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Dyre
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Everything posted by Dyre
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Thanks so much for introducing the melee as quite a few of us suggested. <3 Time to go test it out. EDIT: Considering the amount of of people QQing about being defenceless from spawn, maybe rocket deemed the melee addition critical to hold off the constant whining. ;D Even if we don't spawn with melee, finding a hatchet is easy enough (easier than a gun).
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Either, I think. I used the mirror and just got the code file (the only thing that's been updated). Also Six-updater thingie. Mine and my buddy's experience with that program is rather poor though.
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1. Let us eat raw meat, but give it a 30-40% chance of causing infection. Raw meat is edible and can be quite safe to eat (but since this is an infected wasteland...), so it bugs me that we HAVE to cook it. 2. We need ponies Make the alternate skins adjust our invisible player stats versus zombies. (EG: Ghillie suit= -1 visibility [unless in urban area?], +1 noise; Camo suit= -1 visibility [unless in urban area?], +1 torso defence, -1 run speed?) That question: Since I never seem to have the right tools/be in the right place, does anyone know if you can cook meat on warehouse/factory fire thingies or the fire barrels in Cherno? If not, I'd like to add this to my list as well.
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This'll probably get overlooked, but be sure to check zombies for food/soda/empty canteens when you kill them. That's where I got my precious beans, coke and canteen from. :O My buddy found a coke in some barn or something so it seems like the %s are just mussed somewhere (though I guess someone could have foolishly dropped their coke for something else). Oh man the epic amounts of tools. <3
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Tryna follow a guy in a ghille suit.. can be a bit*h
Dyre replied to [email protected]'s topic in DayZ Mod Gallery
And then when you get a rifle and put it on your back in a ghillie suit, suddenly you're a walking loot pile. Why'd I have to die to zombies of all things and lose my ghillie D: (then again, there were like 50 of them and it was night...) Totally can't see him in the second pic. D: -
Would it be possible to use consistent server naming?
Dyre posted a topic in Mod Servers & Private Hives
Just a simple idea that may help with some load issues or at least keeping people from going into XYZ server only to discover something they care about is disabled, the time is wrong, the server is an old version, etc. and disconnecting. Something like: Name [DayZ ver./Beta ver.][+/-X GMT/UTC][CH:ON/OFF][3DP:ON/OFF][MM:ON/OFF][NT:ON/OFF] Hosted by XXXX [DayZ ver./Beta ver.] = EX: [1.7.1.1/93825] [+/-X GMT/UTC] = server time setting IN GAME. Not the timezone of the server computer. No one cares about that. [CH:ON/OFF] = Crosshairs on/off [3DP:ON/OFF] = 3rd Person view on/off [MM:ON/OFF] = Map markers on/off (working hud display, not just the marker placeable) [NT:ON/OFF] = Name tags on/off No, "Regular", "Veteran", and "Hardcore" don't tell you anything. It SHOULD, especially if the server has it in their title, but it doesn't. I've been on "regular" servers with no crosshairs for example. Also a small, slightly related plea: Even if we can't have consistent server titles, please change current server names to be accurate/make sense. ._. I've seen many servers with these follies: "REQUIRES BETA XXXXXX" -requires 1.6; "BETA 93825" -requires older beta; "Regular" -has nametags + crosshairs disabled; "XXXX east coast server -5GMT [stuff things] +12GMT" -what the hell? -
Regarding Genders, Skins & Teleportation
Dyre replied to Magnet (DayZ)'s topic in DayZ Mod Troubleshooting
Is it okay to post bugs about gender selection with the new version of DayZ, now? Since you get a choice every time you respawn and whatnot. Or is it still known to be broken? I just noticed that selecting female totally doesn't work--you stay male. :o -
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(Another) Trading Post that might actually succeed?
