Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Sensory (DayZ)

Members
  • Content Count

    2
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Sensory (DayZ)

  • Rank
    On the Coast
  1. Sensory (DayZ)

    A Random Brainstorm 2

    Another unedited brainstorm on various topics 1. Night Issues -Increase Moonlight A huge problem in DayZ is very few players are willing to play during nighttime. It is currently so dark that one cannot even see his own hands in front of his face in 1st person mode. A player logs into a night server and very quickly realizes navigation is completely impossible without the use of a light which acts as a player killer beacon seen for miles. Introducing moonlight so that players can atleast make out their surroundings while outside will create a dynamic new experience for players to enjoy creeping around under the cover of night. It will give incentives for players to continue playing when a server turns to night time and even for players to seek out night servers to enjoy the unique experience. *Improves night time population **Note that flash lights will still be needed to navigate indoors as they will remain pitch black. 2. Character Customization - Paint (For use on hardened items; Helmet, Guns, Melee weapons, possibly Gas Mask etc.) *Allows for greater character customization/identification - Added Item "Paintbrush" (Required to use Paint) *This should be an industrial-style, wide brush. - Dye (For use on clothing items - not usable on patterns/camoflage; ttsko, hunter pants, etc) *Allows for greater character customization - Interactive Kitchen Sinks (Required to dye clothing) *Rather than give an option to "Use Sink for Dying" (would be a bit messy gameplay wise) simply require a sink to be within range of the character to begin dying clothing. - Added Item "Scarf" (Various colored scarves which wrap around lower face and cover nose. Provides low protection against airborne pollutants) *Allows for greater character customization -Added Item "Armband" (Various colored military-style armbands which wrap around upper arm) *Allows for greater character customization/clan identifcation *Traditionally worn on left-upper arm 3. Advanced Customization (Maybe some things to consider in the distant future after more important things are implemented) ---New Feature "Decorate Armband" option. Using a paintbrush and a paint color of choice a player can select this option to place the armband on a surface, zoom in on the armband, and manually paint on the armband. Hold Fire button to place paintbrush onto armband and drag the paintbrush over the armband to leave paint behind. Release Fire button to lift and move the paintbrush without leaving behind paint. *Allows for customized clan identification ---New Feature "Decorate Helmet" option. *For use on Kevlar Helmets only **Will require a Rotate Helmet option when painting -Added Feature Painting Mode (a feature that zooms in on item for detailing as described above. Fire to paint, mouse input to control brush, scroll wheel to interact with Paint Pallet (described below)) -Added Item Paintbrush (Small) (For use in Painting Mode) *This should be an artistic-style brush -Use Paintbrush (Small) (Used with Armband or Kevlar Helmet to enter Painting Mode) -Rinse Paintbrush (Uses small amount of water (1%) to rinse Paintbrush (Small), used in painting mode) -Added Item Paint Pallet -Fill Pallet (Use paint on the pallet outside of painting mode to add 1 color to pallet) -Rinse Pallet (Use water on the pallet outside of painting mode to rinse the pallet) -Select Pallet (Cycle through pallet options 1-7 with scroll wheel) i.e. Pallet 1 (Blue) if Blue paint was used on a fresh pallet). This will turn the Paintbrush into selected color. Selecting a Pallet when Paintbrush is colored will result in adding the color to the selected Pallet. i.e. A player uses Blue Paint on a fresh pallet and then Green Paint on the same pallet. The player enters painting mode and moves his brush over Pallet 1 (Blue) using his scroll wheel. He selects Pallet 1 (Blue) coloring his Paintbrush Blue. He then selects Pallet 3 (Empty) Adding the color Blue to pallet 3. The player rinses his brush then selects Pallet 2 (Green) and afterwards selects Pallet 3 (Blue) creating Pallet 3 (Cyan) * Required to enter Painting Mode ** Allows organization of colors and creation of custom colors -Added Item "Harmonica" -Play Harmonica (Brings Harmonica into playing postion) -Playing Postion (Hold Fire to blow air through Harmonica and press keyboard keys to select notes) *A fully functional Harmonica for entertainment 4. Other -Remove or improve melee recoil animation *Getting hit by zombies currently invokes the lean animation which is slightly tacky. -Wrong sign *Players traveling on the main road from Elektro to Cherno will come across a sign 1km outside of Cherno on the right hand side of the road that states Elektro is 4km ahead even though Elektro is roughly 4km behind them. The sign is right by the point where the road crosses the railroad tracks. It says: Elektrozavodsk 4 Prigorodkee 1 -> (Prigorodkee is correct but it leads the player in the incorrect direction for Elektro) There is another sign on the side road right by this sign that also states Elektro is 4km in the incorrect direction This isn't really a bug or suggestion, but more of a quick fix so I will just post it here rather than make a seperate post all about such a minor issue.
  2. Sensory (DayZ)

