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Furtherado
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Everything posted by Furtherado
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I had an encounter yesterday, in which i was moving in the most tactical way possible from location to location, any SEAL or SAS veteran would be jealous of the grace in which i remained hidden, yet fully aware of my surroundings. I kept the sun behind my back, as to blind any snipers lying in wait in the hills. I was on a full serverI only had my trusty revolver, which unfortunately was in badly damaged condition from shooting potential threats, and was making my way to my home; the lefternmost hangar at Balota airfield. I like to chill there and contemplate my next move whilst i don a bathrobe and a fine cuban cigar. Anyways, i was near the village when my eagle eyes spotted a soldier donning a m4 from about 1500m away, i made my way to a fine tactical position overlooking the area, just shy of 1200m away, just as my opponent slipped behind a building. Luckily i saw a lamppost nearby, I used my PhD in physics, psychology and mathematics to calculate, in the time it takes an electron to move 1/10th of the way around an atom, the targets most likely position. I then aimed my crappy revolver and took a shot at the lamppost, taking into account air humidity, wind, travel time, and bullet drop, the bullet ricocheting off of it, hitting my target square between the eyes. As i passed the vilage, i saw my victim dead on the ground, another confirmed kill.
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I have an idea for helping with the KOS problem. Rocket should read.
Furtherado replied to Rzach's topic in General Discussion
Would you have time to think about it? You are scavenging for scraps of food and drink in an urban area, you are starving, suddenly you see someone with a large sack of potatoes, you have a gun, if you starve any longer you will be too weak to fight impending death, what do you do? -
I have an idea for helping with the KOS problem. Rocket should read.
Furtherado replied to Rzach's topic in General Discussion
If society breaks down, death, and eventually murder will become extremely common, and not affiliated with the stress you mention. And even if it were the case, all the survivors we play as would be nervous, hallucinating wrecks already. What are we? Magically spawned fully grown people, that just today realized that maybe there`s an apocalypse going on. The stress "normal" people experience when murdering someone is, in large part, contributed to the fear of being caught, ostracized and punished. You can`t compare the situation of a standard European/North American society with that of a society where laws, jobs, infrastructure, military and police don`t exist. Where existence is about surviving another day, and not about juggling time for spending time with the family, leisure, work and friends. -
I did have gunpowder and a already discharged cartridge in the barrel, usually i don`t even waste inventory space carrying bullets with me, as i receive plenty from hopeful players taking shots at me. It`s not my fault people die, usually they`re in the way of my bullets or i`m shadowboxing and someone happens to run in front of my fist.
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I had someone do the "bullet run" thing right past me, and when he was far away he looked like a floating head and a pair of shoes.
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I had a similar situation happending to me, if you`re out of ammo, i tried this simple approach: I had a FNX out just like you, but instead of doing the business close up, getting my clothes bloody, i caught the bullet the player shot at me in my pistol barrel and promptly sent his own bullet through his head. The servant delivering my Bloody Mary could only stare in amazement as the sound of the shot rang out accross my massive mansion.
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As i read this, my bloodshot eyes fixated upon my humble computer screen, reading post after post wrtten by trolls and persons who could not fathom the realities of an early alpha game I stumbled upon this post, and as i read the story the rational part of my brain soon started protesting, but soon gave away to the warm embrace of The Light. I am by no means a religious person, but i heard a humming noise, it went liek this "bwubbwubwub", much like the sound of alien aircraft in childrens cartoons and soon my body started floating in the air and the light shone from my eyes. I realized that something lay Beyond, beyond my understanding of life and physical reality. Life and death melted into one entity, and i understood that one cannot exist without the other, just like a student cannot exist without a master. The levels of skill and pure wisdom radiating from the Text left me on the floor convulsing and frothing at the mouth,my body simply could not handle it. I am after all, only used to the physcial wear and tear of being a special forces team leader and a monthly Mount Everest climber and Kon-Tiki fleet reenactor. Thank you.
