bummel313
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Everything posted by bummel313
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Well, I would go other way around. Make players slower. Was kind of thinking about a proper stamina system, so you cant run all day from the Zs...
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Suggestion - disable VOIP during gameplay
bummel313 replied to conan the librarian's topic in Suggestions
Ever used a real radio? -
Would be interesting.... Isnt that easy though. You would probably have to have different versions of the map for a proper implementation. Would prefer simple temperature and weather changes at this point (imagine some cold wind and rain...).
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Try setting your game language to english. Helps with a lot of different things as well....
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Was your IRL backpack filled? Because when I am out with my large pack (70 liters) and got 25kg+ in it, its not as easy to just turn my upper body. So in the end you really have to turn the whole body, you know, using your legs and stuff. The weight just forces you to keep your back relativly straight... Just saying...
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Once in a week this discussion comes up....
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Serioulsy? This has been post #105 about this....at least today... Ever thought about the fact that there is more than one person working on this game?
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Well, it reduces the sound a bit as it is. And without subsonic ammo thats the best you can get. Its actually more about reducing the muzzle flash than the sound.....
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We need medic "cloathing" (red cross emblem)...
bummel313 replied to crazykage's topic in Suggestions
what we really need is stuff like armleds (dont know if its the right word in english), you can craft yourself. Maybe tear them from t-shirts as you do it with rags. So you can to yourself your own medic batch or different colours for groups to recognize each other.... -
Harries Technique Applied to Torches and Combat Knives
bummel313 replied to Space Milk's topic in Suggestions
Dont want to go into detail too much, but thats not true. A bipod gives you stability because it utilizes a fixed surface i.e. the ground. Your second hand cant give you that stability. Been a gun instructor with the german airborne infantry. So you just have to believe me the Harries technique is a single handed firing position and you dont "deploy" your gun/gun-arm on your flashlight-arm. But as mentioned before I still like the idea of implementing handheld flashlight techniques to the game... -
Harries Technique Applied to Torches and Combat Knives
bummel313 replied to Space Milk's topic in Suggestions
Matter of fact is it might look like a two-handed firing position but it is a single-handed firing position. So you have less accuracy and more recoil/less controll of recoil. If implemented (which is quite a good idea) please dont do it wrong (as on the linked page). When using the Harries technique the flashlight is pretty much on the right side of your gun (if youre righthanded). So you pretty much twist the flashlight hand around your gun hand, so that the backs of your hands touch each other. -
Well....the ACU style pants, Im wearing atm, got way more pockets than a levis...and thats why I am wearing them....
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running and switching weapons worked for me as well....
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Well...just go somewhere nobody been before you... I have no problems getting loot actually. I actually like the loot system as it is for now....
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Hm....some questions come to my mind.... Who uses an M4 for shooting deer? I am mean where I am from hunters wont use anything than a 7.62mm for shooting deer. How the fuck can you effectivly use an M4 at the age of 6? Never used an M4 myself, but got plenty of experience with an G36A1/A2 from my time in the german armed forces. But I cant imagine my 7 yo nephew operating an assault rifle. "Anyone can shoot"? Hm....if you would have said "anyone can fire a rifle" I would have agreed. But if it comes to exactly hitting your targed, you still need a lot of pratical and theoretical training to do that. And last but not least: Are you, sir, a troll or is there any kind of sarcasm or whatever going on which I dont get since I am no native speaker? Edit: My nephew might be 8 by now. But dont nail me on that......Guess I gotta ask his mother.
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Well....to some players they will always be more useful if their dead. Sad but it is like that. The only possibility I see to set up trade is to have a large and well organized group with you. Been trying things like that with my group a couple of times. Always ended in massive firefights.
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Go get a group and try your luck..... From my experience its not as easy as it sounds...
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Explanation of the Arma 2/DayZ Engine
bummel313 replied to Devinnspell's topic in General Discussion
Isnt it? Might have been confused here....We might as well call it the ARMA2 engine just to be clear... Edit: Just read it up: The engine is called "Real Virtuality 3" (thats for ARMA2 of course) -
I think the map is too small for cars. Am I the only one
bummel313 replied to crazyandlazy's topic in General Discussion
Similar to what my group has done. But only because you HAD to walk for the loot to spawn. If we had a car at this state of the SA we would just rush in with the car stop in front of the interesting building for two minutes and then be gone again. Like we would have done it in the mod... For a loner vehicles might be useless but when you start playing with a group its the salt in the soup. Imagine you have a group being around the NWAF, then one player dies because of whatever and he ends up spawning in kamyshovo... This player pretty much ends up meeting up the group the next day or something because he would a have 10km run to do.... -
Break "engine" Down To Smaller Parts
bummel313 replied to Karmaterror's topic in DayZ Mod Suggestions
Unless they have been standing there for a while.....though I am not a car expert. Most thing I can do is swap the oil and change a tire but thats about it. So in the end I would be sticking to my good old trusty mountainbike in an apocalypse B) -
Explanation of the Arma 2/DayZ Engine
bummel313 replied to Devinnspell's topic in General Discussion
I would say its thing related to each other. If the server doesnt perform well the client wont certainly get high performance on his end either. And most people wont be able to tell the difference from a pure client side performance issue to a server related one.... But at a point I have to admit performance under RV engine games, specially in MP, is a monster..... Edit: Not sure about the client side multicore use. But on the serverside the ladder ends with the second CPU. So I would be the suprised if the dev team wouldnt end up using a headless client or a headless client like solution. -
Break "engine" Down To Smaller Parts
bummel313 replied to Karmaterror's topic in DayZ Mod Suggestions
Wasnt it the R3F logistic script? Good idea anyway. Make the players be able to "carry" it in their hands slowly for a couple of meters and after that you will need a car or a shopping trolley or something like that.... -
Explanation of the Arma 2/DayZ Engine
bummel313 replied to Devinnspell's topic in General Discussion
I have done a lot of missionbuilding for Arma2 ACE mod communities and from what I have seen a thing that usually causes server performance itself or at least indicates problem is the rpt log file. Just checked it for dayz I got a file of about 2.5mb size (clientside). Would be interesting to see how the serverside rpt looks like. I have literally seen servers break down in performance down to less than 10fps serversided because the machine was too busy writing logs (like up to 10mb/s). -
Was thinking the same thing...but after I gave it a second thought.... Add in more weapons, all the weapons..... BUT keep the total weapon/ammo/mag spawn rate as it is.... Just imagine, you got 25 different weapons ingame. Whats the chance of finding a weapon and the magazine and the ammo quickly.....
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Well...I have been a soldier for a while. If I have a look at the way my char holds his rifle I am kind of suprised he is able to something at all....