chompster
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Everything posted by chompster
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New races? isn't pretty much everything covered? might be missing Latinos.. This would be a very satisfying patch and one to finally get me to play again.
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
chompster replied to Katana67's topic in General Discussion
Size of the map also has a lot to do with it. Sure on foot it's fucking huge and takes forever to get anywhere even in a car, but give someone a helicopter that goes 200+ Kmph with nothing in it's way and all that is thrown out the window. Main issue i'd say is the poor graphical quality at far distances. makes it way too easy to see things. -
Players being invisible until you have line of sight on them is the only real solution. The way that Arma3 mod did it. Not that i care, i simply stick to HC servers, and only play 3pp with my noob friends.
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you answered your own question..
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I'll just leave this here... https://www.youtube.com/watch?v=1nLRymWv-CA#t=82
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Cant comment on the way it handles until i actually use it. But we can be guaranteed to get the crappiest sound an AKM has ever gotten.
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did you use the Mosin before the sound update? bashing a pot on the floor produced a more realistic sound that that did. Also the revolver sounds so damn weak in it's current state.
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We're getting beards..
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A lot of games lack decapitation and dismemberment.. Dayz could also really do with it imo. Sadly that won't be happening. but yes more gore would be nice. proper gore. not those pathetic red smoke clouds we have now.
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Arma2 and dayz might both be set in Chernarus, but they're both seperate universes. Just cus nato was in arma2, doesn't mean they were(in as large number) in Dayz's Chernarus as well.
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Played yesteday, hit a zombie in the head with a fire axe and all it did was knock him down for a second, then he got back up. took 2 more headshots to kill him.
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"I feel like taking a dump"
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uhh.. play on a different server where it isn't night? But yeah night is pretty shit atm. flashlights suck as they don't have any illumination outside of the main focus point and they shine right through walls and buildings. Making it even easier for people to spot you.
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If you could change one thing about SA right now....
chompster replied to DMack's topic in General Discussion
better Ai and heavy engine optimizations. -
For now nothing happens. But eventually my guess is that you'll get sick from it, and your clothes/gear will get damaged faster or go bad(?)
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huh.. i never have a problem with it. always know how to get back out. unless its night and i have no light then it can get tricky. but no issue during the day.
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Wich vehicles do you want to see in the SA?
chompster replied to Ep1cNiki's topic in General Discussion
Too bad for you, cus they are adding vehicles. thats a fact. you might enjoy running for hours on end taking forever to get anywhere, but most other people dont. and not sure if you noticed, but they're expanding the map to the north, so it'll only be getting bigger. sure sounds like fund running half an hour to get up there,, -
When item respawn comes into play will we be allowed to run our server 24 hours?
chompster replied to Caboose187 (DayZ)'s topic in General Discussion
At the very least i hope it can be longer than 4 hours, which is annoyingly short. -
hope it's either the PPSH41, bizon or the UZI. REALLY hope iti sn't the MP5.. wouldn't mind it coming in later but not as the first SMG.
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hmm.. very nice thanks.
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Hopper at Pavlovo Military Base runs through wall to spin around and waste 30 rounds on me
chompster replied to hannibaldaplaya's topic in General Discussion
that's solid proof... how? how do you know he didn't just happen to log off there a few days ago and happened to have spawned in as you were there? you don't know. you just assume he's a hopper. He might have been, but you can't prove that. -
Rolling Update Rev - 0.43.116251
chompster replied to Hicks_206 (DayZ)'s topic in News & Announcements
common misconception a lot of people seem to have. there are no zombies. they are infected. they are not dead. the Z in dayZ stands for Zero, not Zombie. -
this is how they've been doing it since arma 2, maybe even earlier. it's to compensate for the lack of grass visable at longer distances so you aren't complete exposed and there is still some sort of "cover"
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I'm so hips.
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So it takes years of military training to be able to look over a wall just a few inches higher, or under a window frame? Makes all survivors sound pretty retarded. would happily welcome the stance system. have had plenty of situations where being to look a little lower, but not crouching as that would be too low, would have been greatly appreciated.