chompster
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Everything posted by chompster
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What would these even be doing there?
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how nice, a facepalm, that sure adds a lot to the discussion. Btw I'm pretty sure you got misunderstood the post you quoted before and out of nowhere started talking a out server hopers which has nothing to do with the actual variety in weapons.
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Actually, it is low.variety =/= quantity.
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He asked which weapons can have it, and the ak can so that's why I said it.Idk nor care why anyone would or wouldn't.
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m4 with RIS and AK with handguard that has rails.
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Rocket makes statement about Navmesh/Zombies/Animals and Respawning
chompster replied to Irish.'s topic in General Discussion
a program many companies use to store, share, backup and distribute an internal version of a project.Basically a very fancy and advanced dropbox. -
Movement controls detrimental to gameplay in 0.47 patch
chompster replied to Ninja_Meh's topic in General Discussion
which is exactly why I said for short stretches, not kilometers. And you really don't need military training to crouch run, I do it all the time when playing paintball to move from cover to cover. Its really a very basic and instinctive thing many people do.And by that logic we shouldnt be able to take apart or assemble/swap things on m4s, AKs and other weapons as most people never got the training to let alone ever seen or held one before. -
Movement controls detrimental to gameplay in 0.47 patch
chompster replied to Ninja_Meh's topic in General Discussion
Arma 3 crouch sprint is definitely possible in real life and would love to see something like it. Of course only for short stretches. But yeah, controls are heading in the right direction they just need some tweaking(especially the melee) -
this.At least not face to face. I have been a victim of the inventory hackers last patch. It never have I actually ran into one(also with 250+ hours)
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Storage and possibly shelter for when rain actually does anything.
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Movement controls detrimental to gameplay in 0.47 patch
chompster replied to Ninja_Meh's topic in General Discussion
0.47 movement is a real double edged sword. It's for the better of PvP imo, but also makes the PvE frustrating and even more clunky than arma 2 controls.. Though i dont mind it for the guns, it's unbelievably frustrating and dumb when it comes to melee weapons. Unless i'm doing something wrong, all you can do when you have a raised melee weapon is walk slowly(making you an easy target for EVERYTHING) or sprint full speed when you double tab W and having to stop take a swing and run again. Very Unintuitive and clunky. -
i highly doubt it, and it would be completely useless unless they add persistence as well in the next exp.
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Is Controlled Spawn points still in the Road Map, any news?
chompster replied to blazed's topic in General Discussion
Hope that's not the case. You should always spawn where you last were or in a random location if you're a new spawn. None of this magical teleportation to friendlies bullshit. -
A few things that i can't stress enough for them to get. right. Something that Arma has been known for being absolutely terrible at. Vehicle. Physics. Suspension. Weight. Traction. If you've played any of the previous games you know that this has always been complete shit. In arma3 it's been improved somewhat but it's still very unrealistic. Though a much better suspension system they still aren't reactive enough, cars seem to have little to no weight at all(very apparent when going on a bumpy road at high speeds) they feel very floaty as they bob up and down. Traction is also a huge problem. Going at fast speeds and suddenly taking a turn doesn't make your wheel lock or lose control as it should, instead you just start to turn slowing down slightly and never stop. Also when going up terrain, your wheels never lose traction and start to spin you either crawl up slowly, or you just stop and start going in reverse. The rarity of them and needing to find all the parts is cool, but unless they get the actual feeling of vehicles right, we're just going to have arma2 mod vehicles again..
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that honestly doesn't make much sense. All you would end up doing is attracting even more from the loud bang.
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nice.. but dat low FoV exploit though..
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They aren't completely random. the cow location under vyshnoye has always had cows whenever i go there. found a chicken at 065 092 071 096 boar 029 073 cows 033 056 boar
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The sun... so OTT, needs toning down.
chompster replied to MLG420blazeit's topic in General Discussion
It actually does on a very specific time of day + weather setting.. http://cloud-4.steampowered.com/ugc/3280057505967132896/E78DC9C491C8CA88C844D5D84072BE13D9294C1E/ Time was around 14:00-15:00 and fairly cloudy but nothing that would make it seem like night. If you look at the ground it would be fine, but as soon as you even have a little bit of sky on your screen it would turn to that. -
boar at 074 069 EDIT: more animals! boar and Elk(?) spotted on that huge field above Novy 076 074 deer? spotted at 076 040 deer? at 083 039 boar at 088 067
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first one was on regular that was was a patch or 2 ago i think experimental. second 3 days ago on HC in a police station and lost it yesterday due to inventory hackers.
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I'v only found them twice. Lost the first one due to character reset and the second due to inventory stealing hackers..
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The sun... so OTT, needs toning down.
chompster replied to MLG420blazeit's topic in General Discussion
Not really. lighting in Arma3 is "perfect" and i really hope DayZ ends up with something pretty much exactly like it. Arma2 was a bit less but i'd still take it over what we have now any time. -
The sun... so OTT, needs toning down.
chompster replied to MLG420blazeit's topic in General Discussion
Yes, of course you should be at a disadvantage when facing the sun. But as it stands the sun is outrageously unrealistic, and i'm really surprised that it hasn't changed at all since launch. These are acceptable: http://cloud-4.steampowered.com/ugc/3260919109146710216/DEF14A338E05481CF9435651A858B07BDA2AC6E7/ http://cloud-4.steampowered.com/ugc/3260919109082212514/6628FB21B3E7488F41F1AF28C33FCBD64F8D59FC/ http://cloud-4.steampowered.com/ugc/3260919109082213664/F48AFF1109A2E852C9C5C9EE408E9A8EC3A69714/ But these are just WTF nerf dat sun please.. http://cloud-2.steampowered.com/ugc/3278933045011888087/49189D938F58E2D1BBD6702832D67754FFA95410/ http://cloud-2.steampowered.com/ugc/3278933045011874111/A6F583281C3AEA49CE352E7B43314448A83384A4/ http://cloud-3.steampowered.com/ugc/3300321172025908689/34A0825982899D39557C587DE5427E87689758A7/ -
At What Point Will You Say, "This Is Now DayZ"?
chompster replied to Katana67's topic in General Discussion
Persistencevehiclesstamina/weight system more/smarter(dumber?) zombiesgreater focus on survival Expanded map wouldn't hurt either. -
Bohemia. That's wat.