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jan3sobieski

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Everything posted by jan3sobieski

  1. jan3sobieski

    Possible solution to KOS, hear me out

    No, I don't. Just one message that will give me a better idea whether the approaching player might possibly be friendly to engage in conversation instead of both of us shooting each other on sight.
  2. jan3sobieski

    Barns appear to have no loot whenever I encounter them

    Haven't found anything in a barn yet either.
  3. jan3sobieski

    Why everyone is soo unfriendly?

    Can't wait for that.
  4. All this will change is that you'll waste more ammo on zombies than you do now, following which you will continue to kill other players on sight, to get their ammo. Wow, that'll really solve the problem. Good thinking.
  5. YES! This is exactly what happens in 99% of the cases. There is no thinking, there is no play style, no story, everyone just mindlessly kills each other, just in case.
  6. jan3sobieski

    Possible solution to KOS, hear me out

    Let me guess, you didn't even read my whole post. Doesn't matter. Why don't we just put this whole KoS thing up for a vote within this forum community and see where we end up. Judging by the responses in this thread, the vote would be in favor of leaving things the way they are so no harm done, right? [Edit] Oh, look! Here's one! http://forums.dayzgame.com/index.php?/topic/160525-how-to-authentically-strike-the-right-balance-of-pvp-in-dayz-sa/
  7. jan3sobieski

    Why everyone is soo unfriendly?

    No offense but what the hell are you talking about?! Nobody denies that there will be human conflict within formed groups. There's a ton of human conflict within groups that formed in all those movies AND the tv shows i mentioned. But here's the thing and it will shock you. All of these people FIRST FORMED GROUPS against a threat. Just because they didn't agree with each other throughout the course of the story doesn't mean that it equals what's going on in DayZ now. Here's the problem. In every movie you mention, if all the characters would try to kill each other the minute they see each other until there's finally one person left to face the undead, how do you think the movies would fare? I think they wouldn't be called Romero classics anymore, but "B-rated garbage."
  8. jan3sobieski

    Possible solution to KOS, hear me out

    This would depend on what approach was utilized. But the simple explanation is this: If only the bandit alarm was used and nothing else I don't see it as a big problem because it would turn a survivor into a bandit as soon as he kills the bandit. My chances of killing the bandit are slim to none if i'm a fresh spawn or if I haven't found any firearms yet (which I probably wouldn't since I'm avoiding all the military complexes) In the off chance that I did manage to find firearms with ammo, the chances are I'm trying to play a survivor role anyways and would, again try to avoid him and avoid killing him (as again, it would turn me into one) My original proposal would completely negate the disadvantage but it seems many found it complicated.
  9. jan3sobieski

    Possible solution to KOS, hear me out

    I think you misinterpreted the 500m. The range would be there to tell you that somewhere in the vicinity of 500m is a bandit. It won't tell you SPECIFICALLY who it is. However, if the 500m warning doesn't trigger and you meet someone on the road, you'll have a better than 50/50 chance that they might possibly be friendly.
  10. jan3sobieski

    Possible solution to KOS, hear me out

    You calling this a gamble is a bit off. I wouldn't call it that anymore if more than 90% of players kos. You can study them from a distance all you want, your judgement in 90% of the cases is "I should kill him before he kills me first." Don't even bother telling me this is not the case.
  11. jan3sobieski

    Possible solution to KOS, hear me out

    How about forget the whole karma thing and just use the existing system but increase the range of bandit being identified? Anyone who has ever killed with their current character would be labeled by the game as a bandit (as it is now) and anyone who hasn't killed anyone yet would know this within 500m range (currently the range is about 10-20m - not large enough to even get a chance)
  12. jan3sobieski

    Possible solution to KOS, hear me out

    And there is nothing in my proposed system to change any of that! Any which way you play, as survivor or a bandit you can still kos! The only difference is that it would be a little bit easier for me to identify someone who MIGHT be friendly. They could still kill me if they wanted to. Nothing would prevent that. What this would help with is getting away from ppl who mindlessly just kill everything they see because they're bored.
  13. jan3sobieski

    Why everyone is soo unfriendly?