Dyre replied to Publik's topic in DayZ Mod General Discussion
Didn't read through the entire thread, so I'm not sure if someone mentioned this but you can get to the island with a gun (at least in my experience). At the very least, a Makarov doesn't drop into the ocean (not sure about other pistols--I think primaries or maybe guns you're not holding drop; ammo doesn't seem to drop), so if someone's super sneaky and swims over, they could kill everyone, loot some stuff and steal a vehicle. -
After FishIsTwonk's post, I want to clarify that I think you shouldn't be able to choose where you spawn either. Just the idea of it being more likely to spawn near others.
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I thought raytracing was a lighting thing as well-- "confirmed" by wikipedia (lulls). Maybe rocket just used the wrong word to describe the problem?
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VEHICLE UPDATE (database side): 2012-06-16
Dyre replied to Ander (DayZ)'s topic in Mod Announcements & Info
I've yet to ride in a MOVING vehicle and have only found 2 in playing for a week+. One was a boat out in the ocean out of fuel... no way to get fuel to it. Another was an ATV that had a damaged hull (which I fixed) and a missing engine block (or something), which my buddy and I had no way to fix. The only other vehicle I've seen drove past me in Elektro at night and drew even more zombies into aggroing me. T_T SO, as someone with minimal vehicle contact, I still feel perfectly fine about your group having ~6 vehicles, especially since you guys seem fully legit about it. I think it doesn't bother me because it's 2 people per car, but even if it wasn't, I feel it's still pretty realistic to the whole post apocalyptic thing. I mean if some group had the resources to get vehicles, fix them up and successfully take them away wherever, they totally would. If ONE GROUP ends up with ALL the vehicles in the area, yes it sucks for the rest of the people in the area, but nothing is stopping them from trying to find those vehicles and stealing them--or trying to become part of that group that has all the vehicles. I'm happy about the changes though. I don't like the idea of abandoned vehicles (probably outside the map) never being found and thus never being used again being unavailable and like the idea of unused vehicles dying and respawning. :> -
I read that several people has the same problem with the 1.7.1. Anyway im in the map again now. Just to let you know rocket. If you spawn in the "Wilderness" (sucks for you), all you have to do is run east along the coast for a while. You'll hit Kamenkha(sp?). No need to change servers. I spawned in the wilderness 3 lives in a row. It totally sucked. >_<;(especially since spawning so far made me impatient and reckless and caused me to die again and again rofl~)
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Character breaks legs like there's no tommorow
Dyre replied to Fabis94's topic in DayZ Mod General Discussion
@Castle Good to know. I don't have to worry about it with the main person I play with since we're on the same IP + don't really have connection issues. I'll be careful when playing with my Euro-buddy though. D: -
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Character breaks legs like there's no tommorow
Dyre replied to Fabis94's topic in DayZ Mod General Discussion
Go unconscious from nothing -> Is your blood below ~4000? Did a zombie just hit you while your blood was below 9000? Spawned unconscious -> You logged off while in shock. It's the white icon on your hud that doesn't look like a broken bone. Going into small spaces, especially prone it seems, is dangerous. Eg: Prone, go in between two trees your character's body could JUST fit between and "wiggle" a bit = broken bone and/or death. Ladders are fairly dangerous as you can be eaten by them (not so much with arma2 oa beta patch) or be put on the edge of the tower your climbing--outside the guard rail. Falling off higher than the 5th or so stair in a staircase will likely break your leg. Going near edges of buildings or where ever with no wall/rail on the edge will likely "push" you over the edge to your death. Stairs can sometimes do the same thing. BEWARE TRI-LEVEL BARNS 3 Zombies can randomly step on your legs. Nothing you can do to avoid it. Some large rocks may eat your legs and trap you in them. Possibility of broken legs. If you are prone at the bottom of a ladder after descending it and your buddy tries to go down the ladder without you moving, you will likely bleed and get a broken leg. Sometimes if your buddy moves over you while you are prone, you will get a broken leg. I've yet to have a problem with a buddy in a hallway (except those bandits--but they're not MY buddy), but your friend probably ran over you or something. So YES! You be breakin' your legs all the time in this game. So annoying. Recommend beta patch (green box at the top) to fix some of the issues. Hope my list helps you avoid other problems. Most of the problems seem to be ARMA 2's fault rather than DayZ. -
Ain't no rest for the wicked, a can of beans don't grow on trees...