    A Random Brainstorm

    Here is a pure/unedited brainstorm I had (copied and pasted into forum) to help add some depth to the game: Some ideas may be good, some bad. Left it all in. 1. Books - Rather than just random books.. 1. Books with relevant information that gives players helpful tips and advice about the world and hidden components about monitoring their health. i.e. "Chernarus Nutritional Guide": In pages explains the benefits of various food/drink items around the world or i.e. Emergency Medicine; explaining the crude medical techniques DayZ gives their players the option of utilizing. This gives the new player valuable tips about the world so they can be better prepared for the situations they will come across without having to learn every lesson the hard way. Adding relevant information to books around the world gives endless opportunities for creativity. Things like diaries that describe a person's struggle with the apocalypse and point a player to a unique item spawn that is linked to the individuals diary story where his adventures brought him across unique item and the secret location is explained in the diary. i.e. Diaries spawn across the world simultaneously with a hidden item they are linked to. A treasure map so to speak. or Books that can be read for the survivor to learn about unique crafting abilities. i.e. Unique cooking recipies such as "Andrei's Guide to Perfect Borscht" "Chef Dimitri's Secret Recipies" "Introduction to Wine and Liqueur" ... Note the books aren't required to create the recipies, but simply supply the information needed to cook special foods Books can be released with crafting system updates to give players clues on how to utilize new crafting systems. 2. Minigames/Systems What do we do in real life for fun? We play games and participate in activities with one another. Just because its an apocolypse doesn't mean we still won't have time on our hands! You walk into a house and there is a fully functional Chess Board on the living room table. A functional box of dominos Fun items like yo-yo, cigars & tobacco pipes, alcoholic beverages & juicers (for crushing fresh fruit into juice which can be mixed with Alcohol for unique drinks), unique drunk effects in stages (rather than just causing sickness when alcohol is drunk) - can be very humorous for friends A baseball with a throw option and an additional swing option for baseball bats (maybe a bad idea as it threatens the "smoothness" of DayZ) ** An awkwardly animated throw and swing doesn't help to make the game more immersive, but can definitely be a fun addition if animated correctly. Fishing System: Fishing pole and Can of Worms, fishing line, hook, barbed hook (increased catch rate relative to Hook) Use of pliers to remove fish from Hook removing risk of hand injury (10%) Various native fish (unfamiliar with Russian saltwater fish) Cooking System (crafting system for creating more effective food) Gathering System: Add mushroom spawns in the woods to be used for cooking Add various Wild Vegetables in plain regions to be used for cooking i.e. Wild Asparagus, wheat (very common), Wild Tomatoes (Uncommon) --- other native russian vegetables Berry Bushes (rare) ---Gives players opportunities to acquire food other than canned goods. ---Expands on the Animal Meat/Hunting idea (gives more uses for animal meat increasing its value) ---Gives opportunies to create rare food items using uncommon meat/gathering resources. Rare foods can give added temporary benefits in addition to hunger/blood restoration such as +10% blood for 1-3 hours, increased weapon accuracy, etc. ---Better foods = more hunger restoration/more blood/unique effects ---"Well Fed" mechanic (blood restores slowly over time when player is Well Fed, weapon accuracy increased) Well Fed > Normal > Hunger (Low) > Hunger (Mild) > Hunger (Severe) > Starving (or however it works) Well Fed > However it works --- Canned Foods cannot boost a player from normal to well fed ---"Well Hydrated" mechanic (Increased resistance/recovery of sickness/disease) ---Added Item "Tea Bag" Used with water to create Tea (health benefits) ---Added Item "Basket" Functions as Medical Kit but for Gathered Items (Wheat, vegetables, mushrooms, berries, etc) 3. Combat Updates Increase blood transfusion time *1 minute?* (On-the-go, 5 second, mid-combat blood transfusions is ridiculous) Give players Use Blood Bag/Use Saline Bag option for self use ---Slightly Increased rarity of Saline Bag "I just got shot 6 times and am barely concious, you have a blood bag?" "Yep, here you go." "Great, I feel perfect." Introduce other medical item for mid-combat situations such as; Adrenaline Shot (temporary boost in blood that decays over time) --- Epi-Pen (Epinephrine) is literally human adrenaline and could fulfill this role. Rather than simply reviving unconcious players Epi-Pen restores players blood (which would cause a revive if used for this purpose) then restored blood begins to decay slowly over time being completely lost in roughly 15 minutes --- This gives added consequences for being shot, players can no longer take a barrage of bullets and blood bag back up to full in 5 seconds behind cover in combat situations - as if it never happened. They will have to deal with the consequences of being shot early in a gun fight.
×