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Ugly (DayZ)
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Everything posted by Ugly (DayZ)
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gas mask = kos otherwise i play alone, so am very diligent about not engaging.
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Except for carrying water. Then, they're useful.
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oh man i lol'd thank u :)
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Quick question: is there a way to turn on/off the headlamp with the press of a button? thanks -Ug
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in the dev forum, smashT posted a link to YT
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Hi there. First let me say I haven't used the search function 'cause i have no idea what to look fo Flaw: The graphics of our clothing do not match the implementation of our inventory space i.e. I can carry my handgun inside my Assault vest. Graphically, my assault vest has a number (8) of small pouches on it. This should to correspond to 8 invidivual 1x1 slots, where I could place things like cans of food or a compass. The pistol (for example) takes up four slots (2x2), and is much too large to fit into one of the small 1x1 pockets. As there are no leg holsters (yet), realistically this leaves me the choice of a) carrying my handgun at all times (unrealistic) B) wearing a chest holster, but without my vest (as it is now in game) ---edit- left that smiley face in for posterity.--- c) wearing my vest, and storing my handgun somewhere else (pant cargo pocket? backpack?) I can also carry that yellow plastic Protective Case in my pants. Whaaat?! There is no way, according to the graphics of the pants on my character, that the case would fit in those pockets. It would never fit into any pants pocket. Never having played the mod, I am not sure if this goes along with their future plans for the game, but implementing this system would go a long way towards determining what you can and cannot bring with you. Please join the discussion :)
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bump
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bump. anyone?
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DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Ugly (DayZ) replied to SmashT's topic in General Discussion
also- netural animals -
DayZ at Rezzed 2014 // Dev Sessions Livestream // Roadmap
Ugly (DayZ) replied to SmashT's topic in General Discussion
t4t! -
Hi there! First let me preface by saying: I have used the search function and not found the answer to my question. If this has already been answered, please link. I am using the ACOG scope. When I look through scope, I see a bunch of lines. 2,4,6,8... I believe this represents the distance in hundreds of meters needed to allow for bullet drop? When I use the zero function, the distance in top right corner changes, but nothing is actually reflected on screen. (While scoped, the bars don't tick to a new location). How does this effect where my bullet will travel in the game? ps I don't hunt/shoot IRL, so I am not sure if zeroing a real scope moves the sights IRL.
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Quote of the Day
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makes sense. thanks though, as I thought I was doing something wrong.
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killing th leader and the "group" suddenly wandering off means there is some sort of telepathic link... disagree. maybe flesh it out a bit more.
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But mainly I don't learn anything when the "You Are Dead" screen pops up. Bug?Sniper?
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disagree.
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As much as i love finding fresh fruit…. I LOVE FINDING FRESH FRUIT…. I cannot argue with your logic.
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Ish Fingers!!! Great story. Congrats on toughing it out and resisting the urge to log out. I will share with you a heart-racing moment I had, also in the Pavlovo military base. After working my way down from NWAF, I ended up on top of the Pavlovo military base hospital during a server restart. Almost immediately after the reset, I saw a server hopper run across the office building across the way. He did not notice me, so I climbed to the 3rd floor, and camped the hallway. It was a KoS moment, obvious loot-hopper is obvious. The tenuous minutes I spent waiting, aimed down my scope, leaning around an upturned desk… It was unnerving waiting there, crouched, wondering when the player with the orange back pack would come running around the corner. Finally I heard the groans of zombies start up, and I knew my prey was coming closer. My heart was racing. I had the jump on him- why was I nervous? My hand was sweating over the mouse, and simply holding the reticle steady seemed a tough thing to do. Finally, I see my victim turn the corner. I had the drop on him. He had no weapon out, running carelessly through the hallway, and I opened fire- my finger clicking rapidly as the M4 fired round after round. Either my nerves got to me, or there was an incredible amount of lag/desync, because the victim was able to duck into the door to his right. The player logged out, a quick search of the room and the area showed. Good on you. :)
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Rocket standing down from Dayz by end of year
Ugly (DayZ) replied to Hetstaine's topic in General Discussion
first I heard about this. Well, crap. -
Would phones/internet work in Case of Apocalypse
Ugly (DayZ) replied to Damnyourdeadman's topic in General Discussion
I've already trademark'd this so tough. -
Hunting confirmed, Fishing will be in the game, and I fully support the idea of growing your own food. A new commodity could become seeds. This would bring a new element once structure-forming comes into play. A growing area is also a lot of work to maintain; you need water, weeding, pest-control, not to mention all the manual labor in simply clearing land and digging. It would be a lot of work for one person, but if a group of people banded together they could reap the benefits, encouraging team play. Who's down for farming north of Lapostino?
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I'm sorry I need a tl;dr.
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Hi! When I was running around up north, I was surprised by a lack of signage indicating highway numbers, major landmarks, important intersections etc. Needless to say I was butt-lost since I didn't have a compass, and couldn't follow any signs to civilization. In real life, nearly every road and intersection has signage, even on the back highways. DISCLAIMER: YES I REALIZE IT IS EARLY IN THE BUILD AND COSMETIC ITEMS SUCH AS SIGNS ARE NOT AS IMPORTANT at this time. It is simply a feature I hope will be added in the future. Thoughts/Comments?
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Best loot route(personally+map route)
Ugly (DayZ) replied to Apocrypha8's topic in General Discussion
Stay out of Pavlovo military base...