Dyre replied to Kashus's topic in DayZ Mod General Discussion
Bunnies are the only animals that seem to move properly. And yeah, I've often wished for those pumpkins/apples to be gatherable. I'm not sure about those crazy forest mushrooms but... why not? XD Could throw in some bad ones that give you visual problems for lulls. -
@Alienfreak There was something really odd with the lighting in the forest, game time ~5am. Maybe that was it, but it seemed more like a colour intensity issue. Also--trees do have dark spots on the sunlit side from overhanging branches/different branch lengths IRL, is that what you're talking about? :o
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I totally tried out the new beta patch and I was pretty much happy. I mean, the lighting is still really wrong all around (brightness of moon/stars, white clouds reflecting ???, and the ground still fairly dark). With the new beta, I seem to have gotten the bare minimum of brightness I was hoping for. Tip for everyone who runs with flares at night.SPRINT with flares. It doesn't blind you nearly as much.
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I want to add in my two cents about the night time. I also think it's too dark. Wrong and inaccurately dark. It's difficult to achieve the proper look in a video game, I know, but still. Your eyes WOULD adjust and you would be able to see more than just BLACK. It bugs me that the game has "light" adjustments for when you're blinded by a flare (for instance) and makes your surroundings darker (even dims out the stars!), keeping only the immediate area around the flare bright, but then doesn't have any adjustments for when you're running through the forest with no light at all and your "eyes" never adjust. The thing that REALLY bugs me and proves that the lighting is wrong is the sky compared to the ground. The sky (clouds, and sometimes even horizon) appear quite bright. For this to happen, there needs to be: 1. Light filtered through the clouds 2. Light reflecting/emanating from the ground <-mostly this, since the above will give more of a "silver lining" to the clouds. So, since the ground is BLACKBLACKBLACK, the sky is absolutely depicted wrong and just makes the horribly black countryside all the more irritating. (I'm surprised the photographer that knows light better than most didn't point this out first.) To the people saying that there is "plenty of light" when there is a moon in the sky in game... what? The ground is still black as hell. On the coast, you can see the water edge reflecting at least, but everything else is just a silhouette. PS: My monitor calibration is near perfect, thank you. I'm not going to make it over-bright/over-gamma'd for the game. PPS: I WANT to be able to play during the night cycle, but as it is, it's borderline unplayable and definitely irritating.
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Opinion on server hoppers? (JUSTICE)
Dyre replied to hunter2123's topic in DayZ Mod General Discussion
So uh... While this is completely lulls if I assume that guy in the building was a server hopper, I can't help but wonder: how do you know if he was? Maybe that guy was like me and after a long run, going around the map and scavenging and whatever else, was tired (and probably not thinking) and decided to log out in the safety of the building. He logs back on and BOOM~ Not server hopping, just coming back in to play some more. I guess the moral of the story is: Don't log out in buildings. Ever. T_T -
My status, for some perspective: Somewhere between hardcore and casual gamer. Generally NOT someone that wants to group up all the time in ANY game. I generally avoid MMOs/multiplayer games that require grouping in an obnoxious way. I like the idea of being able to form groups. I saw somewhere that Rocket wanted to add in groups with arm bands and the like in the future, as well. I like possible radios being able to be scavenged (being able to set a particular frequency and talking through them over distances to others on that frequency/group members). I like the idea of spawning together in the sense that you are spawned near other people, emulating what Strongarm Steve mentioned. However, even if it's only an option, I don't think automatic groups should be formed because you picked spawning in "Red Group's spawn area". I think it should be an option to group-up of your own accord once you discover there are three other people around you, after you talk it out. Currently, I really don't like how my new lives never seem to start with anyone around (except bean killers). I don't like how I barely have a chance of spawning anywhere near the real-life friends I'm trying to play with. I feel like if myself and 5 of my friends are all respawning, "realistically" 2-3 of them should end up spawning in the same area that I spawn. I don't particularly enjoy running ~225km across the country to meet up with a buddy because he spawned on the opposite side of the country. Basically, I find it way too difficult to play with people you want to play with. Because this IS a game I believe it should be easier to do so. I also want to add that if spawn areas are changed and/or it's more likely to spawn near other people, Rocket's(?) idea of not having a starting weapon should be implemented. While it's nice to look at things idealistically or real-life realistically, this is a game. Considering how way too many people seem to be going along the coast and killing newly spawned players for whatever reason, I can only see that problem being worse when you're likely to spawn around others. There would be quick gunfights just after spawn to get the other player's beans, ammo or whatever else. I don't agree with TrajanP that it would dumb down the game (or that other guy talking about WoWification). I'm not sure I'd say it'd completely change the game mechanics either. It would change them, but the whole idea of this thread was to change them and promote group play--something a large part of the community is trying to figure out how to do.
