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fig0451

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Everything posted by fig0451

  1. It certainly seems that gunshots from a distance are really inconsistent. Sometimes me and my buddy hear a shot, sometimes only one person hears a shot.
  2. These are amazing. Hope you release them soon! A sound related question: So I know that rabbits will make zombie noises, but every once in a while I'll hear popcan opening sounds, ammo clinking sounds and things like that just in the ambience with no one nearby (as best I can tell). Does that happen to anyone else, and any does anyone know why this happens?
  3. fig0451

    Rolling Update Rev. 0.30.113925

    Hooray, I'll have to test this. Well all I can say is everyone I've talked to or played with reports exactly the same thing as I just did. But if it's fixed now, it's a moot point so who cares :P.
  4. The compass is perfectly fine as it is currently implemented.
  5. fig0451

    Bags, what do you want to see?

    This. I'd love to see fanny packs, messenger bags and even improvised backpacks (maybe made from rags and duct tape?). I'd also like to be able to wear a medical bag as a fanny pack, perhaps craft something like a belt and a medical bag/ammo box/tac case together to make a fanny pack or some kind of slung to the side carry bag.
  6. fig0451

    Rope

    AFAIK rope does nothing at the moment. Had it equipped and looked at another player, no option to tie him up.
  7. fig0451

    Rolling Update Rev. 0.30.113925

    Does anyone know if the M4 dispersion was fixed? So far the M4 has been unable to engage reliably beyond 150 meters-ish due to what seems like the gun inherently being incredibly innacurate, even when fired from prone with a bipod while well rested.
  8. Haven't seen this mentioned, there is a subreddit that does medical rescue as well: http://www.reddit.com/r/RedditRescueForce
  9. fig0451

    [SA]WeaponZ Survey

    Don't think I saw this mentioned yet, and I don't think it was in the survey (I may have missed it), but the VSS Vintorez or AS VAL with attachable silencer and scope would be amazing. Love the idea for the Liberator printed pistol! Also, is there a way to see the results of this survey?
  10. fig0451

    What did you do in Dayz today?

    Treked to Zelenogorsk with some friends to get us all fully stored up on food. Approached from the north. Had one man providing overwatch with a scoped mosin while the other three of us split up and scavanged around. After about 30 minutes of scavenging, I'm outside on a street when somebody we somehow didn't see unloads half his M4 mag at me. I can't see the guy, but judging from the sounds he's something like 50 - 100 feet behind me, somewhere between my 4 and 8 o'clock. I start doing the godd*mn serpentine run as fast as I can. Somehow, I don't take a single bullet, all misses. Run around a building and realize that from where I am, our sniper has no shot. I sprint down the block, hear more gunshots, and see the impacts all around me. Again, I don't take hit. As I'm running to the outskirts northwest of the town, hoping this guy will follow me out to where our sniper can pop him, I hear more gunshots from the city center, but this time no rounds are landing near me. Seems my plan won't work. My other two buddies in the town have been engaged by the wannabe bandit. After 3 or 4 vollies of gunfire, I've gotten about 500 meters between me and the initial point of contact and the report comes in that one of my friends is down somewhere in a building. Hostile has sustained injuries, but we don't see a body, so we presume he's still in the area. Worse yet, my remaining friend in the town has taken up a defensive position in a stairwell overlooking our downed teammate, but he's uncertain of building he's in. So, I begin moving east, clearing every building looking for our hostile. I don't find him, and after 5 minutes I think I'm near my guys in the town. I give a bird call, he gives a bird call back. Ok, good, I know where they are. I announce that I'm moving in to the building, then clear the ground floor and immediate surroundings before moving up the stairwell. At this point the story turns from 'whoah cool encounter' to 'lol alpha'. So my friend is unconscious, but fortunately not bleeding. The live teammate in the town was able to bandage him. I've got a saline kit, and realize the downed teammate has an epipen on him. I try something like 10 times to use these items, but I keep getting the message "Player has moved and the injection wasn't completed" or something like that, which makes absolutely no sense because he is unconscious and not moving. I figure hrm, maybe the bug is on my end, so I log out and log back in real quick. This was a mistake. I am placed back into the gameworld UNDER the stairwell, stuck inside the building in a place I can't get out of. I try furiously vaulting, running, prone rolling but nothing can get me out. After 20 minutes I realize that maybe the stairs that got me into this mess can get me out of it. I go prone directly under the staircase, log out and log in, and am miraculously placed on top of the stairs instead of under them. I go back to trying to give downed teammate the epipen and the saline IV, but it keeps saying that he's somehow moving and this is cancelling the treatment. At this point the downed teammate suggests handcuffing him, maybe that'll stop the moving messages. So, we handcuff him and lo and behold, this made it possible to administer the saline. He wakes up soon after, we uncuff him, and proceed to bug out via bounding over watch out to the forest to the north east of the town. Pretty much the most 'DayZ Alpha' experience you can have.
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