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" does not expect that DayZ will reach beta status before the end of 2014."
Furtherado replied to vrsick's topic in General Discussion
Yeah, it reminds me of the ribsteak (dunno what it`s called in English) i have in my oven right now. I cut the surface layer of fat carefully into squares (which will be become crispy treats when done) I have let it marinade for two days in aliminium foil, and now i`m letting it steam for an hour before i turn down the heat some and let it slowly finish over 2 and a half hours. I coulda just threw it in the oven and eaten it after an hour, but that`s not the same satisfaction and taste. -
" does not expect that DayZ will reach beta status before the end of 2014."
Furtherado replied to vrsick's topic in General Discussion
I fail to understand what everyone is comparing to A pretty big title such as Rome 2 Total War was released way, way, way too early and now they`re desperately trying to fix the wreck with patches. CoD is pretty much copy-pasting the same concept over and over with different scenery Assassins Creed i haven`t played since number 2, but from all the reviews and user feedback the rushed releases are getting worse and worse. The NFL and FIFA games are pretty much the same game each year with the next year tagged on, with occasional engine upgrades Most EA games (a major publisher), such as the recent SImCity games are just blatant moneygrabbers with only the rudimentary parts to call it a game World of Warcraft is releasing expansions with shorter and shorter gaps, i stopped playing after cataclysm, but i can only imagine the game is becoming more and more simplified The question is: do you know any game company that can work a year on a game and release it fully polished and with great and interesting content? DayZ is pretty unique in what it tries to strive for, it can`t copy-pase off of an existing brand (the mod doesn`t count). -
http://www.youtube.com/watch?v=L9jHcZjWw9U Skip to about 1:05 in the video to get a basic overview of what the meele is like in Mount and Blade. Basicly you choose the attack direction by moving your mouse in the direction you wish to start the attack from. Say you move your mouse to the left as you left-click, starting an attack, you would cock back your meele weapon to the left, preparing a swing, you could either hold your mouse button in this "cocked" position, release the mouse button to swing or right click to cancel the swing. You would use the mouse direction to similarily prepare overhead attacks and stabs (moving the mouse back) This system, while having a meele wep equipped, would allow you to also block in all 4 directions, by moving your mouse and pressing the right mouse button. While having a gun with a bayonet, you could have a button to switch to meele mode, and have two attacks for the bayonet, a high stab and a low stab. . Mount and blade also has a "momentum" system and weapon weights, meaning that a fast weapon isnt always the best. Say you block a hit from an axe with a crowbar, this would stun you for a little while, not allowing you to immediately spam after the block. The momentum system is touched upon in the video, basicly it represents the fact that you would do more damage to someone if you were able to swing at them from some distance while they were moving towards you, rather than only being able to swing a short distance, due to them being too close to you. The same principle applies in boxing and fighting sports, punches while grappling on the ground aren`t as effective, since you can`t get any power into the punches. I`m not saying i want a copy-paste of this system, just throwing some ideas around.
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I can imagine the whining over lag and fps-issues, but there`s simply no way around it in any MMO which is based around fast-reaction combat. Reducing the meele to 4 directional attacks and 4 blocks is fine IMO (maybe a kick or push attack), even though, as someone has mentioned, meele fights between two good players would last for an eternity. I think that, with this system they should add some kind of feint mechanic also. I doubt any kind of meele mechanic beyond a very basic one is realistic though, it has always been about gunplay in DayZ.
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I do think meele will become a more important element of the game if they add more, and more dangerous zombies. If you want to scavenge a town for supplies it would be in your interest to remain as quiet as possible, and you could frequently encounter players who`ll be thinking the same. I think it would add more skill and intensity to the meele fights, instead of just face-hugging someone and spamming your attack button.
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Yeah, you should be able to fireaxe/chainsaw your way through. Before raging about the suggestion, try to add something to it to tweak it so it becomes more balanced. Imagine you have a zombie horde following you, you should be able to run inside a house and make improvised barricades such as nailing planks over doors, windows etc. It`s great for the intensity and sandbox style of the game, and also adds another incentive to carry a meele wep around instead of as many guns as possible.
