the shotgun. Have 30 something shells just sitting around. :P -
Then: A) Wow, that's pretty scary, but B ) I'm not addressing you. I'm only concerned about people who kill on sight, but wouldn't in real life. This game is designed as a simulation. I only want it to remain as close to a simulation as possible.
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There needs to be a fix, for the sake of realism. Let's actually talk about that: Realistically, if a zombie apocalypse starts, will people be running around grabbing guns and shooting each other? Well, some people would. The limit here is a person's Personal Morality. Personal Morality is something that can't really be placed in this game. How could you show that fairly? You really can't. But to achieve simulation, something has to counterbalance this tendency. For the sake of realism, KOS needs to be balanced but not eliminated. There are ways to cut it down. The original used skins, so you'd know if someone was a bandit or a hero or a survivor. That's the best way to represent personal morality, and it might be the best we have. For the sake of the game, I furthermore must implore everyone to roleplay. If you want to Kill on Sight all the time, maybe Day Z isn't your game. Strong words. But that isn't the point of Day Z. The point of Day Z is to interact with people. Sometimes you kill on sight. Sometime you kill after observation. Sometimes you avoid a person completely, and sometimes you work together. People who deny that the current state of KOS is a problem are in denial, or are at least missing the point of this game as it was originally envisioned.
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Could the devs do a quick topic (and pin it) re: often suggested ideas that will never happen.
Dellema replied to Roshi (DayZ)'s topic in Suggestions
Or just often suggested ideas. If the idea isn't unique, there isn't a reason to post it, legitimate or not.