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Everything posted by ward
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When has Rocket ever been concerned about delicious tears?
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Why not both? Zombies start out as enraged, crazy, fast motherfuckers that can die like normal humans. If you put them down but leave the head intact, however, they reanimate in a few hours (days? Timing could change) and come at you in mindless, slow moving, hard as hell to kill hordes.
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I just recently watched the interview Rocket gave where he gave IGN a preview of the new "dog" patch, and he mentioned that in the stand-alone there would be more finding 5.56 rounds and less finding full STANAG mags. He also mentioned that mags would be commonly made from combing these loose rounds you find, rather than finding the mags themselves. This is a decent idea, but I feel it's lacking something. Just because you have 30 5.56 rounds shouldn't mean you automatically have a metal/plastic magazine to place them in. Could we have magazines also be a loot-able item, with chances of them having no rounds in them? Maybe have rifles/guns you find include a single magazine by default, and finding more magazines in the world would allow you to quickly reload and continue firing, whereas having on mag but many loose rounds would mean a longer reload time as your character has to manually load the mag. Maybe allow a single round to be thrown into the chamber so you're not completely defenseless while you're hand loading?
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Armor values, hats and helmets (standalone, probably)
ward replied to nathiesk's topic in DayZ Mod Suggestions
Well, helmets deflecting rifle rounds/pistol rounds if they're hit at a shitty angle. Straight on, though, should still be a one shot kill. -
I can see how that would work, props.
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Ideas: Bloodtypes and changes to wildlife, Epi-pen and Matches
ward replied to Teos (DayZ)'s topic in DayZ Mod Suggestions
Like it, but only 1-4 uses for a lighter? What kind of lighter are you using? -
Armor values, hats and helmets (standalone, probably)
ward replied to nathiesk's topic in DayZ Mod Suggestions
I like the police/military vest dynamic, and I agree with it: Police vests should stop pistol/shotgun rounds, and military vests should stop one, maaaaybe 2 rifle rounds (protection from all those snipers out there). Hell, maybe you could find ceramic/steel plates to replace the cracked/broken one that just saved your life. Double hell, maybe you could jury-rig a vest out of a shirt, a plate, and some tape. This idea has massive potential. Rifle rounds (especially the higher caliber rounds) should have a chance to sit you on your ass, though. And regarding helmets, I can see them stopping pistol caliber rounds and deflecting rifle rounds (deflection's already in arma, ever seen a tracer ricochet off the ground into the air?). But much like vests, they should degrade/be destroyed if they take enough punishment. -
Technically, backpack-like vests are already implemented. How else do you thing your character stores things in his gear menu?
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TROLOLOLOLOLOL fuck you and your camp bitch.
ward replied to HamTheBacon's topic in DayZ Mod General Discussion
it's actually hard to not dupe tents when placing them -
Mil Dot Ranging Chart, for ranging with no Range Finder
ward replied to jdan0327's topic in DayZ Mod General Discussion
I use 1.5 for height with the dmr, only works when zoomed however. -
.50 caliber rifles. At some point we need to have a serious talk about this.
ward replied to bazbake's topic in DayZ Mod General Discussion
A center-fire "high-velocity"rifle bullet, if it traverses only elastic tissue, such as skeletal muscle, does not yaw significantly, does not fragment or deform and does not hit a major blood vessel or nerve. It usually causes a fairly minor wound. only elastic tissue, such as skeletal muscle only elastic tissue. Other than the abdominal region (and you STILL have to deal with the spine there), where in the body is there ONLY elastic tissue? You get hit anywhere else at the very least it's going to break a bone, and then you'll get the yawing action that causes massive wound channels. Hell, if you get hit in the arm it will have more than enough kinetic energy (yeah, I said kinetic energy, because, ya know, it APPLIES) to potentially take the arm off. The moral of the story is that if you get hit with a .50, you're going to have some serious issues. Is getting hit in the foot and insta-dying realistic? No, but as of yet they don't have permanent crippling injuries modeled in ArmA 2, so it's a stand in. Deal with it. Edited for grammar. -
Event: Freeside Trading Co. Open Trade 8/17 - 8/19
ward replied to Publik's topic in DayZ Mod General Discussion
Damn, any word on getting reimbursed? -
Event: Freeside Trading Co. Open Trade 8/17 - 8/19
ward replied to Publik's topic in DayZ Mod General Discussion
Well I got shot but I'm fairly sure I'm still alive, I dc'd right after I was shot. Any chance of someone meeting me in the trade area to patch me up quickly? -
I just use sixupdater for the downloads, but i'm sure that a quick google search will get you what you need. As for checking which patch you have, it'll be in your arma2 combined ops folder, under beta
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working.
