chompster
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Everything posted by chompster
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DayZ Dev hints at possible DX 12 Engine, are you all willing to wait? I know I am
chompster replied to john5220's topic in General Discussion
Well yeah it's definitely due to my old CPU. It's a i7 2600K @ 3.4Ghz. But again, as others always mention in these types of threads, other games still run pretty good if not fine. The issue is and i have a feeling always will be that this engine is simply too CPU intensive and nowhere near utilizes your GPU enough, this has been proven countless times. So if you have a old/weak CPU you're going to suffer greatly in cities especially and even if you have a good one you'll still suffer because too much is being done on the CPU instead of letting the GPU do it(which with a lot of things, they are more than capable of completely taking over from the CPU) But it's very understandable why BI hasn't done it. It would be an insane amount of work to really get to the root of the problem or to just get this engine to properly multithread and allocate things to the GPU. Dayz team is already doing an incredible amount of engine work so adding even more onto that just isn;t realistic. But it's a real shame nonetheless and it should have been taken care of right after Arma2 imo for A3. They keep improving and adding to the engine of course, but there is only so much you can do. Especially when the foundation isn't that amazing to begin with. -
DayZ Dev hints at possible DX 12 Engine, are you all willing to wait? I know I am
chompster replied to john5220's topic in General Discussion
How is poor GPU utilization NOT the fault of the engine? No way will object optimization alone fix this. BI has always had these issues in their previous games(using some form of this engine) so i don't see how that alone would suddenly fix the games performance. The whole headless client thing had nothing to do with DayZ, i was very clear on the topic of ARMA3 there. If you were aware of that, then you seem to think you know a lot more than you actually do. Because in Arma3 Server-side performance has a lot to do with player performance, if it didn't whats the point of headless client even existing? Besides, myself and my arma3 devision leader have done multiple test with and without headless client running on our Arma3 server, and the difference in performance is night and day. With it running we easily got 20-30fps more than when simply spawning in the Ai via Zeus or MCC. But this doesn't really have anything to do with Dayz since, as far as i'm aware, you cant make use of Headless client in DayZ(if you can let me know, awesome) And how server-side performance in DayZ works, i have no clue nor did i ever claim to so no need to delve into that. -
DayZ Dev hints at possible DX 12 Engine, are you all willing to wait? I know I am
chompster replied to john5220's topic in General Discussion
In all cities, at all time with everything maxed out?(generally curious here) My i7, GTX680 2GB and 12GB while ageing can still take on most games today. But entering Elektro brings it down all the way to 12fps. It actually hasn't. If anything, they're known for their poorly performing games. Even now, unless you have headless client running on your server(and even then it wont take much), performance plummets once you enter a city with a hand full of Ai squads in MP. https://www.youtube.com/watch?v=o_4eI_2MPls#t=278 Even the mighty LPC seems to have some issues in cities. -
No, we don't now and so far have heard to plans for it. And hope it stays that way..
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Again, how does that add anything? No one was saying one is better than the other(in this thread) so "showing support for both" really doesn't mean anything. OP is trying to see if it's possible to add more to the 3PP mode to make it more immersive and less wall-hacky.
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Wow, those are actually some really solid ideas OP. Very nice. But sadly i also highly doubt we'll be seeing anything done to it. They know it sells to scrubs so there's no reason not to remove it. Congrats? how exactly does that add anything to the topic at hand?
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Why is such a drastic increase in enterable buildings considered a good thing?
chompster replied to BC_Hawke's topic in General Discussion
One of my top 5 gripes with the mod was the lack of enter-able buildings, so i welcomed it to SA with open arms and still think that there are more that need to be opened(like the factories as Caboose mentioned) -
Quite interested in that as well. I'm sorta hoping it's the mouse. yes. It works quite well for Spin Tires.
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With all this talk about other islands, i hope boats or even rafts are things that aren't too far off the horizon.
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I really hope you're just being a troll and that this warped view of a hero isn't real. Dropping a flare to indicated someones been there doesn't make you a hero, just someone who's alerting others =/= hero.
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Does anyone actually enjoy killing zombies in DayZ?
chompster replied to Awruk's topic in General Discussion
You bet your ass i do. ..i just don't do it that much as it attract people that want to kill me. So yeah waiting for them to force me to shoot them more with higher numbers of infected. -
Objects and their impact on everything - effects detached from us players
chompster replied to joe_mcentire's topic in General Discussion
Currently? very little. But once they add stamina and other things that are effected by what you do, it would be pretty dumb for someone to waste their time and energy destroying everything. And in doing so risk the chance of encountering someone before they even finish.(and thus being at a disadvantage because they waste all their energy/stamina) -
I don't get why you'd play this over the mod?
chompster replied to scaramoosh (DayZ)'s topic in General Discussion
I'v played Arma2 many years before the mod came out, so it's not like i was a noob at the game. But it was always clunky a fuck. Controls were terrible, zombie movement was horrendously spazzy, gunplay was meh at best, inventory system clearly wasn't made for this type of gameplay, lack of animations(and those present were poor), almost no buildings to enter etc. I also never really had any sense of survival, it was always: Find food(canned), find guns, find car, go around shoot people(not that i expect much else from SA either but at least you can do it in other ways I.e. hunting) Even now as early as SA is it offers so much more when it comes to actual survival compared to the mod. -
I don't get why you'd play this over the mod?
chompster replied to scaramoosh (DayZ)'s topic in General Discussion
And yet i do. -
Sure you're not joining a private server or a first person only(or third person) server? You have a character for -first person only servers. -first and third person servers -and every private server you start a new character
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Time to reduce run speed with vehicles inbound?
chompster replied to Bororm's topic in General Discussion
It has nothing to do with the animation. it's the speed. the fact that you walk up certain inclines is absolutely ridiculous as they aren't steep at all. Not to mention that zombies happily sprint up said incline(but that s, hopefully, temporary) -
Found out why suppressors might not work perfectly.
chompster replied to rybec's topic in General Discussion
Yeah... No offense or anything but.. I have close to 800 hours on Arma3 and can guarantee you that you'll get no better experience from it unless you're using (a good number of)mods.keeping in mind the original concept of what the game is suppose to be about. A military milsim. But anyhoo, boy this thread went off-topic. Really though this is so minor that it's a bit ridiculous to be making such a fuss about it. This really does fall under the "minor priority" section when it comes to the overall concept of the game. -
When will we see this game shift more towards survival?
chompster replied to kumando's topic in General Discussion
Once they make more animals spawn and less canned food spawn. -
Load. Of. Shit. Combat logging is when you're already in combat with another player and log off to avoid death.
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Fishing hooks... am I going mad or have they suddenly become extremely rare?
chompster replied to rickyriot's topic in General Discussion
Idk about the latest patch but i'v been running into them allover the place. -
Not anymore. Went there recently and it seems they removed it.
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In the dev status report they stated they increased the numbers on purpose for plenty of people to find and try then out.
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They're hard too find(a bit too hard) but i found one recently in Krastonav in a Civ house on a bed.
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No spawning with food or utensils. But i am all for spawning with some different, low tier clothing. like the black or checkered shirt(2slot) or tracksuit(either pants or jacket) and maybe some other stuff rather than always spawning in a shirt and jeans.
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The patch that introduced the insane amount of rubber banding. Gave up within 5 minutes of playing.