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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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About [email protected]

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    On the Coast
  1. Any word on if they will fix the loot spawn random number generator. More often than not if I go into a multi spawn building there are multiplies of the same item. A few example from last night : Supermarket - 4 tents, 5 binoculars, 5 watches, plus some random other stuff Big 30 plus spawn point coast warehouse - 7 hatchets, 3 barb wire kits plus stuff 2nd Supermarket - 3 ALICE backpacks, 3 Makarov (w/ammo), 4 boxes of matches, 2 Maps plus stuff Barn - 5 wood piles plus stuff 2nd Barn – 3 DB shotgun (w/ammo) and stuff If this was an exception you could just pass it off as bad (or good) luck but it honestly happens to me almost 100% of the time. I can’t be the only one to have noticed
  2. I think many people here are missing the point. This mod is supposed to be zombie survival with PVP. Right now it is PVP with a splash of zombie survival. There is unfortunately a huge difference between these two.
  3. Question regarding the * [NEW] Exponent driven probability introduced into visibility calculation Does that work in reverse as well. If we are visibility 110m and the infected is at 100m is there a low chance it will not see us. Just saying it should work in both directions:) Also regarding the "invisible" when close post. I kind of thought of being stationary and prone as 'playing dead' as you sometimes see in the zombie shows and movies (the playing dead part not the prone part). It would depend on how zombie senses work for the world Rocket has envisioned but the play dead option is a cool last resort if a Zed is stumbling your way and you have no where to go.
  4. Agree 1 char per server is taking it way to far....though it would be nice to be able to have more than 1 character (but that's on a different thread). The 30 min timer is also a bad idea, why lock someone into a server that sucks or isn't fun or didn't allow them to load properly. The 30 min timer would work if you made it so you could not rejoin a server you had left within the last 30 min but still allowed people to join new servers ***edited look to lock typo
  5. **** [NEW] Aubility now dampened in rain and increased by fog*** Cool modification but in reality, though fog does amplify noise, it also makes it impossible to tell where the sound is coming from. So in theory the Zeds should agro from farther away but run off in random directions
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