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The Reason why dayz will be sucsessfull in the future
Furtherado replied to pogosphere's topic in General Discussion
1. To address your concerns about "old engine and bad AI" Personally, i think the graphics are fine, i don`t need cutting-edge graphics to enjoy a game, as i`m sure many dayZ fans will agree on. It would be nice to have a physics engine beyond a very basic one, and to have some ragdoll physics, but hey, they are just spices and have little to do with gameplay. I agree with you that the animations are clunky and that there are alot of clipping errors etc, unfortunately i don`t see the animations becoming alot more fluid, but alot of the general clunkiness can be blamed on the alpha IMO. ATM the SA doesn`t bring anything new to the table, except for maybe a better inventory system (pockets, drag and drop and more), item conditions, handcuffing and forcefeeding, more liberty in clothing options, enterable buildings, moddable weapons, new areas, and... wait that`s quite a few features already, and it`s an alpha... As for "Bad AI", i think you`re missing the point here, this is a MULTIPLAYER game, the main focus of the game is to compete with, and interact with other players. On another note, i have played alot of video games, both Triple A and indie and i have never found an AI that challenges me directly by outsmarting me, they beat me (if at all) by having massive bonuses and being mindlessly aggressive towards the human player, especially in strategy games. In FPSes and action games, they`re usually scripted to "attack from that direction" or "take cover behind a box and shoot every 3-4 secs", which seems smarter, but these behaviours are often seen in much smaller games with fewer tactical options. ArmA 2 takes place on a massive map, and it`s alot harder to account for all the possibilities. All that being said, zombies aren`t known for their cleverness anyhow, their role is to just mindlessly charge you. 2. Stereotyping the playerbase I don`t get excactly what you`re trying to say, but i fit neither of these categories. DayZ doesn`t cater to the entirety of the playerbase out there, just like i have never played CoD after Modern Warfare, nor have i played Assassins Creed after the 2nd one. They`re still extremely popular games. They don`t cater to me, not because i think i`m above all the CoD kiddies, but because i prefer strategy games and tactical shooters. I won`t go too much into this argument, because i honestly don`t understand what you`re trying to say, obviously DayZ isn`t for everyone, and you don`t need to play it if you don`t like it. I don`t think any of us are satisfied with the game in it`s current form, but you obviously ignored the warning on steam, and clicked "i understand" on the disclamer without reading any of it, and that is waht happens when you have the TL;DR mentality. -
Please for the love of god don't add "Sanity."
Furtherado replied to SalamanderAnder (DayZ)'s topic in General Discussion
I`d say every survivor that washes up on shore already is insane to some point. I mean, imagine you woke up to see actual living dead/infected people chasing down and ripping guts out of people in the very street you`re living in. Then seeing the military roll in and start blasting the ever-loving crap out of everything, eventually not discerning infected from real people because controlling the area is more important than human life. Yeah, if you`d suffer from mental illness, you`d be far gone already. Now i realize that from a game standpoint you want some way of discouraging murder and KoS, but honestly, even with a complex world building system and massive panzer-coated zombies, you`ll always have someone shooting someone else simply because they can, but it`s been talked about alot lately, IMO giving incentives to interact is a way better method of reducing murder rates in Chernarus. -
Insanity system is just ridiculous. I don`t know the story behind DayZ, but i can imagine that, after the apocalypse has lasted for a while, the survivors we play as will have seen alot of people getting mutilated, shot, eaten, they will have walked past mass graves and seen decaying bodies, and probably lost family and friends. It all depends on the severity and type of apocalypse, and how long it has lasted, but humans quickly grow accustomed to their surroundings. "Normal" people are very capable of cruelty and murder under the right circumstances, such as the lawless world of an apocalypse. I`m currently reading a book about the mafia, when the allies invaded Sicily during WW2, and there eventually was no or little government or police there, groups of bandits almost immediatly sprung up, robbing and extorting. There are many examples of war crimes (My Lai, Japanese Invasion of China, Russian invasion of Afghanistan etc..) and genocides committed by "normal" people, there are the known ones which i don`t need to mention, and countless less known ones. During history, the homo sapien race has found ingenious methods to murder, torture, maim and threaten eachother, so don`t tell me anyone would bat an eye in taking another human life in a post-apocalyptic scenario, where you would already have seen countless murders and atrocities.
