Sreep
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So we're at the point where people post this? Aren't we able to discuss things? By the way, there were so called "experiments" like "The Wave" or the "Stanford Prison Experiment" and all of them had to be aborded because people went violent or crazy. Dayz isn't an experiment.
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I never meant to punish a play style. Sometimes even i decide to just kill anybody i see. But everytime i do there is a short moment where i hesitate - that is where humans consider the consequences. And i realize - there are none. Whether i do or not, nothing changes, except for the fact that i could get more loot if i kill unarmed humans too. It is getting even better - the game rewards me for shooting unarmed people in the head, or even for executing them with a shot in the head, because my precious loot doesn't get damaged then. I understand your ways of thinking, and they are ok. I just warn from the bad learning effect for junger or unexperienced players as this game formes psyche in a playful way.
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These days people play games with less emotions. "If i am an asshole, they can be one too or the can go cry, it is just a game and if i am bored i log out" so being an asshole turns out more effective than playing together. And indeed it is just a game and as longe as nobody can judge you for your behavior, everything you do is legitimate and people agains it are just whiners and haters. In fact killing other human beings is a crime and you are judged for doing it. At least you will suffer inside after a while when you did it. Where is this effect ingame? Bad dreams, going crazy? Everyone is different as with the blood types ingame. But everybody spawns with the same strong mind? Maybe your character looses the will to live after killing an unarmed person that wasn't a threat? Just speaking of realism. In dayz, as it is realistic, you are rewarded with loot instead. Is this the learning effect from killing other friendly people in a realistic enviroment without a warning or a reason? Getting better loot? You should think twice bevore you kill somebody that isn't even armed.
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Sreep started following Quo vadis ethics?
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Hello Dayz Forums! I started playing the dayz-mod at the very beginning and i loved the survival-aspect of the game. I grouped with people and we explored Chernarus, killed zombies and fixed helicopters. :) For me being bandit was an option as i had done nearly everything. Like in MMOs if you did every instance a hundered times....been there done that...it all ends in pvp. But shooting new spawns for example(dishonorable) was for idiots. It was an unwritten code of ethics. B) As the standalone came out i bought it. And as expected it is beautiful in every way. (there are bugs ect. but it is an alpha so who cares) The only thing that bothers me is the behavior of most of the community, it changed i guess. There is very few interaction between players. I expected to communicate with players and group up like in the old days but 99 out of 100 players behave like Patrick Bateman. I say hi -> get murdered with an axe... ...even if i don't have anything but especially if i have anything the don't have yet. For me dayz changed with the standalone. I gear up as fast as i can, hide in the woods and shoot everything that moves without questioning. Is that the way it should be? Pure deathmatch? :huh: Envy is one of the main reasons in my opinion. From zero to hero in one second. It is tempting i admit. My suggestion: Equipment from players that were murdered by other players should be "ruined" completely. -exceptions could be ammunition and/or food. What is your opinion? Greetings, Sreep.