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Ghostflux

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Everything posted by Ghostflux

  1. Ghostflux

    These actions will only encourage to people KOS.

    I don't mind combat logging being fixed, but this is only part of the issue. Kill on sight shouldn't ever be made impossible, but it should be discouraged. As soon as the item degrading is in the game properly, it becomes less and less viable to gain items by killing. An easier way to trade or transfer items would be a big plus as well, so people are more motivated to do business as opposed to mindlessly killing. Or introducing things that can strictly be done by larger groups of players. Plenty of options, but currently bandits are given way too many advantages.
  2. Ghostflux

    Zombies should have MUCH more HP than humans

    An idea: Why not make different types of zombies. Type: -Normal zombie, weak, poorly armored, level 1 infection, still walks, large numbers -Infested zombie, slightly less weak, poorly armored, level 2 infection, runs and jumps, slightly fewer numbers, has a greater chance to cause infections. -Resurrected player, has the gear of a fallen player, substancially harder to kill, runs but slightly slower, one spawns for every geared player that dies in that area. -Starved zombie, level 3 infection, substancially more HP and also much faster than any player can run. It's a zombie who has lived a long life without feeding on any player. Uncommon, but incredibly easy to aggro. -Mutated zombie, level 4 infection, strongest type of zombie, the virus mutated the body, now walks and runs and jumps on legs and hands, true monsters. Very rare, but also very dangerous. -Pack zombies, level 2 infection, tends to hunt in groups. It would be much more interesting if not all zombies had the same behaviour and properties. Each zombie encounter should provide different challenges.
  3. Ghostflux

    having more than one character. thoughts?

    I generally like the idea if there's some way to prevent several characters of the same player to spawn in the vicinity of eachother. Imagine the following scenario: You're a bandit who camps a high traffic area to kill people, let's say you fail to notice somebody and he shoots you. You then immediately log in with another character to get revenge on the guy who shot you. Not very fair for that other person in my opinion.
  4. Ghostflux

    Lets make it a little easier for the Devs

    Not on the list, But character wipes need to be fixed in my opinion. I've been killed more by the server than by players or dehydration/starvation.
  5. Aside from the obvious random deaths due to glitches, this is the number 2 annoyance currently in the game. It's a simple option but absolutely essential that it is disabled by DEFAULT.
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