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DayZ is NOT fun for new players, which makes me worried.
Furtherado replied to Murakamo's topic in General Discussion
Definitely, i think you should have an in-game friendslist and be able to filter servers where your friends play. Maybe even a "friend GPS" function so you know where your friend is, kind of like shift-clicking the map in the mod. But i don`t think you should be able to spawn together, that would make it easier for your friends to rejoin a fight at for example Balota, Cherno or Elektro, and get their gear back. And yes, it is "part of the experience" to travel accross the map to meet eachother, i just think one should sacrifice a little bit of realism in order to not make introducing new players or playing with your friends an absolute chore. -
people with pine trees and grass turned off......
Furtherado replied to coltonlong's topic in General Discussion
I think you should be forced to render grass/bushes/foliage at a far larger distance. Snipers and bandits have such an easy time rofling at people who try to crawl through tall grass/cornfields and not realizing that just 50m away its rendered as a plain yellow or green backdrop. In an ideal world, people should be forced to render shadows and effects of sunlight as well. As of now the only way to play stealthily is to remain in the forest, and inside buildings. If you are forced to expose yourself you pretty much have to sprint and zigzag everywhere. But the stealth element of the game is greatly hindered by 3p camera anyways. I play the game on a laptop, and have just about everything turned down, but theres alot of compromises that can be made before you should have to turn your grass down. Have it so it can just be static green stilks or something, it should be harder to spot someone in camo gear in tall grass than it is ATM: -
Random sounds scaring me so much when I have end gear
Furtherado replied to crazyandlazy's topic in General Discussion
If the reload sound plays all the way through, it`s a player Experienced this first hand when looting the barracks in Zeleno, i heard the sound of a gun reload, thought nothing of it, but when i heard the "click" sound at the end, i raised my gun, and sure enough, some poor ghoster had logged in in one of the barrack rooms and got swiss-cheesed by my m4. -
In my opinion, the current compass is an example of over-design.
Furtherado replied to ZedsDeadBaby's topic in General Discussion
I hope that eventually they will add a feature like: Hold K or 2x K to toggle (or whatever hotkey you have) 1.Compass starts to rise and gun lowers - so you can quickly let go of your key if you e.g hear footsteps or gunfire 2.Compass IN FULL VIEW in front of your face after a 2-3 sec animation, you can still look around to the sides,behind etc. or use space to lower or raise in case you need to see whats in front of you. 3. Another few seconds to let the needle settle simulating how you have to hold the compass horizontal and still to get accurate bearing, or if in combat let go of K as soon as you have an approx. bearing. 4. As soon as you let go of K or 2x K to cancel the toggle, it should take 1 sec to quickly grab your gun again, and be on your way. As for point 4. you should be able to cancel and be combat ready within 1-2 seconds at any time while reading the compass. There should be different qualities of compass, but honestly most of them should be "modern quality" with lights so you can read them at night and easy to read numbers, even if the tech level of the world is "soviet cold war era", i doubt the hunters and hikers would be using late 19th, early 20th century compasses. -
Guns should be more visceral IMO, you should really feel it when you fire a high-powered gun aka alot of recoil. They should make alot more noise, and bullets should be able to go through alot more stuff. Say you`re shooting at two people sitting on a motorbike from behind, if you hit, you should be hitting both. The same goes for people hiding behind walls, especially thin materials. This doesn`t work when you can 3rd person though, or it`s just ridiculous. The same goes for tactics like blindfiring, or throwing grenades from cover. Firing from a standing position while under any effects that increase your breath rate should be extremely inaccurate, and before you can shoot from crouched or prone stance, you would need a few seconds to steady your gun. You could ofc start shooting as soon as you assume one of these stances, but it would be very inaccurate, and increase the time it would take to steady the gun. Those of you who are conditioned FPS players shouldn`t have a problem killing close to mid-range targets even with a shaky aim, but it would be a big problem to pick off long range targets.
