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Your DayZ Team
whothehellishe
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Everything posted by whothehellishe
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New Patch Memory Leak: Possible fix/workaround
whothehellishe replied to antykain's topic in General Discussion
Lets just hope the fix is THAT easy...thanx for info dude but noway im dropping my M4, it still got the blood of my victims. Ill wait for the official fix. kudos to you nonetheless ;) -
FPS DROPS LAST PATCH - MORE INFORMATION (SPAM TO DEVS)
whothehellishe replied to stationmax's topic in General Discussion
None indeed, most high end users who run without fraps dont notice the fps drop, but they will feel the stutering for sure. My fps from 40-60 went to 15-35. -
Balls, cities are unplayable.
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Critical Unplanned Update of 0.34 to Stable 7 February 2014
whothehellishe replied to rocket's topic in News & Announcements
Yap huge fps drops...oh well. -
Atm the doors are well oiled, give it time ;)
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I played like 4 hours, everything works fine, just unlucky, next patch in 5 days.
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I found a worn and repaired my chothes from very damaged to worn...i dont think it will go beyond that, maybe with a pristine sewing kit?! Or maybe later when every condition will have a different texture...
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They rock indeed, not a single crash yet...if i didnt know, no way i would believe this game is pre-alpha...
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[Video] DayZ standalone - why combat log? - Please fix this game
whothehellishe replied to danchillz's topic in Gallery
If a guy standing there for 20 seconds without saying anything, well something is wrong mate, better bail or shoot, but ye i am sure the will find a proper animation, maybe one of the idle animation in the main menu?! Btw how come those are not in game eh?! -
Gas mask + Green Motorbike helm = Great looking helmet
whothehellishe replied to aj3x's topic in General Discussion
I hate clipping...but looks ok. -
Changelog: Stable Branch: 0.34.115106
whothehellishe replied to mattlightfoot's topic in News & Announcements
Once again, awesome! Keep it up guys! Thank you! -
If night time was like the screen and the darkness was global with no way to expoit i would gladly play, till then day it is.
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No, what you say it is not simple, what about if im sniping you from 500 meters but did not hit you?! What if im just chasing you?! What if im stalking you and waiting the right moment?! Too many things to calculate...for now this simple solution they introduced works like a charm.
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The god damn fauna doing zombie sounds..
whothehellishe replied to infiltrator's topic in General Discussion
If only that rabbit wasn't immortal... -
Pending Changelog: Experimental branch: 0.34.XXXXX
whothehellishe replied to rocket's topic in News & Announcements
Awesomeness...F5. :D -
The new logout system is bad. Very, very bad.
whothehellishe replied to Grimey Rick's topic in General Discussion
Dude learn to read ffs...there is a chance that will get fixed 2day...or next update on 11th..god some ppl. -
POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
whothehellishe replied to leefriendfield's topic in General Discussion
I hope you get glitched in wall until the next character wipe! -
The new logout system is bad. Very, very bad.
whothehellishe replied to Grimey Rick's topic in General Discussion
Well...find a spot...stay in the spot for a minute, logout, login, back in the same place. What you describe happens only if you rush and log off, but seriously whatever...its gonna get fixed today. -
Critical Unplanned Update of 0.34 to Stable 7 February 2014
whothehellishe replied to rocket's topic in News & Announcements
Awesome, thanx guys! -
lol ye, why do you think they put the timer on?! For YOU people! You are a douche, how many people you need to tell you that?!
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Awesome didnt know you can blend the colors...awesome...i wondering if you can do the same to the crash helmet. Will try...thanx guys!
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The point of number 2 defeats the purpose of the logout system. This was trialed during the closed testing and it was found to be inferior and undesirable even by those who proposed it. We have implemented the favored system from the initial testing. The intention is to expand this. Not only is option 2 hard to implement, it deals very badly with side cases and is highly exploitable. It still allows people to "ghost" combat log. The only time we might consider number 2 type scenario will be with prepared campsites (tent, etc...). We might try implementing it again then. But it is a lot of work for something that failed very badly in testing. http://www.reddit.com/r/dayz/comments/1whzfy/30_second_logout_timer_in_next_build_confirmed_by/cf2at0s?context=3 now go away.
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Dude...they explained why this can be used as a ghosting combat logging exploit a million times already...
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That is something you should ask yourself dude. You might want to read the whole thread again. For now...