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Your DayZ Team
big_t
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Everything posted by big_t
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Actually I think you may be even more disappointed because it is more like The Arma 2 engine or Take on helicopters engine, not Arma 3 engine. I'm sure they have their reasons but it is kind of a shame it wan't built on the arma 3 engine because arma 3 looks and feels much better than arma 2. Also the night scenes and effects in Arma 3 are really fantastic.
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I'm really looking forward to those first 2-3 days of pure glory when the script kiddies and hackers don't have the hacks and scripts yet. Pure heaven listening to their butt hurt trying to survive with no skills, no brains and no scripted gear.
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Had a post called called: "Is the Game really this small? Arm chair CEO speculation" few reponses and discussion, then poof gone? and doesn't show up in my profile as a post I started?
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Uhh what happened to my post? It disappeared?
big_t replied to big_t's topic in DayZ Mod General Discussion
hmm i appears it was moved and combined into another thread, Not really impressed with the move and it smacks a bit of selective censorship, trying to sweep it under the rug eh? -
Uhh what happened to my post? It disappeared?
big_t replied to big_t's topic in DayZ Mod General Discussion
How do I find out where it was moved to or why it was deleted? -
not really rushing, just saying shouldn't there be more of a team behind this? Limited budget,, but why? I mean lead programmer has to finish cleaning his apartment first.... Thats all fine and good but won't this game make millions? Why not invest more into the release. It's not really a side mod for fun anymore. This isn't really an indy release is it? OR is it?
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Ok Please take what I say with a grain of salt and know that I'm a big fan of Dayz and will certainly be buying the standalone. That being said: Is the game really that small?? I was under the impression this game had a lot of hype with 1.7 mil unique users for the mod so lots of support and anticipation? I see the daily update posts from rocket on reddit and they all seem like small tasks each day being completed: 13th Aug Lots of MP testing today, together with bug-fixing. Also working on advanced damage mechanics such as ballistic vests and helmets 12th Aug Today: Syncing disease/infection states to database. Inventory ammo load/unload from mag and combining piles of ammo. MP testing 10th Aug Cleaning my apartment then it's time for some more work on the modifiers system, to enable diseases and other buffs/debuffs. 9th Aug New network damage system controlled by server. Item degradation. More work on buff/debuff modifier implementation. Testing later 8th Aug Nighttime now, I'm working on the "modifier" system I scoped to handle "buffs and debuffs" like illness, disease, and injury. Can't these tasks be delegated to hired game programmers? Like rocket comes in on a monday and assigns a task to each programmer. It seem like he is doing all the work himself? I believe this game could generate many millions of dollars in sales, wouldn't it be wise to hire some temporary game programmers to handle the general coding and mundane tasks? A few thousand wisely distributed could go a long way. It seem the Dayz hype is fading, Summer rush was missed, people moving on to new games. Spend some money on extra programmers and get the game released. Strike when the iron is hot,, that iron is certainly starting to cool.
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No DevBlog this week but here is some screens
big_t replied to rocket's topic in Mod Announcements & Info
Game breaking will not buy....... -
Take a look at the Breaking point mod. It looks fantastic at night with the fog and lights, very creepy. I was trying to go cold turkey and not play Dayz anymore until the standalone was released, but watching a few breaking point videos, I might just have to indulge. In normal Dayz as it is now, night time is usually avoided because it is just too dark to be able to get around. Found myself logging off as night fell. With ambient fog and lighting it makes for a very creepy experience at night.
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I think it can, Breaking point seems to run fine with the fog. I guess one thing to keep in mind is that the fog greatly lessens the draw/view distance, so maybe that compensates by rendering less details overall?
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That guy HICKO45 is a pretty damn good shot! Must be tricky to shoot that far with such a small barrel length.
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Just an update, Here is a link to a video showing the arma 3 fog system. If Implemented in dayz??....OMG
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Long time fan and player, faith in SA and Rocket is gone.
big_t replied to itsjustadeer's topic in DayZ Mod General Discussion
I think a lot of the issue is the accessibility of game dev info. It's nice to get he updates but I would rather just be in the dark and dismiss the delays to "well it takes time, I'm sure they are working hard on it" rather than,,,"the lead dev is taking a 2 month break to climb mount everest (face palm)" -
These were the videos I was watching, didn't know Dayz could look so creepy:
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Ohhh Man in Arma 3?? I already love walking or driving around the towns in Stratis at night time. With fog and creepiness, it would be epic !!
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Fed up of fighting in Cherno and Elecktro
big_t replied to richjones19772000's topic in DayZ Mod General Discussion
Ummm might want to take another check on that, the wasteland cup runneth over. Many 70 and 80 person servers nearly filled. -
Fed up of fighting in Cherno and Elecktro
big_t replied to richjones19772000's topic in DayZ Mod General Discussion
Try Wasteland, it's a lot of fun, more organized team effort, big shootouts, base building ect. Also Utes Map is pure PVP but less teams, and gets old after a while. Wasteland for the win! -
Just run bootcamp and boot fully in PC (not virtual box or anything). Guy who said macs are slow for intensive games....seems to be slow himself. The high end macs are very fast but pricey of course. As for gaming, if you own a Mac better to just boot your mac in PC rather than hoping / waiting for a mac release :)
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The vehicle camera system as it is now is flawed in regards to realism. I say this with the note that I understand it is very difficult to simulate the human ocular angle of view when working with a small rectangular crop (computer screen) , but as it sits now: it is not optimum for realism. Current options 1. In car / cockpit view. This only gives such a small view angle and does correspond in any way to real life experience my means of angle of view. Driving a simple car feels like looking though a WW1 tank porthole. It may be a literal representation in the way that you can see your hands and instruments but in reality your eyes do not focus on those things, but rather interprets the whole scene in terms of spacial elements. 2. Third person: This feel like pushing a toy car though a lego land. Also you can see 360 degrees from a higher angle giving an unrealistic omni presence. It really takes away from the realism. The Best option is to have a forced Nose cam, or windshield cam (so you can see some of the hood) I know you give up a little realism by way of seeing in car controls but it gives a better / more realistic field of view. With the option of looking around a bit but not directly behind (especially if in a helicopter) For examples see the different camera options on any modern car racing game.
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Yes that could work OR just have one view that is about half way between the two current ones but feels and plays much better (more drivability and more overall awareness). >>> Behold the Nose cam.
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Yes if the in cockpit/cabin point of view was moved forward about a foot or two, just outside the front windscreen or cockpit glass that would be perfect and give better sense of things.
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This indeed,, 3 shots point blank to the chest with 9.22mm pistol,,, I ain't even mad bro,, I'll just bandage this up and away we go......
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True true, it is only game, but still if possible why not implement? About the grey font, I have no idea!!! I think I changed it to white now but not sure why it started off that way?? Actually I think I know now, I wrote the text first in text edit on mac it must have copied over the font settings (which is very a lame thing about text edit on mac)
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I'm having bad flashbacks of everyone "Dolphin Diving" in BF2. That being said it would be good for a little hop over small fences and such, as long as you could only do a jump once per 15 seconds. Otherwise people will just start jumping as soon as they get shot at, and thats not realistic. Ok so you can only jump when running and approaching something you could conceivably jump over. If not it will lead to mayhem.
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DayZ: Most Private Hives Are Not Real DayZ
big_t replied to DemonGroover's topic in DayZ Mod General Discussion
Lol spawning tissues should be standard issue.