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HunterZ (DayZ)

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About HunterZ (DayZ)

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    On the Coast
  1. HunterZ (DayZ)

    Looting barns and cities pointless?

    Why don't they just make it so that meat, even cooked meat goes bad after a couple of days? Then make animals more scarce( as I would imagine they would be with all these ravenous zombies about ) and you should find that you need to spend more time and effort looking for food. In addition, why not make some of the water sources( like a pond )contaminated and the water undrinkable. There could be a dead zombie or animal in it contaminating it. Or for that matter, why not require that you find purification tablets for the water before you can drink it. Most people know that drinking non-purified pond water isn't the best idea in the world. If no purification tablets can be found then you should have to make a fire and boil the water.
  2. How about this as a way to alleviate some of the problems with the fast, strong zombies. Different sub-sets within the current three iterations of zombies. Within the walkers: A 20 something year old athlete would still be like the current fast, strong zombies. However, a 60 year old man turned zombie wouldn't have near the muscle mass and might even have arthritis or other debilitating ailment that would make him more of a slower, shambler type. The crawlers: Could stay much the same and represent people that were paralyzed either before becoming a zombie or during the act of being attacked and turned. There could also be another type of crawler that would represent a weaker, ambush type that maybe hasn't been able to feed as much because of their lack of mobility. They would appear dead and not move around much until players came close then be an ankle biter or just make a lot of noise to attract other zombies. The monkeys: These could stay the same I guess( not entirely sure why they are monkey-like anyhow ), but they might could also be replaced with children zombies or zombies that are missing limbs. Like if it had a lame or missing leg it might run like a dog to compensate. Just some ideas.
  3. Just wanted to link to this video. I think it shows that 1.7.1.4 is not at all unrealistic when it comes to being spotted/not being spotted. I think some of the problems people are experiencing are from playing on servers that are not fully updated(as said by Rocket earlier in the thread - hope it wasn't a joke), and people wanting DayZ to play a certain way instead of playing it the way it is. Here is another video in which you can see what a lot of people are wanting to do: http://www.youtube.com/watch?v=EENwbzle4U0&list=UUcuuMraifH6ZnsswHUBuQ8A&index=0&feature=plcp You don't have to watch all of the second video, but you see all kinds of flawed, non-stealthy behavior. Running across the open field, stopping to check inventory in the open( a few times ), not surveilling the area, making a B-line straight for the base even after seeing a zombie in it(2:20). Then crouch running down the side of the road in plain sight of a zombie and then acting surprised that it saw him(2:30). This is a simulation that requires patience and stealth. I don't understand why people can't just let it be that. I did not want to boost anyone up or belittle anyone with showing these videos. They were just some good examples that I found for both playing styles.
  4. HunterZ (DayZ)

    Favorite youtuber for Dayz?

    One F jef for me as well. He may not have that many vids for DayZ atm, but I really like him from other videos he has made. Good guy in general.
  5. HunterZ (DayZ)

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