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Everything posted by InvisiMan2013
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All DayZ Standalone changelogs
InvisiMan2013 replied to Heeeere's johnny!'s topic in New Player Discussion
Dude, what's with the yellow text? It's impossible to read it on a white background without first highlighting it :| -
Still crashing for me ... I can't get more than 10 or 15 minutes of play and BOOM.
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I also had several crashes (both DayZ and Steam at the same time) and I was able to update Steam to Beta and it appears to be fine... will report if it happens again.
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Rolling Update Rev - 0.43.116251
InvisiMan2013 replied to Hicks_206 (DayZ)'s topic in News & Announcements
I wish that more significant changes were being pushed out. We are still battling lag, collision issues and poor hit detection. When I see how quickly other alpha games are getting updates (7 Days to Die), I just keep crossing my fingers that DayZ will get more frequent and better updates. -
Anyone think the hunting/cooking patch might ACTUALLY come out today?
InvisiMan2013 replied to Slyguy65's topic in General Discussion
Just got a 170mb update on experimental... -
DEADLY Ricochet Mechanic Proved True
InvisiMan2013 replied to BadContrakt's topic in General Discussion
Pretty cool stuff. I wish they'd fix the zombie-ghost issues though.... :huh: -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
InvisiMan2013 replied to SmashT's topic in General Discussion
I hate the new super-fast zombies... it's a mistake to include them when the engine has such a clunky melee system with god awful hit detection - not to mention the lag/desync issues... As I sprinted away from several zombies yesterday, I looked back to see the female zombie hitting me from 20 feet back while running. shitty, shitty, shitty. -
I haven't played for a few weeks, since every time I try there's massive lag, desync, "session lost", crash to desktops... I rage quit within minutes. Looks like I'll just sit tight until some of these issues are ironed out.
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Pending Changelog: Experimental Branch: 0.42.116002
InvisiMan2013 replied to rocket's topic in News & Announcements
My experimental version says 0.43.0.116212 :o -
Rolling Update Rev - 0.43.116251
InvisiMan2013 replied to Hicks_206 (DayZ)'s topic in News & Announcements
"Actions: Removed force feed action for disinfectant and alcohol tincture" The sadists of DayZ are gonna be pissed.- 2532 replies
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Adding basements could easily add more space to search/hide without taking up more space on the map. I'd love to see this, even if it's only in certain structures.
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I haven't found any loot in apartment buildings, so I stopped looking. Have these always contained loot spawn points?
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Pending Changelog: Experimental Branch: 0.42.116002
InvisiMan2013 replied to rocket's topic in News & Announcements
Doesn't seem to be different from the 0.37 update... I don't think the first page has all the changes (yet). -
If each patch is gonna be 300-700 mb, DayZ is going to be 40000000gb by the time it's released :D I wouldn't even be mad. :P
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Weekly Report: Smashing Bugs for 0.37
InvisiMan2013 replied to SmashT's topic in News & Announcements
I hope that means no more zombies walking through walls. :) Invisible players and zombies is a deal breaker... I hope they fix that soon. -
What kind of food recipes do you want in DayZ
InvisiMan2013 replied to Pokerguy12's topic in General Discussion
We need a Gordon Ramsay player skin... YOU FUCKING DONKEY! :D -
By far the most bizarre thing to happen to me in DayZ. Has this guy killed anyone else?
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Why co-operate if you're gonna get shot anyways?
InvisiMan2013 replied to Goddam Firestations's topic in General Discussion
The chances of getting shot or poisoned are a lot higher than getting robbed and let loose at the moment, so if you run/fight, you still have a better chance to survive. Waiting for someone to do a social experiment on youtube to confirm... ;) -
Why co-operate if you're gonna get shot anyways?
InvisiMan2013 replied to Goddam Firestations's topic in General Discussion
Either run or fight - don't ever surrender or you're gonna die guaranteed. At least running/fighting gets you a 50/50 chance of survival. -
I would have given anything to have been able to trade that shitty machete for a fire axe in that moment.
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our map isnt "small" its not "balanced"
InvisiMan2013 replied to bioned's topic in General Discussion
Exactly... once stamina, more zombies, a weather system which affects the player and other balances are in place, going from one end of the map to the other will be far more time consuming than it is now. -
Yeah, I was unnerved for days after... it's just not something you expect. LOL
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Server hopping will only stop when random loot is implemented
InvisiMan2013 replied to rodolfoxiii's topic in General Discussion
Low pop servers should spawn next to no loot - that's how you deter people from server hopping. If a server starts with a high pop and it dwindles down, loot should start to "decay" and disappear until the server starts filling again. -
When Base Building Is Introduced, What Will You Build?
InvisiMan2013 replied to leefriendfield's topic in General Discussion
Fruit market. :D -
You could have taken the mosin while the m4 was on your back... it would be a pain in the ass though, since interacting with other stuff would mean that you drop the mosin every time and would have to pick it up often (and risk losing it in a server reset if it's not in your hands). As for whether you were justified, that's totally your call.