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Mongol

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Everything posted by Mongol

  1. So i know a lot of ideas have been thrown out there, hear this one out and mull it over/discuss. At this stage in the game, we all understand it's alpha, i mean.. c'mon, the gas station next to Chapevsk was exploding in a ball of random flames every ten minutes today and my ax sounded like a grenade or bullet ricochet. People mostly hop servers to farm loot and i've read a hop story about getting flanked behind (during a firefight, they hopped servers, ran into building, joined original server and shot them in the back, cold man..) Hopping will need to be addressed as the game progresses, obviously. SO... What if when you changed servers, you spawned somewhere else? So if i was trying to farm the Kemenka/Povlovo military base and when i joined a new server all of a sudden i was in a field next to Zub castle, or back somewhere on the coast? So after spawning if you char is less than 30 min old (or some time less than it takes to run to nwaf) and you server hop, you restart at a random coast spot. Characters older than 30 minutes hop on a different server and they respawn at either a random spot on the map or, less harshly, a spot 5 km away or so. The rationale is that if we all spawned back on the coast, people could 'teleport' south from nwaf, and if it was random for everyone, newspawns could try to respawn closer to desired locations. To further prevent hopping until your close to somewhere you want to be, each consecutive new server joined within a 30 minute timeframe adds a 5 minute 'gun jam' where you cannot shoot (but can melee perhaps to fend off zombies or be bold and ax people) but would be vulnerable to people actually playing on the server. Or perhaps a temporary server join ban after too many hops, similar to dodging a LoL que too many times. I get disconnected a lot at this point in the game and just rejoin real quick. I could see that clashing with this idea. Just a few ideas to throw in the wind. Feel free to discuss, tear apart, agree, whatevers. TL;DR: I think relocating a player to a different spot on the map when they join a new server could very much eliminate hopping, there would be no point. The time waste would outweigh the gain.
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