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Just found out i'm not up to date on the beta. Downloading and retrying.
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yep. still get infinite loading screens on about 3/5
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I have DayZ commander, and all those things checked. I still get infinite loading screens. Everything's updated, so I'm not sure that's a fix.
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Let me start off by saying I love DayZ. I'm not here ragging on the problems it has currently, because the majority are out of the dev's hands. I'm just here to throw out an observation/opinion. For me, DayZ is unplayable now. When I started playing, DayZ was phenominal. I've had probably the most fun I've ever had up to this point in a video game. Encounters with others got my heart pounding like no other game could. Running around in-game with a large group of my buddies was amazing, and I'm truly grateful for that. But now, I have trouble joining most servers. And the servers that I am able to join without being shunted to an infinite loading screen are 3 times out of 5 plagued by script kiddies who get their jollies off by killing everyone in the server. I had a fully kitted 10 day old (which was my current record, I love how that short of a time alive is difficult to achieve) character die instantly as soon as I spawned into a server. If I'd died through some fault of my own, such as getting shot by a sniper or mauled by zeds, I'd have no problem with it. Such is life in Chernarus. But that it happened this way is what turns me off completely. I hope Rocket shuts down the public alpha. I hope the hive is restricted to 4-5 different servers, and that full time alpha testers are brought in. From what I'm understanding, that's probably the only way to get rid of the script kiddies for good, considering how open ArmA 2 is to their particular brand of retardation. In my eyes, this is the only way for DayZ to succeed. And I desperately want it to do so. Good lord, I've written a novel. TL;DR Love DayZ, waiting for standalone.
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Guess I'll be waiting for the standalone
ward replied to ward's topic in DayZ Mod General Discussion
Then increase the number of dedicated testers. Hell, take a few months off and have an open beta where bug testing is all we do. But the way it's implemented now seems to be driving off more people than it's bringing in (myself included). -
War Z will be infinitely better than Day Z
ward replied to despair (DayZ)'s topic in DayZ Mod General Discussion
More disappointing. He tried picking me up in a bar, telling me how amazing he was and how I'd have experiences I'd never had before. He ended up having trouble getting it up. -
War Z will be infinitely better than Day Z
ward replied to despair (DayZ)'s topic in DayZ Mod General Discussion
It looks to be promising, IF (and that's a big if) they can live up to their content promises. My experiences with Peter Molyneux have left me highly skeptical in regards to this. -
I'm genuinely sorry, you popped out in front of me and I thought you were armed. I feel bad about it now, seeing you had just a starter kit on you. I apologize both for murdering you and doing it slowly (apparently crosshairs don't shoot exactly where you think they should).
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Story of a 30 year old kid and his new Dayz server!
ward replied to TrainwreckUS2114's topic in Mod Servers & Private Hives
Other than one reply where they tell you basically "Dude, we told you already, relax" I don't see any rudeness on their part, just lack of reading comprehension on yours. -
Best Hacker of All Time... Scariest Moment Ever.
ward replied to [email protected]'s topic in DayZ Mod Gallery
Creepy little girl guy was good, but that second one was epic