Yummi
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We NEED some way to identify heros and bandits.
Yummi replied to 1S1K-Airborne's topic in General Discussion
It sounds like OP needs to learn how to interact with players. Pro tip, sneak up on them and have your gun pointing at them before you talk. -
What You Paid $30 For - A Very Long Post About Early Access
Yummi replied to hells high's topic in General Discussion
I just really really wish when marketing they said you could preorder the game and get access to early alpha rather than try and sell the game in its alpha form. I feel like that simple wording would make it much clearer to people what they are doing when they play the alpha -
TheWidower - keep doing what you do. If you can spot these Bambi's running on the coasts without them spotting you, I'm sure the same thing would happen in the airfields. Teach them to play a little safer, make them practice. GOOD WORK BROTHER
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I don't understand why people get so mad when they're killed as Bambi's. You should take this opportunity while you have nothing to lose to learn how to navigate without being spotted. Practice your situational awareness, and how/where you move to avoid this. I have been running up/down the coast plenty of times and if I see someone who may be a threat I change my route to try and get around them safely. If they shot me all that means is they have good eyes and that I need to learn to be more cautious. Most you players who get killed are running down the middle of the road anyway, what exactly are you expecting to happen?
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My idea of 4WP being abused: You run around a corner and start receiving fire from some bushes in front of you. You turn around and hide behind the wall you just revealed yourself from and map out the bushes your shooter seems to be in. Looking over your shoulder in 4WP you know you cannot see any around this corner, so you back up and lean out only showing roughly 20% of these bushes and you look for something to suddenly appear (a gun, some feet, a backpack ect.), you lean in and out quickly to make sure no "weird branch" is flashing while looking over your shoulder as you character gains vision and looses vision of these bushes. Repeat until you find your enemy. In this situation 4WP has a massive advantage making people in hiding suddenly appear and disappear within their surroundings. Yes you put yourself at a much larger risk than not looking around the corner at all but you will be able to find your enemy much faster and easier when it is literally flashing on your screen. Just a thought. Edit: Idea for 4WP: Rather than having people appear on your screen when your character can see them, your vision should be heavily blurred with what your character cannot see. As you move/look around altering what your character can see, the vision becomes unblurry with what he can see.
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4WP can be abused easier than 3PP can be abused.
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First: It doesn't seem like they LET you shoot them, it seems like you just took an easy shot. Second: I don't follow that logic at all. Maybe I'm the stupid one though, that's always a possibility. Second: I always say "friendly" before i bust people. ;)
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What does meeting another player in game mean to you?
Yummi replied to Jaybopper's topic in General Discussion
Heart rate increases drastically. I stay a decent distance and try to watch for a few minutes to see if he has any friends and see how cautious he is. Eventually I will take some shots if the opportunity arises. -
Do not implement features that punish KoS in some stupid karma sort of way!
Yummi replied to hannibaldaplaya's topic in General Discussion
Disclaimer: I'm not defending people who want a karma system, I personally play with the intent to kill anything that isn't a zombie and I agree with you that we don't need one I just saw a major flaw in this statement. A karma system wouldn't punish you for your play style, it would even out the playing field for the two primary playstyles (KoS and carebearing). The KoS mindset has an advantage over the carebear mindset because the KoS player will always get the jump on the carebear. If characters had a way of recognizing this or maybe some sort of resistance to damage due to "heroism" then maybe that would level a playing field, making the initial jump less effective and giving time for the carebear to react and defend himself. My theory is that everyone plays KoS unless they have no way of killing you in which they start to scream that they're friendly while you have your gun pointed at them. -
Is it worth buying Dayz standalone yet? [With Developer responses]
Yummi replied to Blade4777980's topic in General Discussion
I try to think of my purchase like I pre-ordered DayZ and because of that I have access to early alpha. I'm still enjoying this game a bunch but there are a ton of bugs and kinks that need to be worked through. I've had it for about 5 days though and I've already played 36 hours so I think it's worth it, but I'm not you so I can't really answer your question.