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fing24

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About fing24

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  1. fing24

    Map size and design, regarding player camps

    I would like to see a bigger map with more places to hide camps, I only use tents as decoys as they are to easy to find. Barrels are my preferred storage option as they are easier to hide. I also spread them out. I was on a high pop server and some of my stashes lasted at least a month before being found. What got me was it was the more well hidden barrels that were found. You had to walk into them to find them they were not visible any other way. And I go for once a place is found it is compromised. And as I'm an inquisitive person I go most places and I do think is this a place people will go. Due to that I have found some stashes. Although after sevens comments I will have to look a bit harder to find that sweet spot :)
  2. fing24

    Tents, additions for hiding them on the map

    Yep they need to do something about base building tents stick out a mile even the mil one. I tend to use barrels scattered around the map and even they get found quit regularly. Dean Hall said he would like you to think about whether you would steal or not if you found some ones camp like the time he was in the army and found some ones camp and left it alone. Well I can say people in this game have no problems in stealing even if they are items you can get after a little searching. And I have to say I steal from other peoples camps as I have been stolen from so often I have no qualms in doing it.
  3. fing24

    Base Camoflauge

    Having played the game for some 1300 hrs and having set up a few small bases one of the things I have noticed is how easy they are to spot. It would be good if you could use the branches you get from trees to add some camo to the tents to break there outline and colour. The same could be said for barrels. Also may be make some parts of the forest really dense to hide things/camps in. Also bigging holes to hide barrels and cover them in branches and earth to hide them. I'm thinking they could look into this when other things are sorted within the game.
  4. fing24

    Realistic =/= Difficult

    What no 1pp servers on this build?
  5. fing24

    Guns jaming

    Ok so guns jamming has been suggested before. But a few builds ago weapons where getting ruined after 100 rounds were fired through them so you had to use the cleaning kits to stop this. So instead of guns going from pristen down to ruined why not stages of clean to very dirty. So at very dirty your gun jams pretty constantly, any weapon cleaner than that has less of a chance of jamming, but at some point will. The only reason I say this is in real life guns in general don't get ruined. I'm not saying things on guns don't break thus making them useless, but it is not a common occurrence, dirty weapons jamming is. This would make the cleaning kits more useful and realistic. Think some one might come up to kos you and his weapon is dirty and it goes click and nothing happens you laugh and shoot him or yours goes click to and then its a knife fight lol. Any way it would make cleaning your weapon very important as it is in real life. This should be on automatics I know revolvers and bolt actions are a lot less prone to this. P.S the devs could add a very small percent chance that when firing your gun something does break thus making it useless/ ruined. And that should be a very very very small chance.
  6. I do like your Idea it makes the infected something to fear a bit more than they are now and I don't see anything in your suggestion about playing your infected character. Although I do agree that they should not let you play as an infected person. Just let your character be one more of the many infected the server controls.
  7. fing24

    foraging

    It would be nice that in the future they look at the way you get food from the land like fishing and apples for example. At the moment it is hit or miss if you get any thing. It would be good if when you see fruit on bushes or trees you can get those items. It is more whether you get ripe or rotten fruit and you see the fruit diminishing on the tree or bush. The less fruit on it the more time it takes to find something. I just don't get much fun from the randomness for finding something. It could be the same for fishing, you can see fish swimming in the water and you have to cast in the right place and hook them at the right time to get them. I did get board after 5 mins of fishing looking at a blank patch of water and getting messages about whether a fish was close or not. You could also make it that you have a float that bobs around and when the fish takes the bait it goes under the water and you have to hook it just at that moment. Don't get me wrong I don't mind things taking time I just don't like the message thing when fishing. And the fruit thing on trees for me if you see it you can get it. So make the fruit bearing trees more random if they have any fruit on them that you can pick, not every one looks like it has fruit and it is random whether you get it or not
  8. fing24

    Spawn System Suggestions

    I Like your ideas and I think they would make for a better game play experience. The message would work for the person who has stopped the other from spawning in at your exit position from thier last session. And for the person spawning in they do not require a message as they will know some one is close as they have moved from there original log out position. The person coming in who has been moved should always come back in to the game in cover. This way both parties have a better chance to avoid each other if they want, but if they want to hunt each other down they will still have to find each other as neither party will know the exact location of the other person only that they are close at that point in time. It will be either shoot or scoot time.
  9. fing24

    More ammo ASAP

    I have yet to find a none looted military base. That only happened for me on the last complete server restart. With the new loot spawn rules all the places that have those items are looted to hell by now. Although you do find the odd bit of good kit now and again in one. That is my experience on the servers I go on any way. I don't necessarily think that is a bad thing, but it would be nice to find the loose ammo in other places as well that is all.
  10. fing24

    More ammo ASAP

    I have been able to get ammo, but it would be nice to see the 5.56, 7.62x39, .45 and 9mm spawn in other buildings other than police stations and military bases. I find lots of shot gun shells, 7.62x51 and .380 outside of these areas. It would be nice if some of the 7.62x51 and .380 were the other calibers. I don't want lots of ammo, but it would be nice to find it all in other places. Upshot if ammo spawns in a building it can be of any type.
  11. fing24

    Fear loot spawn system idea for DayZ standalone

    Having played 0.48 It would be good for thing to degrade over time. This would refresh the map and loot a bit better. I have been in the same area 24 hours later and there are lots of the same items around. I know this for sure as I left a crossbow with a sight on it and 24 hours later its still there as well as other items that i recognized that were still in the same place. I like the idea of the OP, but the condition of the items on spawn in should be random down to badly damaged.
  12. fing24

    Improving realism, reducing KOS, etc.

    Agree that one shot does not always kill in fact most of the time you will survive one shot.
  13. fing24

    Sporter 22 scope

    It would be nice to get a scope for the sporter 22 as you can get them for the rifle in real life so why not in the game. The cross bow has its own scope now so please can we have one for the 22 :-).
  14. fing24

    Zombie's speed

    It would be nice to "see" large groups of zeds and a mixture of zombie speeds random or by zombie type I'm not bothered either way. It feels like the devs are trying to give the illusion of large numbers with the spawning, but the time I have spent with this system it does not feel right. I have lost count of the times I have taken 1 zed out and haven't seen any others around to then have a running battle with them as it is kill 1 spawn 2 and you see them spawn in ect. It would be good to have a general idea of what you could be letting yourself in for. You see lots of zeds you move on, you see a few you take the risk. A work in progress for the devs I think.
  15. fing24

    Perks/skills/professions/stats

    I wounder if the devs will put something in as this idea comes up on the board most of the time. I for one think some subtle skills you can gain over time through learning in a book, continued use or experience ie eating something that made you sick would not be game breaking. And like in real life you have to keep doing these practicing/using these skills to keep them at there best. If you don't then they degrade over. I don't want to see grind to the top of one skill forget that skill next one, but still be supper good at the first one for the rest of the game. This way you can be excellent at just a few things or ok at a lot of things, its your choice and you have to make a sacrifice some where along the line. No one is an expert at everything. As for exp I say no. In my opinion it has no place within this game it does not feel right.
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