    Haha, not to mention head-shot after head-shot from 100ft away. And no. I don't hug everyone everyday. Seriously though, it's far more realistic that people would band together to survive. It's not the case in this game because death ultimately means nothing if you can just respawn and start over.
  14. jan3sobieski

    Possible solution to KOS, hear me out

    Why are you taking it to the extreme? "ask Rocket to get rid of the zombies" That's not even a fair comparison. The game is perfectly fine in all other aspects in my opinion. We could use more weapons, hunting, more zombies, fishing maybe? ;) The only thing that's frustrating are the encounters with other players. Most of which kos because, as someone mentioned, they're bored. Because of this social tendency everyone is more or less forced to kos just in case. It's hard in this to form any sort of cooperation this way.
  15. jan3sobieski

    Possible solution to KOS, hear me out

    But it's NOT a choice anymore, Roughly 90% or more of encounters are kos. How is this a choice?
  16. jan3sobieski

    Possible solution to KOS, hear me out

    I just read all your posts, thanks for all responses. Feels to me like no-one actually read anything i wrote though. This system barely changes anything. If you choose to play a bad guy, nothing changes for you except the fact that other players (and only survivors) would know you're close. This feature is already in the game, so obviously the designer thought it was a good idea. The only thing this changes is the range, that's it. The only thing that it changes for a good guy (if this is who you chose to be) is that it would be easier to recognize other good guys and yet you'd still have the option to kill them if you chose to. Nothing is preventing you from doing that.
  17. jan3sobieski

    Possible solution to KOS, hear me out

    Fair enough, thanks for reading.
  18. jan3sobieski

    Possible solution to KOS, hear me out

    The looting part for survivors is open for debate, as are other parts. It's just one way to prevent survivors from lying that they're survivors.
  19. jan3sobieski

    Possible solution to KOS, hear me out

    Did you even read everything I wrote? I've played many sandbox games and I don't see how implementing any of these things would take away from the experience. Sandbox game doesn't just mean you can do whatever the hell you want. It's whatever the hell you want with some boundaries. You can't for example take an empty bottle, add gas to it, throw in a rug and call it a Molotov. You can't take a baseball bat and duck tape a knife at the end of it and swing it around. Those are limitations of the game. So can this be and might I add, it would have almost no change on the sandbox experience. You're saying it would RUIN the excitement of the game? For whom? Nothing would change on the bandit's side except for the fact that their prey would know they're potentially coming for them. That's it! No other change! Which again, might I add IS ALREADY IN THE GAME, just implemented slightly differently.
  20. jan3sobieski

    Why everyone is soo unfriendly?

    Seriously? Walking dead - communities formed to stick together. I don't see all of them grabbing guns and shooting each other for their "loot" Jericho - communities formed to stick together Jeremiah - communities formed to stick together Revolution - communities formed to stick together Falling Skies - community formed to stick together against the aliens Defiance - should I really keep going? Think about how interesting any of these shows would be if all characters in every show just thought about themselves and shot everyone they met on sight. Dumb, just dumb. You know what they taught us? That we're not animals.
  21. jan3sobieski

    where are all the heros?

    Exactly, not only that but they're TREATING this game as a deathmatch. After I started playing, I also watched several streams online of others playing. They really don't give a rat's ass about the other aspects of the game at all. The whole time they spend in the game is: Spawn, run to military base/air strip/barracks, get the M4 and go on a rampage killing as many as they can, friendly or not. They loot them, kill more and eventually they get killed too. Respawn and start the process all over. For hours. What's the point of that!? You don't get points, increase in rank, achievements or nothing! So why!? Why would anyone waste their time doing that unless that someone really is just an ahole trying to reduce the enjoyment of the game for others?
  22. jan3sobieski

    Why everyone is soo unfriendly?

    Yes and no. There is one glaring flaw in this thinking. In real life (cause you're trying to make the experience as real as possible) nobody would re-spawn, you wouldn't be able to just start over. At the end of the day (or in a couple of months/years) there'd be only one person left because he's killed everyone else. And the point of that would be... Yeah, exactly. Honestly, when faced with an apocalypse of this sort, most people would try and band together, form communities, trade with other communities. Try to preserve our way of life and so forth. Of course there would be a bunch of assholes that would just kill and pillage but not that many of them. Currently this game mostly consists of those "types of players." It's a shame.
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