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EastwoodHD

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About EastwoodHD

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    Florida
  1. You just gotta look harder. I never find any M4's at military bases, check schools; 3rd floor.
  2. EastwoodHD

    Average life time

    Since the mod, my favorite place to stay around was stary sober. I've been sticking around here, venturing up to the NWAF, and that new base near vybor on occasion to find players and pristine items. I've currently been alive for around 13 days. With usually around 2-4 hours played every day. As a veteran of both arma II and the mod, this has to be my favorite area to stick around. Pretty much avoiding the south is what's kept me alive, that, and my ridiculous amount of hours logged on arma II, the mod, and now the SA.
  3. The problem with that is with the scale of the map, there would have to be a pre-rendered spawn point on every possible place on the map. You would have to make a pre-renedered spawn point out of specific areas, like military bases, etc. But another problem arises with that, and that's grievers who want easy kills. You could easily just camp outside those spawn points. It would break immersion and bring problems like grieving.
  4. With this system, even if your buddies cover your body, you cant ghost, you'd log back into the same exact spot. If you are trying to log onto a new server, you'd have to wait 5 minutes to log onto it, find a new position, log out and then have to wait 10 minutes to log back onto the original server, it's likely the assailant has either moved position or died from one of your other buddies. With how gunfights are in this game, they don't last very long, in a rare instance like that, you'd probably get away with being able to combat log but ghosting would be much more difficult.. You can't please everyone, but you can please the majority. While this system has it's flaws, at the end of the day, it's still really effective. I'd prefer it if no players could abuse, but I'm okay with 1 out of 500 players doing it.
  5. I can see how that could be problematic, maybe adjust it to 2 or 3 minutes and have it double from there. I know how server hopping works, with a lower spawn percentage one would have to go through quite a few low population servers to get geared. Maybe also have the timer reset if you've been playing on a server for at least an hour. That way if a server dies down on population it's not as hard to find a new one without being penalized.
  6. All the posts I've seen about how to "fix" these issues involve killing a player, moving a player, or some how breaking immersion. Everyone knows the combat logging fix, add a log-out timer, and if you Alt-F4, your character stays in game for lets say, 30 seconds. In order to stop server hopping and ghosting, you're going to need another system. A suggestion that's been plaguing the forums about spawning 200m away from your last location or so, while effective, yes, it can cause numerous problems. With the way the map is designed, you could easily be glitched into a static object, killing your character, or locking your character until he/she starves to death or dies of dehydration. That's pretty game breaking, I'd get pretty annoyed after spending all day getting geared to have died over something stupid like that. A smarter fix to the problem would be to reduce the spawn % of desirable gear and add queue times to a server. For example, I've been playing on this server all day, my friend just buys the game and joined a server. Well I want to play with him, so I leave my server to join his. But I have to wait 5 minutes before joining. And this timer will double every time I try to join a new server. This queue timer will last 5 hours or so and then reset back to 5 minutes. The timer will not apply to the last server you joined. For example, I log out of my server, if I want to join a new one I have to wait the 5 minutes, but I don't have to wait to join the server I was just on. It's the same system that Riot Games uses on League of Legends before you start a game. While technically people could still server hop, it would be very difficult and time consuming to do so. Thus servers wouldn't be hit so incredibly hard as they are now. It's already pretty likely Dean will implement a system similar to the one I've described, but it shouldn't be implemented until loot can respawn. Once loot can respawn the amount of server hoppers will drop back down to the low % of dayz players; add this system on top of that, that % will be virtually nonexistent. With this system you will not lose your character or current progress, you'll just have to wait before joining a new server. Server hoppers lack patience (hence why they are server hopping) this system will crush them, but hardly affect players who are just playing the game. NOTE: I've probably left out some details, any constructive criticism is welcome.
  7. EastwoodHD

    Sniper Rifles

    Whilst I disagree with a .50 cal being in the game, there are a ton of modernized Russian sniper rifles that would likely be in a military base, even in a zombie apocalypse. I believe guns like the ORSIS T-5000, and the SV98 with the .338 Lapua Magnum shouldn't be impossible to find, guns like that need to be in the game. I have fired a Barret .50 cal , the recoil is extremely impressive, you can't fire it without a bipod. So if it must be in the game, you shouldn't be able to hit a moving target without being prone at the least.
  8. EastwoodHD

    To those who complain about spawn killers.

    Never said it was hard, but there is a learning curve. And DayZ is easier than other FPS games? No, it's not. It's ridiculously easy to drop 100 kills in both COD and Battlefield.
  9. I usually tend to stay away from posting on internet forums, but I feel this needs to be addressed. I'm an Arma II and DayZ Mod veteran, I loved Arma II and the Vanilla DayZ mod. I've seen too many posts complaining about people who spawn kill, saying it should be removed by making safe zones or other ridiculous ways of removing it. This is a Zombie Apocalypse, there shouldn't be hand holding, at all. The reason DayZ is so incredible is that it allows the player to due what he/she pleases. There are no rules in the Zombie Apocalypse. If you're a new player, start off by watching tutorials on youtube before going in-game, do your research. Stay away from Balota. Yeah, gear may spawn there, but everyone and their mother is there, looking for gear, or bandits trying to kill new players. The reason spawn killers are rampant right now, is because of Balota and the amount of players who have the need to go there. Venture north, plenty of places spawn good gear. Spawn killing should not be removed, I'll be the first to admit, when I first got DayZ Mod, I was already an Arma II vet, but I had no idea that I would be getting killed on the coast. After my first death, I immediately knew to move north right away. People will do as they please, and the guys who usually spawn kill are the easiest guys to kill. I understand that it's frustrating getting killed a lot, but it wouldn't be DayZ if you didn't die. Demon Souls/Dark Souls are two of my favorite games of all time, and on the first playthrough of either game it will also be one of the hardest games you'll ever play. If those games held your hand, they wouldn't rank as some of the best games of all time. DayZ will become another COD game if you start removing the things that make it great. I believe there's 3 stages to DayZ. Stage 1: The Noob. The new player who struggles to even find beans, a person who once they find their first weapon will be ecstatic but will likely die due to trying to be friendly with EVERYONE. Stage 2: The Average Player. No longer trusting in the good in people, a person who's able to find gear much easier now, but will kos no matter what. And finally Stage 3: The Veteran: A person who's become much more skilled, able to get fully kitted in a day or so, a person who's not afraid of other players and can hold them up with ease, or let them go if he sees them as not a threat. Finally, DayZ is a great game, spawn killers are not a big threat once you start dedicating time to getting good. And you WILL get good it just takes time. This game really isn't for the casual gamers, it's not like COD or Battlefield. There's a learning process, stop taking the time to complain and take the time to get good. The real issues are combat logging and server hopping, not spawn killers. And to just put this out there so nobody assumes I'm a spawn killer, I hunt bandits, not new spawns. TL:DR - Spawn killing isn't a big deal, just take the time to get good.
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