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Your DayZ Team
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Everything posted by Sencha
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Tobacco is a drug. Just like alcohol is a drug. Just because they're legal doesn't change that they're drugs. Also, pretty sure they've already confirmed that smoking will be added to the game at some point.
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Since gear is a major part of DayZ, it would be nice if we had a menu where we could pick our character, and try on all of the different kinds of gear to find cool outfit combinations, without having to go find everything in game.
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Yet ghillie suits are in the game.
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There are a lot of things in DayZ that add to the game without necessarily adding to the gameplay. The two aren't mutually exclusive.
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What do you mean "don't know even exists"? I know every item in the game. I've played the game a lot, and whenever something new is added, it's in the fucking patch notes. You're not getting ANY new information out of a system like this, the only difference from how it is now, is that you can actually see how the gear combination will look, as opposed to having to imagine it. That's it. No other difference, no impact on gameplay. It's completely harmless.
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Why would it? Does it spoil the excitement of finding something when the devs release pictures of stuff, or when you read the patch notes? You're not getting any of the gear just because you see that it exists. Besides which, we all already know all of the gear in the game. No more immersion breaking than any of the other options menus. Actually less, since this won't be accessible ingame, just from the start menu. And you don't have to use it if you don't want to. If I was suggesting adding a store ingame where you could go to try on clothing, that would be immersion breaking, but this is basically just a model viewer.
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Please Revert back to the old running animations
Sencha replied to GhostSlayer (DayZ)'s topic in Suggestions
The new animations make you look like a monkey. -
Right now we can check the pulse of a body, and whether or not the corpse is warm or cold, we can guess if another player might be nearby. What would be a great addition to this system is if you could check for what kinds of wounds a body has suffered. So you get another option saying "Inspect Body" for instance, and when you use it you get text saying "This person has several deep gashes." which would tell you they were killed by an axe, or a machete. "This person has suffered a multitude of slashes and stabs." if it's a knife, or "This person has X number of bullet wounds." which tells you they got shot. And so and so on for all the different types of weapons. After this, if they got shot, you can use your knife to dig out the bullet. This would let you identify what kind of weapon killed them, which lets you know what kind of weapon the other player has. Or, if it's multiple types of bullets, that it's more than one player, or that they switched weapons mid-fight.
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It would literally be stupid not to add beards.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
Sencha replied to alexeistukov's topic in Suggestions
I want a Garand. Don't care if it doesn't make sense in the game, I want it. Add it. -
I think pistols should be faster to equip and use than rifles. Another thing that would make pistols actually viable in the game.
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Please, for the love of rasputin kvass, remove all of the ambient noises without proper ingame sources from the game. This is supposed to be a survival game. If I hear birds chirping, I want actual birds to be there. If I hear the sound of a fence shaking, I want that to be because someone just ran into the fence, etc. etc. All of these extra noises that just appear out of nowhere, serve no purpose but to distract you from what's going on around you.
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There's a significant lack of incentive for using pistols at the moment. You can't just put them on your back like a rifle, so you either have to have them in your inventory, or use a pistol holster, which means you can't use a vest. They aren't as effective in combat as rifles, even in close quarters where a rifle would be unwieldy, because the game doesn't consider such things, and lets you stick the barrel of your rifle through walls. But most of all, it's the lack of pistol magazines that makes them so useless. They are just too rare. And the more pistols there are in the game, the less likely you are to find one that fits the pistol you have. There is no reason why a pistol would not have a magazine in it by default. It would be as unlikely that someone took the empty magazine and wandered off with it, as if someone took the drum of a revolver and wandered off with that. For the sake of making pistols more viable, they should spawn with an empty magazine. I think that's a fair compromise for having to use 4 inventory slots to carry them.
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This is Alpha, where we're SUPPOSED to complain about mistakes. That's sort of why we're here. Going "Meh, Alpher" and waiting for the full release before complaining is doing it wrong.
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Let's discuss it again until it's added.
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And the walking ghost phase of radiation poisoning makes you "feel" better as well, but you're still dying just as quickly.
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I don't know how to get rid of all hackers, but I do know how to get rid of most hackers. Just change the game into two separate clients; one for Russia, and one for everywhere else.
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But the birds are still there, even if you don't see them. If I hear a bird singing, there should be a bird nearby. I should be able to tell where the sound is coming from, go over and find it, kill it, and eat it. And if there aren't any birds nearby, there shouldn't be any bird singing. In a game like DayZ where you're expected to rely on logic to figure things out, the world needs to strictly adhere to this logic. If there's a sound, there should be a source for the sound.
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Sure, why not? But if you're wearing a backpack on your chest, you can't really use rifles. At least not effectively. So a pentalty to steadiness and recoil is in order. And if you get shot in the leg and fall over, you have to remove the frontpack before you can stand up again.
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Using the bow needs to be made more appealing. At the moment it is far easier to get a weapon and ammunition, not to mention a thousand times more useful, seeing as how 40 rounds of pistol ammo, or 20 rounds of rifle ammo, takes up one slot, while 5 arrows take up two slots in your inventory. I suggest letting players craft their own arrows from sticks. For the arrow heads you can use flint which you could scavange for in the sand near the coast, sort of like how you pick apples or berries. Fletching them with chicken feathers you could scavenge for in barns, again, same way you do with berries and apples. This would give people a reliable way of getting arrows, and would make the bow a valid weapon to use. Because right now, getting a mosin and a couple of hundred rounds of ammo, is a hundred times easier than getting everything needed for a bow, and a hundred times more useful as well. As for bowstrings. Traditionally you would use chewed animal sinew. So if you haven't found rope, tendons could be harvested from dead animals and fashioned into string. Of course you would need a way to kill the animal first, which brings me to my last suggestion. Sharpened sticks. At first you could just get an ash wood stick and sharpen it with a knife, but once you got rope or animal tendons, you could attach flint pieces to it to make a primitive spear.
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Headshots on zombies should always be a one hit kill, even with a screwdriver. Destroy the brain and all that jazz.
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I hope so. Although I wish they wouldn't implement stuff that makes it harder to fight zombies, before fixing zombie behaviour. They still spot you through walls, and they still run straight through solid objects.
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Differentiate clean papers and those with writings.
Sencha replied to franzuu's topic in Suggestions
Agreed. I'm not going to go around picking up every piece of paper in the hopes that it MIGHT have something written on it. If it says "paper with scribbles" however, I'm going to read it. -
remove magazine selection from Action UI, implement smart reloading
Sencha replied to commanderbash's topic in Suggestions
Agreed.