-
Content Count
174 -
Joined
-
Last visited
Everything posted by Zollicoffer
-
Two players in same house through same router, can't connect.
Zollicoffer replied to Ndemco's topic in General Discussion
You're probably eating up too much of your bandwidth. What is your connection speed? -
+1 for use of the word petulant.
-
This would be good to run a series of tests on. Test out each piece of clothing using melee weapons and different calibers from different ranges. Collect some data and get back to us.
-
*Long Post* The Intuition System and how it can work within DayZSA (Read before flaming)
Zollicoffer replied to Slyguy65's topic in General Discussion
If the system isn't trustworthy, then everyone would just ignore it. As I pointed out above. -
This thread already exists... here: http://feedback.dayzgame.com/my_view_page.php
-
I like it. I would use it to set up ambushes.
-
Please keep this game as hardcore as you can!!!
Zollicoffer replied to sav112g's topic in General Discussion
Server hopping will be taken care of. The system just hasn't been implemented in the SA yet. From the dev blog post today: -
Zombies should have MUCH more HP than humans
Zollicoffer replied to andrestor's topic in General Discussion
No, you're wrong. So many movies/books/comics use infected people it's amazing you're even suggesting that those aren't zombies. I refuse to take part in this any longer, and am leaving this thread forever. Good day sir! -
Zombies should have MUCH more HP than humans
Zollicoffer replied to andrestor's topic in General Discussion
There is no correct use of the word, that's what I'm trying to say. My gosh jeez loueez good golly darn it. -
Zombies should have MUCH more HP than humans
Zollicoffer replied to andrestor's topic in General Discussion
Okay, that doesn't make it not a zombie movie. Again, common usage. It's far from the only zombie movie with infected living instead of undead. And if you want to be picky, then by your argument you still have to call them ghouls, unless they are being controlled by a sorcerer and die when they eat salt. We're calling them zombies, everyone is calling them zombies, forget about semantics. Slow zombies would be no fun and no challenge. They wouldn't be intimidating at all. The easiest way to kill them is already attacking the head. Go play the game. -
This is not how game development works, guys. The goal here is not your personal entertainment. That comes with the full release.
-
Zombies should have MUCH more HP than humans
Zollicoffer replied to andrestor's topic in General Discussion
A quick linguistics lesson for everyone before adding something worthwhile: Words become words when people use them. They are assigned whatever meaning people give them, or whatever meaning they are interpreted to have. Dictionaries don't set the standards, they attempt to record them. The word "zombie" originally comes from Africa, and later Haiti, and was very different than what is considered a zombie now: The word arrived in modern pop culture through George Romero. Not Night of the Living Dead, but the sequel-- Dawn of the Dead. The Night of the Living Dead zombies were always referred to as ghouls. This means that if you want to describe what you consider zombies by their original name, you should be calling them ghouls. If you accept that common usage evolves our language (it does), then "the Infected" can also be called zombies interchangeably. 28 Days was a science fiction take on the zombie genre, instead of the more popular religious/magical/unexplained phenomena origins that had come before, and has been considered by virtually everyone who has seen it to be a zombie movie, including the creators. Now that we're done with that argument, the zombies in this game are infected living humans. So they wouldn't have more health, they would actually probably have less, depending on how badly the disease affects the body in the transition process. They also don't feel pain. This is reflected in that they don't take shock value damage and don't drop unconscious. Also it's a real pain in the ass to kill zombies with a non-axe melee weapon right now anyway. That really doesn't need to be harder. Zombie health is fine as it is, and everything will be more challenging once zombie physics and numbers are added in. -
The Reason why dayz will be sucsessfull in the future
Zollicoffer replied to pogosphere's topic in General Discussion
Pogo, stop posting threads like this. You're not offering anything useful, just needlessly insulting a game and community you are unsatisfied with, and looking for rebuttals under the disguise of 'diskussion'. If you continue like this, it's likely you won't be with us. -
Please refer to this thread, posted earlier today: http://forums.dayzgame.com/index.php?/topic/162572-healthy-status/#entry1638999
-
Hey guys, I think that if you survive longer, you should get a longer beard.
-
DayZ is NOT fun for new players, which makes me worried.
Zollicoffer replied to Murakamo's topic in General Discussion
He feeds off fear, anxiety, and minced tiger cubs. -
What is you're funniest interaction/encounter with another player?
Zollicoffer replied to TheGreatPerson's topic in General Discussion
I was with a couple of really gay friends of mine... -
That's not true at all, I always keep myself in healing/healthy range. Source: http://dayz.gamepedia.com/Consumables Source: http://dayz.gamepedia.com/Blood I find these to be good guidelines. The goal is to keep stomach level low, while getting as much energy as possible. That's usually the limiting factor.
-
Rocket himself has said he is doing it intentionally because he hates the players.
- 61 replies
-
- 15
-
Even Aussies can't think of any other Aussies.
-
Basic Alpha process: 1) Add feature 2) Collect data 3) Troubleshoot 4) Add fixes 5) Repeat x1,000,000 Steps 2 & 3 take the most time. Because large portions of the engine were rewritten to solidify the SA (which is what they have spent the last year doing), there were many features that needed to be rolled back to see how they would interact with the rebuild. Buying an alpha doesn't mean you're buying a quality game, it means you're buying a stake in the development process. We help with stage 2. The better the community is at that, the smoother the process will be. Think of it like this: the mod was a crudely built addition to a house. The architectural styles didn't mesh very well, the decoration was off, and many things were held together with duct tape. Nonetheless, it was made into a very comfy home. The SA leveled the house to its foundation and hired professionals to reconstruct it properly, however we still have no furniture. Some day there will be a hot tub, a brand new kitchen, and toilets that flush automatically, but right now we're still doing the shopping. Dig?
-
*Long Post* The Intuition System and how it can work within DayZSA (Read before flaming)
Zollicoffer replied to Slyguy65's topic in General Discussion
Intuition is a good concept, although I think the way you have it laid out would be too close to a morality system for my personal tastes. The only problem with it is that it would attempt to simplify many player interactions into general statements about whether they are good or bad. In practice, it would still be better procedure to follow the rules roughly laid out by Mutonizer, as no system would be more trustworthy than judging a player by yourself. In essence it would attempt to make that judgment for you, which would either work, and take away a large and very fun part of the game, or not work, and just need to be ignored. What could be done instead are intuition statements, as per DevilDog's suggestion: Something like this would simply add new and interesting details, while taking full advantage of the text warning system. If the statements were limited to simple observable details that the technology can't effectively render, it would add some very good depth to immersion. And why relegate this to players themselves? If you walk within a certain distance of a player corpse, even if you can't see it you could get a message that says, "something smells funny," or something along those lines. That would put you on guard and add a very realistic element to some situations, without simplifying interactions. -
DayZ is NOT fun for new players, which makes me worried.
Zollicoffer replied to Murakamo's topic in General Discussion
Sorry, I was bored. -
how many of you would kill this player.
Zollicoffer replied to ososensual's topic in General Discussion
You're fresh and don't have much time wasted if you die. Go be friendly, see if he gives you something. If he doesn't, kill him with your bare hands. -
Patience. Update 113953 will reportedly fix the rubberbanding and some other issues, and is en route: