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maccollo (DayZ)

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About maccollo (DayZ)

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    On the Coast
  1. maccollo (DayZ)

    No idea what to do anymore?

    I found myself in the same place. I had collected everything I could. I had run around most of the map so there wasn't much of a reason to keep doing that. So instead I decided to make the game interesting for myself and for other survivors by being a crazed religious axe murderer. Usually it ends up with me dying or my victim getting away, but it only take an hour or so of time investment before each time I respawn.
  2. The compass mechanic is brilliant and the principles should be applied to the rest of the game mechanics. In order to change clothes you should have to put the clothes in your hands, then you should have to do an action command to change your clothes. Dragging items from the vicinity directly into your packback is unrealistic. You should have to put it in your hands, and from there use an action command to put it in one of the pockets. Actually, the items just teleporting into your hand is way to unrealistic. You should have to manually grab all the items surgeon simulator style. Intuitive and seamless mechanics is so yesterday, everything should be as complicated as possible. It's not incredibly stupid and overly complicated, it's realistic, and is therefore good game design.
  3. maccollo (DayZ)

    [SA]WeaponZ Survey

    Things like single shot rifles, shotguns, and generally non military grade weapons would be the most interesting IMO.
  4. maccollo (DayZ)

    Possible solution to KOS, hear me out

    So this has a number of major flaws 1: If you can't tell bandits from survivors based on their appearence that means survivors will KoS as soon as that warning appears. I would kill everyone I run into, including other survivors, which would bring me closer to death by sadness. Even if you can tell them apart it might be very hard to to tell at a distance, so I might still shoot another survivor. 2: New type of grefing: play as a survivor and force the hand of other survivors by attacking them. They have to kill you or they die. When they kill you they get closer to death by sadness. 3: If you can tell bandits from survivors, then all survivor encounters are gonna be almost completely void of uncertainty and tension because you know the survivor you ran into most likely wont do anything. This goes against the essence of this game in every way. 4: None of this actually addresses the real problem in the game, which is not people killing on sight, but the reasons they do so. There are two main reasons, one being benefit vs risk: There is near 0 benefit from cooperating with a stranger vs a fairly high probability that this player might kill you if you approach him/her. The other reason is simply boredom, which is also related to the first reason. If surviving was actually a challenge people wouldn't be bored as easily.
  5. maccollo (DayZ)

    Getting Tired of People Disconnecting

    He didn't disconnect in the middle of an engagement tho. He probably saw the "you are unconscious" screen, assumed he was dead and then disconnected. That's to be expected. The fact that your body disapears the instant to log out is a problem with the game design, not the players.
  6. maccollo (DayZ)

    To all killers

    I like to go to those prisons with nothing but an ax, close the doors and wait for people to come for their military loot. The instant the person opens the doors I turn on the direct com and shout "THE POWER OF CHRIST COMPELS YOU!" ad nauseam while I attempt to smash their face with my ax.
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