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Everything posted by InvisiMan2013
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Critical Unplanned Update of 0.34 to Stable 7 February 2014
InvisiMan2013 replied to rocket's topic in News & Announcements
Damn, I had one of those "crash and burn" type memory-leaks last night while playing on the experimental build - my fps was dropping to about 4-5 and then DayZ was "not responding" in the task manager with memory usage over 1.5gb. Haven't tested the stable build from today's update, but it sounds like the memory issue is still there :( -
I don't generally stay with one server. I tend to join based on the following, in order of importance: 1) Lowest Ping 2) Hardcore only 3) Daytime only (unless the day/night cycles are shortened, I'll stay with daytime). 4) Players (more is better) When the whole lost character thing happened, I saved a few servers that I knew were saving correctly to the hive, but I think that's fixed now.
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Pending Changelog: Experimental branch: 0.34.XXXXX
InvisiMan2013 replied to rocket's topic in News & Announcements
Awesome work! Love the new stuff coming down the pipe (sewing kits!). You should make some actions into mini games - can opening, repairing clothing, cleaning guns, cooking, etc... all can be more involved than just clicking a button. :) -
Fuck yeah! http://youtu.be/w8fxzsf8_sM
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Dead player corpses disappear too soon
InvisiMan2013 replied to alleycat's topic in General Discussion
I missed the build where bodies would stay around for a long time... it was so awesome seeing corpses in the streets and in buildings. Now I very rarely happen upon bodies and if I do, they aren't there for long. -
Its just anoying!SOMETHING NEEDS TO BE DONE ABOUT THAT !
InvisiMan2013 replied to franjozubcic's topic in General Discussion
I think part of the problem is that many of the smaller towns feature buildings that don't spawn anything (I'm looking at you log cabin). I've ran (30 minutes) from the east coast to Stary Sobor only to find it was looted and guess what? Dead from starvation... had I spent time in these smaller towns (with zero loot buildings), I'd just be wasting time. -
I get 16fps without those features... :(
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I'm invincible to falling death in beta
InvisiMan2013 replied to Mullucka's topic in General Discussion
I've also survived very tall jumps, like on top of a crane... and I've also died off 4 foot drops... -
Pending Changelog: Experimental Branch: 0.33.114782
InvisiMan2013 replied to rocket's topic in News & Announcements
Were they normal zeds or military zeds? And were you landing every hit? The last update (or two) introduced some strange hitbox detection as I've also noticed that swinging at zombies now (even from behind when they aren't moving) doesn't cause damage most of the time... -
I've yet to see a single weather effect... but I've seem some pretty spectacular screenshots/videos of them in action.
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Keep in mind that if you made changes to your config file to optimize your graphic settings, they'll need to be reconfigured as new updates reset that file. Unfortunately, even after I've reverted my config files back to the old (working) settings, my FPS also tanked over the last week on the experimental builds. I'm, more often than not, playing at 16fps now :(
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Mystery update... can't wait to see what's new :)
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I also ate berries and got sick and died... not very useful, since I checked about 10 bushes before finding the poison ones... might as well save some time and die of starvation ;)
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Since this game is locked to our steam accounts, wouldn't it be great if cheaters get a permanent ban requiring a repurchase on a different steam account if they want to play again? Only real consequences can stop cheaters - implementing a system to catch and report them is a different story...
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The current implementation of the logout timer is trollish.
InvisiMan2013 replied to airtonix (DayZ)'s topic in General Discussion
You may accept that, but don't expect the vast number of players to be ok with being penalized for having to tend to life outside of the game. I do want a system to combat server hopping and combat logging, but that system shouldn't affect legitimate log outs. Fortunately, they have over a year to figure out a system that works. -
The current implementation of the logout timer is trollish.
InvisiMan2013 replied to airtonix (DayZ)'s topic in General Discussion
I assume you don't have kids/pets/partner... you can't plan with a house full of people . I play when I can and when I'm interrupted, I should be able to log out of the game without being penalized. That's not too much too ask - especially when a character with only one life is at stake. I always look around, full 360 and make sure things are safe. In this case, I spent quite a bit of time (over 30 seconds) checking out the mountain in front of the spot I chose. If they can force the hive to save your exact location when the player logs out, then there's no problem. Currently, several users have noticed this inconsistent log out/log in location issue. -
The current implementation of the logout timer is trollish.
InvisiMan2013 replied to airtonix (DayZ)'s topic in General Discussion
The average player shouldn't be inconvenienced because of anti-combat logging efforts... some of us with kids, pets, spouses just need to be able to log off quickly and not be punished for it or spend 10 minutes finding a safe country-side location... -
Hard to hit zombies with melee
InvisiMan2013 replied to jasonreynalds2's topic in General Discussion
Something doesn't work right with the experimental patch - I walked up to a military zed yesterday and with an axe couldn't hit him unless he was to the far right of my screen... it took like 4 swings before any registered. It's easier to hit them when they are running right at you :-/ -
The current implementation of the logout timer is trollish.
InvisiMan2013 replied to airtonix (DayZ)'s topic in General Discussion
It certainly is an issue if you logged out in a building and logged in somewhere on the streets or some other inopportune place (i.e. next to zombies or other players, or right out in the open as in my example). This will become even more of an issue when more zombies are added, since "safe" wont' apply if you respawn somewhere you never intended to. If there is a 30 second lag (or more) from BEFORE you log out, this could also affect other things, like inventory items you picked up before logging out. -
Pending Changelog: Experimental Branch: 0.33.114782
InvisiMan2013 replied to rocket's topic in News & Announcements
Strange thing is, once you are sufficiently fed, you don't get hungry for much longer than I noticed in previous builds... It only seems to be a problem when you first spawn hungry. -
The current implementation of the logout timer is trollish.
InvisiMan2013 replied to airtonix (DayZ)'s topic in General Discussion
So... the current implementation of this logout timer system is broken... there's a bug report already and I've confirmed it with a screenshot example. http://feedback.dayzgame.com/view.php?id=7958 Basically, if you think simply finding a safe spot to logout will work, think again as the servers don't seem to put you in the same spot you logged out from... not cool if you end up respawning out in the open (where you were 20-30 seconds before logging out). -
The current implementation of the logout timer is trollish.
InvisiMan2013 replied to airtonix (DayZ)'s topic in General Discussion
You guys seem to forget that while 30 seconds might be enough to possibly not have another player find you, what about when more zombies get added to the game? It would get pretty frustrating to spend a considerable amount of time looking for a safe-haven from both players and zombies, simply to log out. I feel like in preventing assholes from combat logging or server hopping, the system is indirectly screwing honest players. Imagine playing with one character for two weeks and because of a simple "ill-timed" logout, you die from a zombie you didn't see? Sometime we just want to log out to see what the kids or wife needs... that shouldn't come with a penalty. I hope they test other methods as I'm sure there are better ways around combat logging / server hopping. -
Pending Changelog: Experimental Branch: 0.33.114782
InvisiMan2013 replied to rocket's topic in News & Announcements
Empty calories - can starve you, even while stuffed :P -
Now that we have note taking back, I'd love to see an option to be able to draw or write on maps... you can use it to mark your current location before logging out and track where you've been. This will become even more important as user created structures get added into the game.
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Holy shit, you're right! Do you know if this is persistent like notes or do the waypoints clear when the map is no longer in your possession?