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Bulletsponge (DayZ)

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Everything posted by Bulletsponge (DayZ)

  1. Bulletsponge (DayZ)

    Floating loot, Kamenka

    Sry if I double posted, first attempt looked like it got eaten by the forum. Date/Time: 120622/1918 GMT+1 What happened: Found floating loot Where you were: Kamenka, just N of the E/W road, E end of the village What you were doing: Exploring *Current installed version: Arma2 1.60 93965/DayZ 1.7.1.5 *Server(s) you were on: DK1 *Your system specs: N/A *Timeline of events before/after error: Spawned E of Kamenka, entered village from E to search for loot, crossed the E/W road from S to N and entered a little back yard, looted an outhouse and a shed. In the same yard I found a doghouse with floating loot above it, I could not reach it from prone pos (infected nearby, did not want to stand up), logged out due to server restart. See attached img.[attachment=1288]
  2. Bulletsponge (DayZ)

    Floating loot, Kamenka

    Yeah, found another doghouse loot spawn in N end of PAVLOVO, with the gear hovering 2m above ground. This time on a different server, I believe it was SE9. None of the hovering loot piles were lootable.
  3. Bulletsponge (DayZ)

    Stuck in tractor

    Prolly a Arma related bug, but I thought I might mention it anyway Date/Time: 120622/0240-ish GMT+1 What happened: Was shot at while driving a tractor Where you were: Heading N on road from DUBROVKA to KRASNOSTAV What you were doing: Driving a tractor *Current installed version: Arma 1.60 BETA 93965/DayZ 1.7.1.5 *Server(s) you were on: SE9 or SE10, not 100% sure *Your system specs: N/A *Timeline of events before/after error: Driving my tractor N on road from DUBROVKA to KRASNOSTAV. Just before the gas station someone opened fire on me. I glitched from the tractor getting stuck in it, I know the tractor was hit but I am not sure if I got hit, I got the "shocked" status but I am not sure if it was from getting hit or getting stuck in the tractor. I could not drive further and the only option that popped up was to "Get out" which I did, and I was promptly shot dead. Respawn back to fuck all.
  4. Bulletsponge (DayZ)

    Stuck in tractor

    I glitched into the tractor model. Last I saw of the vehicle status was that only minor damage was taken, nearly full tank of gas etc, so the tractor was in working order, it was just me stuck half way into the engine block gumming up the works. I tried to continue on my way, but the only option available to me was the "Get out" option.
  5. Bulletsponge (DayZ)

    Refilling .45 ammo (.45acp/1911)

    I suspected as much, hence the edit, but it seems you caught it before the edit was done... :P
  6. Prolly an Arma related issue, but I thought I might mention it anyway since you seem to have Arma devteams ear... :P Date/Time: Anytime What happened: Dropped chemlight a floor above ground, chemlight went through the floor and what looked like the ground floor ending up on the ground under the building. Where you were: Everywhere, Rog, Zub, cafe across the supermarket in Elektro etc. What you were doing: Dropped a chemlight *Current installed version: Last tested w/ Arma 1.60 BETA 93965/DayZ 1.7.1.5. *Server(s) you were on: Not sure, prolly SE9/10 or DK1 as I seem to get best ping with them, could have been an UK server as well. *Your system specs: N/A *Timeline of events before/after error: Picked up a chemlight to explore building (Rog/Zub/cafe across from the supermarket in Elektro etc.) Dropped the chemlight while on the second or higher floor, the chemlight kept falling through the floors ending up under the buildings ground floor on the ground where I could pick it up again or extinguish it etc.
  7. Bulletsponge (DayZ)

    [1.7.1.4] Dead body disappear

    I've encountered the same, version Arma 1.60 BETA 93965/DayZ 1.7.1.5. I hear flies, triangulate their location using head phones, but no bodies. Tried to hide a player body when I came across it, but the flies continued to buzz around. I've tried this several times, same result.
  8. Bulletsponge (DayZ)

    Refilling .45 ammo (.45acp/1911)

    Experienced the same. If you got atleast one rnd left in a 1911 mag, convert to revolver speed loader, and then back to 1911 mag and you will have a full mag. Tested version: Arma 1.60 BETA93965/DayZ 1.7.1.5 //EDIT: Not exactly related, but I would like to have the option of combining incomplete mags of the same ammo/weapon into full or partially full mag, to free up slots. Rather annoying to have 2-4 mags with just a few rounds in them taking up a few precious slots. Prolly an Arma issue, or rather it IS an Arma issue, but I though I'd mention it nevertheless. EDIT//
  9. Bulletsponge (DayZ)

    Broken throw animation

    Experienced the same. I've also tried to throw a can from a deer stand, seemed like I hurt myself, lost sound etc which gradually came back. Feels like the can was thrown from a point a couple of meters above my head, and I some how struck the roof of the deer stand. Where you were: Trying to distract infected with empty can up in a deer stand just N of MSTA. What you were doing: Throwing a can *Current installed version: Arma 1.60 BETA 93965/DayZ 1.7.1.5 *Server(s) you were on: SE9 or SE10, not 100% sure, might have been DK1 or a UK server, I was bounced around quite a bit due to server restarts. *Your system specs: N/A *Timeline of events before/after error: Looted MSTA, headed N and spotted a deer stand just N of MSTA, looted it and to expedite my egress I wanted to try to lure away the infected w/ a empty can. It felt like I hurt myself, lost sound which gradually returned, infected were unaffected by the can, and I eventually got down from the deer stand and made my egress WNW.
  10. Bulletsponge (DayZ)

    Double post [NT] Please remove.

    Double post, please remove.
  11. Bulletsponge (DayZ)

    Pending Hotfix: Build 1.7.1.5

    Sheesh, I have a hard time keeping up with this thread, new post seems to be added faster than I read them... :P Disclaimer, the hotfixes keep coming thick and fast as well, to the point where my observations in many cases may be moot, in any case fwiw; Re aggro range, checked a barn, immediate exterior clear of any infected, crouch walked up the stairs to the second landing and somehow drew aggro from infected across the field (dunno 70-80 ish meters away). Not sure if it was visual or audio pull, tried it a few times and my impression was that the reacted to sound. Same thing happened near a deer stand, where I had a small hill between me and the infected, drew aggro nevertheless. Again, I got the impression they aggroed on sound. Hatchets seems to spawn like mad, lost count on how many I've seen. Equiped one, and could not get rid of (drop) it. I finally managed to lose it by finding a loot pile, dropping my rifle in the loot pile and then equipping it from there. That dropped the hatchet in the loot pile. The awkward hatched has made wood piles hard currency... :P Not been able to find food for quite a while used up my little buffer of food, made me turn to hunting, which provided me with steaks but no means of cooking them, until looting wood piles. Infected seems to get stuck in "scan mode" after losing LOS. I once managed to track a group of three players by kind of following the bread crumbs of "stuck" infected. Not sure if it was a fluke, kind of hard to replicate that to test it on my own... :P Infected are VERY twitchy, makes navigating infested areas very interesting... :P My inventory-fu is weak, lost some items and ammo that way, but if I recall correctly that is something more arma 2 related than anything else. Anyhoo, my 2 cents, fwiw. Probably most, if not all, have already been rendered moot. As I said, fixes coming so fast makes testing things out a bit difficult in an orderly manner. Been a hell of a ride so far, I am excited to see where it'll take me.
  12. Bulletsponge (DayZ)

    Which T-Shirt design would you buy?

    Option 2, although option one could be made a limited time offer. I'd get both. +1 on hoodies +1 on "Anyone in Cherno?" +1 on something about the bean warz.
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