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Ghostflux
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Everything posted by Ghostflux
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Feedback: Fists Up Sprint Is Overpowered
Ghostflux replied to bad_mojo (DayZ)'s topic in General Discussion
I'm pretty sure the fists up sprinting has already been fixed. -
The point here isn't how it works in real life. It's how the game tries to translate real life weapon holding behaviour in some very clunky and unintuitive ways. The way the mouse operates is central towards not only aiming your weapon, but the way you move as well. The largest problem is that any type of acceleration causes for massive inconsistencies as it's very hard to get used to. In real life, you would be able to feel whatever you're carrying and compensate for that. It's not like real life where looking, holding your weapon and moving around are all seperate movements that can be done simultaneously. That's why I am not too happy about the how ARMA engine tries to emulate this in an entirely artificial and inaccurate way.
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It's not like I think that you should be able to do a 180 in a split second, but at the same time quick movements within your field of view definitely shouldn't be affected by negative mouse acceleration as it gives the illusion of input delay.
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12 bandits/KoSers 4 innocents 2 to steal the loot 20+ self defense
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Red Orchestra 2 has a pretty nice way of handling weapons. It feels nowhere near as unresponsive and clunky as ARMA without sacrificing too much realism.
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From what we've seen so far the infection only applies to humans. Making zombie animals means that you would need to make zombie models for every type of animal. Though I personally wouldn't like that. Diseases rarely spread between species.
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When humanity is at the brink of extinction, then I honestly doubt property ownership matters even more. You're not stealing if the guy you're taking the items from is already a zombie you know. A bandit is quite simply somebody that steals items from the living, not the dead.
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You made an account for something already confirmed?
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I take a deep sigh, close the game. Don't play the game for the rest of the day, and start raging on the inside because of the mouse acceleration being a huge pain in the ass in firefights. Even in real life aiming a gun is much easier.
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This thread just makes me facepalm. No matter how much you try to eliminate external factors, fact is that they are always going to be influencing the meta-game. Calling it a cheat is much like saying that you don't grasp the concept of this being a game in contrast to reality.
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That is only when the spawning patterns are easy enough for human brains to grasp. I think there needs to be plenty of contrast between just a few zombies and all of a sudden a few dozen or more running towards you. Which means you won't know what to expect as long as any given area is random enough to give you a completely different experience everytime you visit. It's all about placement too, for example in a city you might expect 3 zombies to come running at you at any time, but what if the same happens in the middle of nowhere in the forest? Then chances are it's completely unexpected. Or instead of making them roam on the outside, place a few inside of homes in either dark or hard to see areas, suddenly you then have a zombie infront of your face. There are plenty of things possible that could make zombies much more of a danger without drastically changing the amounts.
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While you worry about how you want to stand out individually, properly cameoflaged bandits will probably close up to you without you even knowing. It's a case of survival, not fashion.
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Isn't this already planned?
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It would be a game most PC's couldn't run.
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Generally avoid ladders unless the loot is worth it. Despite all of the things people tell you, lag will still crush you from time to time.
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I've been finding far less loot all over the place. For some reason I logged in with a broken leg that I didn't have before, only to find out that sticks don't spawn anywhere, so I can't make a splint.
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Original Post(er) is what you're looking for.
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Newbies get slaughtered in DayZ, it's inevitable.
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Nights simply too dark. Like walking on the dark side of the moon.
Ghostflux replied to Cydone's topic in General Discussion
It also depends on somebody's ability to see in the dark. Whenever there's a moon, it's pretty easy to see. I don't really see that being reflected ingame. It's dark enough for interior areas, but outside it's generally too dark, unless the moon/stars are completely covered up. -
people need to understand that DayZ is Zombie apocalypse GAME and not PVP deathmatch
Ghostflux replied to gamer222's topic in General Discussion
Their page is about what the game is supposed to become, not what it already is. -
Dyslecxi shows just how amazing 1PP only is in NEW video.
Ghostflux replied to Sidewinder24's topic in Gallery
If the mouse accel is fixed, then yay, or not then nay. -
this is going to sound ignorant but...
Ghostflux replied to Hero of Suburbia's topic in General Discussion
If you want to discuss things with intelligent people, then I would suggest you make your own forum or clan. Because without a good filtering system, it just isn't going to work. -
people need to understand that DayZ is Zombie apocalypse GAME and not PVP deathmatch
Ghostflux replied to gamer222's topic in General Discussion
It's pretty obvious DayZ is supposed to be a Zombie Apocalypse game, and it probably will be. But this is an alpha and there just aren't that many zombies around. Which means that zombies do not really impact the gameplay that much yet. Another reason is that this game doesn't have an end game, such as getting your own vehicle or fortification. That is why this game as it is right now is actually a PVP deathmatch, and people shouldn't be expecting it to be any different at this point in time. -
<<<< Grass density needs to be improved. >>>>
Ghostflux replied to Zeeb (DayZ)'s topic in General Discussion
Writing things in bold like that is quite derogatory. If the engine and the developers were the only two things to consider, then yes you would be correct. Unfortunately, they can't just magically change a few things in their code and expect it all to work. Such things take time, money and the consumer needs to have the hardware to support such a thing. -
<<<< Grass density needs to be improved. >>>>
Ghostflux replied to Zeeb (DayZ)'s topic in General Discussion
It's not hard to understand, the grass render distance is simply a technical limitation. Fixing it would either lag the game, or it would require some roundabout way that probably brings more issues than it solves. Currently the roles of both the M4 and Mosin, make it so that this technical limitation is only a small inconvenience. It's not about people not understanding, it's about it being too trivial of an issue to actually worry about for now. And yes I indeed made a little mistake of accidentally typing semi-auto instead of bolt-action. But it seems you were quick to just home into that error just for the sake of doing so.