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spyre9

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Everything posted by spyre9

  1. spyre9

    New Player

    Hey, got nagged and nagged and nagged to play this, eventually my mate bought it for me for christmas... WTF this is one of the best games I have played in 20 years of gaming! The best thing is... its HARD! I cant complete it in 6hrs... hell in 6 hrs id been mugged, bitten, clawed, axed, shot, starved, fell off a roof, bled out, prob shot some more... got a silenced M4 with clip then got gunned down while jogging... bloody brilliant! And I was turning all cynical watching the games of today turn into instant gratification eye candy which is impossible to loose at, but here we have full blown paranoia and opening cans of beans with an ax! I met one person who didn't fight me, mostly due to the ax i had and he didn't, the tension as stare at each other wandering if this is gonna go pear shaped... great fun besides he just wanted to know where we were... though if he had the ax... who knows! Getting fully kitted out and then getting gear sweats... I cant remember the last game where I could actually LOOSE EVERYTHING, prob in the 90's. Ok an X-ray spec'ed Zed interrupting my tuna break pissed me off, mostly due to the fact that, that would be a crap way to loose everything "I died eating tuna, a zombie was chewing on my arm but man that tuna was soo good i couldn't put it down". The whole KoS thing kinda pushes out that dynamic of dealing with people but i put that down to consol weened kids who think the 'end all' of a game is shooting everything that moves, man, makes me sound old. Steam name is Spyre9, Hello! and Thank you!
  2. spyre9

    New Player

    Yeah was good, has to be said, two real options; get better at fighting or get better at hiding, with each encounter you learn a little more if your open to it. Mostly I found it comes down to the 'when', when to shoot, when to take cover and when to bandage.
  3. spyre9

    New Player

    Thank you though your warning, I hope is not in reference into my post, its been a long time since I have found a hard game to be genuinely excited about that fills that niche for me. To be honest I one of the reasons I never bothered with this game is down to hearing in other games reference to the DayZ community. I'm grateful to my mate who finally got me to try this out and my experience has demonstrated that most of what I heard is unwarranted.
  4. spyre9

    Kill on sight... my group is doing it now

    Bandits, the necessary evil to add another layer of realism to the world, the issue is that without forcing people into a situation where they have to fight or flee people will log off, its a fear reflex in order to perserve what they have, dying is counter productive. This goes for the bandits too, saying go here fight the harder people is almost against what bandits do, prey on the weak and fearful because there is a small chance of being taken out yourself. Lets face it, bandits do it for kicks, items or blood... why do it if there is a good chance of dying, no one wants to die. None of it is lame or game-breaking... natural instinct when the predator calls is to hide in the closet, under the bed... cant do that here, but you can log off... bouncing servers for tactical position is a viable tactic, i don't do it or condone it but its available... quite humerus actually... 3v1 and the 1 gains the intuitive... ALL is fair in love and war. Server Hopping is bad, will be good to get that stopped, bouncing servers to loot 1 location in multiple instances is a bit of an exploit but meh... everyone is on the make and human nature will out. Would love to see; 1)Bodies being somewhat persistent 2)a FAIR method of preventing combat logging... when zombies can see through walls at a million yards you could look to log off and end up dead if your body is persistant, perhaps 30 second timer not where your body stays in game but a logoff timer standing still for 20-30 seconds unless you have engaged in combat with another player in which you have a 5min block and if you do log off/alt f4 have it ghost for said 5min Anyway, when you induce fear people will use whatever is at their disposal to get away or make themselves safe, especially in the era of the consol generation where games are all but impossible to loose; instant gratification and always winning means its hard to cope with loosing in somewhat real games like this... thank god for DayZ
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