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T3hMurph

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Everything posted by T3hMurph

  1. How dare they not have a spawn point right next to the best places to get the best gear for a brand new character that should actually be struggling to survive and find equipment because its a brand new character. Shame on them. /sarcasm
  2. T3hMurph

    If your going to KOS....

    Second part of your post is what I meant by the 20 seconds, Yeah if you're in combat you shouldn't have the ability to logout without forcing a log, in which your character persists for 20-30 seconds. Something like that...
  3. 1) Not always best to list an added feature in the notes, sometimes you want to implement something without the general population knowing for better feedback. It depends on what it is. 2) Things are tested in experimental, but upon implementation to live thingfs can go wrong that weren't forseen. 3) In a live game where your playerbase is under the impression the game should work as intended to be good to go, newly implemented bugs are a big thing and features are turned off so user experience is not interrupted. However, and I'm sorry to beat a dead horse, this is in alpha and the playerbase is under the impression that things will break. They don't have to push out hotfixes for bugs such as this immediately, it can wait for the next regularly scheduled (to the devs) patch. Only issues that should require immediate attention are those that completely halt your playerbase from testing. 4) They can give out information in whatever manner they please. I don't follow twitter either, but I really don't care THAT much, personally. 5) Eh more information would be lovely, not a big deal this early honestly. Sorry, but there's no reason for a dev to acknowledge a bug. We know it's there, there's plenty of posts (And God I mean plenty) and plenty of bug reports to check out, no reason for them to waste their time saying they are working on it, of course they are. -Murph
  4. T3hMurph

    If your going to KOS....

    Easy, character persists for ~20 seconds after forcing a logout/alt+f4...
  5. T3hMurph

    Stomach update?

    So far all I have noticed for sure is that it seems to take a little longer for a new spawn to get hungry...
  6. T3hMurph

    I have a complaint.

    1) Axes do open cans. 2) Yes it's silly that we have a full 24 hour cycle and yet you can die in mere hours of starvation, if you look at it from a fully realistic standpoint. However, given 120 hours of game time (5 days/nights as you say) you would never die of starvation as you can find enough food to feed a small army for a month in less than half that time... Just because a game aims to be realistic, does not mean every element and feature must be real. The only problem I have with the full day/night cycle is I only have time to play when it's night time on the servers. Being it's alpha, most of the servers run on GMT time currently with a few day only servers. But that's my problem for now, not the games. I have no doubt in the future that more servers will be running on different time zones, so doesn't bother me at all. 3) I agree that flashlights need work, need to be polished and should light up a room fairly well when used inside one, not to mention the light shining through walls entirely... -Murph
  7. T3hMurph

    DayZ Addiction.

    Yeah my roommate and I have put WAY more hours in than we realize... It's just stupid. I love this game.
  8. Over and over again...
  9. T3hMurph

    Canned fish......

    My theory is simply, because they can.
  10. T3hMurph

    A KoS thread

    Honestly, it's not really a valid point to argue at this time. Rocket himself even says the game isn't worth buying FOR it's current state. I mean really, there's not much else to do than find some gear and go kill people, Which is fine, gives me something to do (look for people killing people :D). Until there's more features and more to survive for, it's gonna happen a lot. And let's be serious, without a drastic change to the game, it will NEVER go away, just become less frequent.
  11. T3hMurph

    wtf game servers

    Much like this thread...
  12. I agree with everything you said except fish. I think fish would be an interesting way to add a food source and items. Loot or craft a fishing rod, attempt to get some fish without getting caught by other players, cook the fish over the gas stove/camp fire. Also adds another source for bandits to get supplies, finding a fishing camp and robbing/killing the survivor.
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