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I want to add on to peoples' comments that are saying "...matches, hatchet..." and not adding in the hunting knife: Matches+hatchet will allow you to make a fire which can warm you up, but I haven't found temperature to be a huge worry most of the time. Since you will likely be lost and confused and not really know how to handle zombie or survivor/bandit encounters, you will frequently get injured. Being able to gut (knife) and cook (fire) an animal so you can eat the meat and restore 800 blood is very useful. That said, matches are very rare compared to a hatchet and rare compared to a hunting knife. Here are my priorities, being unable to compare map topography to game topography very well: Look at the name of the place I'm in when I spawn. Important to know whether the coast I'm on is a southern or eastern coast. Also important to note is that the game is fairly general when saying where you are. Map. Using a map marker, a directional marker with distance will appear on your hud. -- (on servers that allow map markers [shift+left click to place; hold left click+drag to move]) Compass. Even keeping in mind the coast/sun/stars/whatever and trying to head in the correct direction very difficult. At some point you'll probably veer off course slightly and end up almost looping around back to the coast or just end up lost. A compass (double tap K to keep it out) will at least have you going in a straight line. -- (on servers that don't allow map markers) More Makarov ammo and/or a primary (usually Winchester because its easy to find ammo for and the gun itself is common). Matches, since I've probably gotten a hatchet+hunting knife by random scavenging. Canned food/water. Always try to keep 1-2 cans of food and a canteen and or 1-2 sodas. I usually keep more, but it's one of the first things to be ditched in favour of primary ammo or whatever else I need more. Cooked meat takes priority over canned food. Tips for a new player that I would have found useful to know: Sprinting within ~200-300m of a zombie will probably aggro it. ( You can sprint by double tapping W.) Buildings, including deer stands, will almost always have zombies around them. (2-3 per building) Crouch+walk when around buildings, but not too close to zombies. Go prone when zombies are coming too close, you won't aggro them unless they are less than ~1-2m away (you can toggle off walking to go faster as it doesn't seem to matter right now). Shooting will draw (A LOT) more zombies and possibly players. Always keep an ear out for shots fired and an eye out for other players. You should probably avoid them, but you can try using direct chat or a global channel to find out their intentions. Best to say where they are/what they're doing so they know you're talking about them, but don't mention anything about where you are, that way you're only revealing that you're in the area. You don't need to eat/drink until your hud icon for the corresponding status is RED. Not sort-of-red, but red. The hud flashes the symbol when that status is critical. Eating canned food restores ~200 blood. You can eat even when full right now. This wiki page will help you understand blood levels and their effects. This wiki page may help with figuring out what the hell is wrong with you and fix it.
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{Foxfall}, an upper echelon organization.
Dyre replied to {Foxfall} Grimm's topic in DayZ Mod General Discussion
Oh, fantastic~ I've felt like joining groups across a wide variety of games, but it seems like I encounter too many that have the "you're in or you're out" type policy. Perhaps I'll add you guys a little later to try to get in touch.