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cbriggs77

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Everything posted by cbriggs77

  1. add me on steam guys if your looking for a group to play with! Steam: luckyyse7en2
  2. cbriggs77

    Pending Update: Build 1.7.2

    I CANNOT wait for this update to come out! Hopefully it will fix the massive fps drop from normal arma 2 and OA. :D oh boi i cannnnnot wait. lol
  3. cbriggs77

    Pending Update: Build 1.7.2

    i agree with this man! I think the answer depends on if the sound will be amplified only while standing or in all forms of travel...prone' date=' crouch walk and crouch run as well. The big issue in towns is that with the current zombie spawn rates and need to have medical supplies and food/drink on hand you don't have much room for ammo so shooting zombies is very impractical unless you have a crossbow launcher or unless you use melee which is very weak and inconsistent atm (at times I one shot a zombie while prone and hitting him in the ankle, at others I hit a zombie 12 times in the face while standing and it breaks my leg and bleeds me out before it drops). Here are what I think need fixing before you implement any sound buffs. 1. When a person has a rifle and handgun allow them to scroll the mouse wheel and select their hatchet on their toolbelt. Currently you can only scroll to a melee if you are swaping between a handgun and a melee item like crowbar or axe. This is fine but after any amount of time you will have a main weapon like a rifle shotgun ect. If you need to make a silent kill in town dropping your gun then taking your axe out of your toolbelt then equiping it then....sigh.... reloading the axe!?! ...takes forever...You are likely to have a broken leg and bleed out before you do all that. By simply alowing people to scroll to axe on the mouse wheel and select and equip it quickly they can make a decision about silent or melee combat and combat becomes more tactical and fun. 2. Fix the echo on alot of the dirt surfaces in the game, there are to man times when I am simply crouch walking slowly in a building or in a dirt field or on dirt in a town and a zombie aggro's me through a wall or around a corner where I could not see or hear him because the ground echoes too loudly for my rate of speed....crouch walking should be near silent you are moving at a snails pace ...getting 2 sound bars for it makes no sense. Decrease it's sound rate to one bar only at all times, then if there is fog the echo would only put us back where things are now instead of being a rediculous 3 bars while crouch walking and low crawling or worse. 3. Fix the zombie spawns in your proximity and allow them to path in such a way as to allow an escape while low crawling. Having zombies spawn on you while your low crawling is uterly annoying. Your making no noise or barely any and then sudenly 2 -4 zombies are all converging on you in a pattern that will not allow you to escape while low crawling this needs fixed. If you have the stealth element you need to encourage it by making it feasible not making it impossible to escape the zombies by continually spawning them in ever more complex patterns 20 ft from your location till the point that a relog is the only way to survive because shooting them would lead to a horde closing in for the kill. 4.Fix zombies spawning infinitely. I had a MK 48 with 100 rounds and zero load time I was going to a town and a zombie heard me 30 feet out froum behind a wall (the dirt echoed my steps) while I was low walking into town. Quickly 5 more joined I mowed them down in spectacular fasion, 5 more came same thing 5 more 5 more 5 more ...I started running back then stopping to shoot and I could literally see the point where the zombies were spawning in about a range of 30 -40 ft from me. This made me very dissapointed...what was the purpose of this awsome weapon it could never win a fight...it was far too loud and would run out of ammo before it was of any use...this is a huge problem especially now that weapons will lose their magic magazines that replensih. Having limited ammo for amazing guns means something only if when you do use the ammo you get a big payoff. When you use your guns you should be able to clear a town and feel like the town is now safe to explore. There should be a set number of zombies in an area that repopulate from a point outside the town or from the buildings in the town that are unenterable after a certain time period say 7 min or so....The current system has no payoff...I shoot a zombie another runs up I shoot again and another till I run out of bullets.....If the risk reward is never in favor of shooting outside of an extremely heavily armed group it will always harm the single player experience encourage pker's and generally make you avoid using guns except to shoot other players since you will want to shoot something right?... 5. Bugs related to inventory...I have had 6 or more meat steaks vanish from my inventory, had morphine and pills return that i had dropped ect. When relogging onto a server. You can easily destroy very risky to aquire gear in the inventory by forgetting to close your bag before yo upress teh drop button. Some fixes I believe are in order are that picking up a larger backpack should aoutomatically transfer all your backpack items into the larger one all by simply scrolling to swap packs on the mouse wheel (make it take time but in a way simplify it). Also if you can't put any more items i the game should give you white text stating so like when you try to collect wood and arn't close to a tree. 6. Color fixes....1. make the cursor red or blue not green so you don't lose it in the lush green terrain 2. make the arrow feathers red not yellow so you can see where they are after you fire them in a field ect. What does 5&6 have to do with sound design? well the thing is untill you iron out the things that artificially make the game frustrating/difficult it is impossible to fairly judge how much harder the game needs to be. Quality of life fixes could largely mean you need to buff the zombie horde so just slowly rolling out buffs to us while the quality of life is low in a way is a cheesy way of having an artificial level of difficulty. I know that's not the intent but this current A.D.H.D. generation is all about now not soon and keeping them locked in here before someone from Tryarch decides to rip off your game and stick it into the zombie mode on their next Call of Duty cause "they are seeing good numbers ", is paramount for Day Z's continued growth. I had asked around on a forum about wether I should get ARMA 2 for Day Z and was getting alot of negative ..."it's too buggy" rants and if it wasn't for positive things on Gamebreaker TV I probably would have missed out on this awsome evolving world. Please just look at the key concerns first though. It is the little annoyances that can lead to people pulling their hair out/mouse throwing and leaving and looking at alternatives and the eventualy competition because lets be frank you struck gold here...it is only a matter of time before the rip off's start rolling in...shure up the damn before the flood mate. Great game and keep the good times coming I appreciate what you and the entire staff has acomplished so far and all your sleepless nights and dedication inspire insomnia in me as well.:D [/quote']
  4. cbriggs77

    New Weapon: Mosin Nagant

    I agree! would be awesome to see the Mosin Nagant in the game! :D
  5. I just finished surviving with some friends for like 4-6 hours, and after it all instead of clicking abort, instinctive somehow I pressed re-spawn, and instantly died.....not cool...... Any who... I would love it if this button had a Are you sure? option after clicking, to reduce the amount of grief to players. Thanks for reading! Much luv, no homo.
  6. cbriggs77

    ZOMBIE AGGRO RANGE IS TOO DAMN HIGH!

    I completely agree with OP, please NERF AGGRO RANGE! thank you!
  7. Pretty much just wanted to make a thread showing how much I, (and anyone else who wants to) show my (their) appreciation to rocket and the dev team, I love how you have been listening to your fans about suggestions etc! great great job guys! cause even in this broken state, DayZ has been some of the most fun on a pc game I've had in awhile! THanks Guys! Keep it up! We love you, because if we didn't we wouldn't be here.(Now time to upgrade my computer so i can play at a higher fps, lol.) :D This is me when i think of you all: Also :heart: , also no homo......
  8. cbriggs77

    Buried Stash/Tree Stash

    This is a cool idea actually, would be pretty cool to see. Also its very incognito, less chance of people finding ur stash. :)
  9. cbriggs77

    Thoughts On More Than One Character

    I was actually thinking about the same thing today! Have to wait for my friends to come online so we can continue heading North-west, towards airfield, but also would like to play with friends to help them get on their feet, and move towards our groups location. Maybe it could tie into the Player Profiles somehow? :D
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