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Who Are You? Or "How to make DayZ not all about KOS in a few not so easy steps".
Furtherado replied to semipr0's topic in General Discussion
I haven`t read all of the replies, but have read most of them. Why would anyone think that adding "stats" or more "individuality" would add incentive to NOT shooting anyone? If anyone has read the bandit forums on the mod and now in the SA, there seems to be a consensus that annoying and griefing other players gives them their kicks, and is a reason why they spawn-kill and stuff like that. Well, if one of these bandit types sees a grizzly, scarred, muscular survivor on his right wielding nothing but a first aid kit and engineering gear, and a close-shaven, fresh survivor with a rifle on his left, who will he shoot? The guy with the rifle is the only real threat to him, but the grizzled guy who has probably spent several days developing his character would get alot madder and demotivated by dying. Hypothetically, lets say our bastard bandit only has one bullet and hes a really good shot, he would ALWAYS shoot the developed character just because he knows there`s a chance some guy behind a monitor somewhere will throw a rage fit, whilst the fresh rifle guy probably wouldn`t give two shits. I like the idea, but implement it next to having hospitals and military bases infested with zombies aka toned down Left 4 Dead 2 zombie assaults from all sides, or cooperated efforts like player city-building and starting up railroads/planes. Also implement more realistic guns, as in degrading over time, and requiring oiling etc, this way you couldn`t just snipe around all day, you`d have to collect or search for gun maintenance supplies etc. You`d still have your bastards, but everyone would hate them, and it would give incentive to hunt down players who kept sniping while 10 others tried to build a three-story apartment block or raid a hospital to get antibiotics and medical supplies (something that would be near impossible alone). -
PSA: If you put "No KoS" in the title of your server, I'm going to favorite it and stop in every day to kill at least one person
Furtherado replied to ZedsDeadBaby's topic in General Discussion
I agree that DayZ with "no KoS" is boring, i just don`t see how you even see the tag when you search for servers, i just click a random server with between 20-40 players and a good ping. The problem here is that you`re actively trying to be some kind of DayZ police and enforce the game rules of the vast majority of servers on a tiny minority that have no effect on your gameplay on other servers. I think you`re just afraid of getting shot so you go "TK" in a sense because there is no retaliation. It`s just a game, why you heff to be mad? Why does it burn so intensely in you to stop players from playing a friendlier game if they want to? -
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I agree that KoSing sucks, but the argument that the people who just want to shoot should go play a straight-up FPS is void. On CoD and CS and all similar shooters really the action takes place on a small map for faster rounds, and everyone knows they`re there to shoot others. DayZ takes place on a vast map, and encountering others is more often than not, rare. The experience of stalking your "prey", coming up behind them when they think they are safe, having them turn around and go "please, d-don`t shoot me" and pulling that trigger in cold blood is an experience no other game (i know of) offers. You can`t compare the experience of pulling of kills in DayZ with that of constantly mowing down soldiers in CoD or BF, its not the same intensity nor the same satisfaction. DayZ is a perfect game for snipers for the same reason as well, sure you can snipe in the standard FPSes too, but mostly its going to be from a known "sniper spot" on the map, and from max 2-300 meters away. It`s not the same as sniping people from 600-800 meters away in a massive, open.world, mil-sim engine, it feels way more accomplishing. Also, being an a-hole on these FPSes is usually limited to trolling people over voice or chat and teamkilling, DayZ brings a-holeness to a whole new level, and trust me, the more you cry the more you tempt people to brutally murder you.