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WastedSpaceman

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About WastedSpaceman

  • Rank
    Helicopter Hunter

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  • Gender
    Male
  • Location
    Pennsylvania, USA
  1. WastedSpaceman

    So Rocket is jumping ship? How... expected.

    Hey douchebags...no one forced you to buy the game. Most people think the game is fantastic and are capable of being sad that Rocket will eventually step down while also understanding. Claiming that you got "duped" in to buying an ALPHA game is completely baseless. You're the dumbasses for buying a game without properly researching it first. I hope you learn from that mistake or you're going to have very uncomfortable lives. Now piss off. The rest of us are enjoying the game and don't need your negativity.
  2. That's a pretty funny easter egg if that was intentional by the Devs.
  3. WastedSpaceman

    Mouse acceleration = NO!

    Well, since the topic is already created (again), I might as well voice my support again. I strongly despise mouse acceleration. It is wonky and inconsistent. It doesn't add any level of realism, and it doesn't even remotely resemble realistic movement. When I turn my head to the right to look at my TV screen, I don't turn my head too fast/too far half the time and have to look back. Likewise, I don't accidentally "not turn my head far enough" and have to turn a bit more to see the screen. I believe that capping the speed at which players can turn is fantastic, as long as the maximum speed is based on reality and not simply to punish players with better hand-eye coordination. As for aiming, when I perform shooting drills at multiple targets, I don't suffer from the bizarre behavior I described above with over-compensating and under-compensating randomly, depending on my frame rate and DPI influences by this mouse acceleration as it would be within the game. A more elegant solution to make armed combat more realistic would be to simply have the reticle wobble around a little bit after moving the mouse, depending on how fast the movement is. This would simulate the time it takes to reacquire the front sight post. It is tactically stupid to switch from target to target while focused on the front sight post unless both targets are in the same sight picture. To stay "aimed down sights" is something a gamer does, not someone who is actually trained. So, to an extent, some kind of penalty should be applied. Mouse acceleration, though, is a horrible approach to that issue. So..anyway there are my 2 cents. I'm sure it will be fixed eventually and the game remains fun in the meantime but damn is it annoying when I can't aim consistently due to this mouse acceleration... :(
  4. WastedSpaceman

    What the f*ck is going on on the coast?

    I still don't get why people care about dying. Just run into Elektro on a high-pop and knock someone out. Boom. Instant gear. There's no reason to run around for 3 hours to get gear. Grow up, OP.
  5. WastedSpaceman

    Seriously do something to the blood loss.......

    What I understand is that you would have greatly benefited from joining a Boy Scouts equivalent or maybe joining the military in your country, to learn how to control your temper and also a little basic knowledge about medicine and wound treatment. Direct pressure is the first step in a series of escalating steps for slowing or stopping blood loss. The other steps wouldn't exist if direct pressure actually worked all the time, but it doesn't. Especially not for severe, deep penetrating wounds in vital areas (I've treated my share of stabbing and gunshot wound victims in the ambulance). So to cool yourself off, just pretend that your character tried, but because you were too stupid to carry bandages/rags/dressings/etc., you were unable to treat yourself when direct pressure didn't work. Maybe what you should be asking for are tourniquet or hemostatic agents like QuikClot. Or maybe you're the kinda guy that would treat uncontrollable cranial bleeding by applying a tourniquet to the neck. I'm kinda thinking that's where you would fall in the spectrum.
  6. WastedSpaceman

    3 New pistols in DayZ Standalone Experimental

    They're both civilian weapons and also both are used as duty weapons all over the world. Also please don't refer to the USMC as just "some unit."
  7. If anyone thinks the game is boring, maybe you need to consider the fact that you don't have any imagination. The concept of a Sandbox game is for the players to make it into whatever they want. If your taste in games is so COD-ish that you need the game to tell you where to go and what to do, and you need the devs to make the story FOR you, then Sandbox style games are probably not something that interest you. Instead of trying to convince people to make the game cater to you, you should find a game that fits your play style and spend time on it instead.
  8. WastedSpaceman

    Do you taunt people after you've killed them?

    Ditto. But in those cases it's more of a PSA than taunting. To let them know what they did, not necessarily to rub anything in.
  9. WastedSpaceman

    API

    I mean this in the nicest way possible so please don't take it the wrong way... You're a moron.
  10. WastedSpaceman

    Disruption of body functions after a gun fight

    Yeah sympathetic v parasympathetic nervous system changes would be nice to see.
  11. This is off topic but I love the .gif in your sig. That is awesome.
  12. WastedSpaceman

    Ingrowing Toenails

    I would take people hostage for no other reason than to grace them with a Cleveland Steamer
  13. WastedSpaceman

    Backpack logic (+ fetch delay)

    It's just a parody of the generally ridiculous nature of CoD. That's not a knock on the game, it was never designed to be a mil sim or anything. The point I was trying to make is that it may be BI's intent to only allow us to have one primary firearm. If they take up ample room in the backpack then I'm all for having more than one. Carrying sufficient ammo for multiple weapons plus the burden of losing over half your backpack space to a secondary rifle...that's a good enough handicap for me.
  14. WastedSpaceman

    Backpack logic (+ fetch delay)

    So it would be something like this. Brilliant.
  15. WastedSpaceman

    Weapon Balance vs "Realism"

    I understand what you're saying but people are talking out of both sides of their mouths. On the one hand they're screaming for what they perceive to be "realism," but on the other they want the game mechanics to carry them to a level of proficiency that very few people in the world actually possess (and they spend countless hours maintaining it every week). But no, if you just pick up any old M4, whether it's a Colt or a Sig Sauer, or some cheap knock off brand, you are not going to be able to make a 500m shot no matter how good you are. You have to spend time not just zeroing the weapon to a proper distance, but also learning the behavior of the barrel and whatnot.
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