

Ghostflux
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100 ExcellentAbout Ghostflux
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If H1Z1 will have squads and clans at early access why ...
Ghostflux replied to Demonio (DayZ)'s topic in General Discussion
The only thing that sets DayZ apart from other zombie survival shooters is the fact that it tries to be as raw and authentic as possible. A group system would be great, but it would detract heavily from the approach it is going for. -
EDITED - PETITION: Should a sound be made when we log on and off?
Ghostflux replied to Grimey Rick's topic in General Discussion
Not a valid reason, it would be better to just have things like doors/footsteps make proper sounds. Bugs need to be resolved, not worked around them. Also not a valid reason. Yet it isn't a proper solution, things like login timers are always better than having to ruin the immersion once ingame. -
So how soon before the first DLC? And what effect will they have?
Ghostflux replied to rickyriot's topic in General Discussion
Considering DayZ Standalone was born from a mod, I do think that somewhere along the line we'll see some kind of mod support, post release that is. If you can mod the game, then I don't think DLC is that useful, because modders could simply use the existing concept of the DLC and make their own improved version free of charge. -
As much as I'm looking forward to this patch, I am not looking forward to a rushed patch where there's tons of issues that don't allow for atleast somewhat of a stable experience.
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Petition: No more randomness in weapons, SKILL based combat.
Ghostflux replied to xalienax's topic in General Discussion
Yep, and I don't think that disclaimers or apologies should be methods of getting rid of certain arguments. If you have knowledge of things, then why don't you act upon that knowledge. It makes no sense to me. In my opinion if you wanted a thread focussed at delivering a certain point, then take what we already know and build upon that. Basically if it was like ACE you would be happy right? That however doesn't require you to criticize the current system, when it's still a work in progress. The topic would even be very useful if you perhaps have suggestions that go beyond the ACE system. -
Petition: No more randomness in weapons, SKILL based combat.
Ghostflux replied to xalienax's topic in General Discussion
The question here more importantly is: Why do you feel like they intend to keep it? When they have specifically mentioned that the whole system is getting an overhaul? This thread makes no sense to me. -
The fireaxe takes only 1 hit to kill zombies when they are not aggro'd. But it takes atleast 2 hits to kill once the zombie has seen you.
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Time to fix night time once and for all! (with pool)
Ghostflux replied to MLCA's topic in General Discussion
I wish BattleEye could scan for people that do things like that, and ban them straight away. Because that's nothing more than the behaviour of a cheater, you use an external program to give you an advantage in-game. -
Even the footsteps in this game could use work, some surfaces make nearly no sound while others make a ton. It's a good concept but it doesn't work well enough. Doors also make no sound, they don't all have to be squeeking, but some noise would be good.
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Will not be playing again until fire axe is un-nerfed
Ghostflux replied to DAUFvice's topic in General Discussion
Perhaps also something to remember, is that a zombie will more easily die when it's not being aggro yet. Aggrod zombies are substancially more resistant. -
It's a common issue for the zombie to give you one last hit even after it dies when there's a bit of lag.
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Perhaps you were facing an uphill battle?
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That doesn't matter to a zombie though, they are naturally vicious creatures.
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Will not be playing again until fire axe is un-nerfed
Ghostflux replied to DAUFvice's topic in General Discussion
Feel free. -
It's not an alpha issue but an intended balance feature. Zombies aim for the body while lashing out to you. If you engage them while crouched or prone, their hits will not hit the body but the head. When zombies give you a headshot, you die.