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skully172
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Everything posted by skully172
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It's silly to see some bamby run up to someone fully geared or sneak on someone, get his hands up, and just give him one or two punches, and he is out... and it's so easy to do that. I think they could remove the fist fighting, bambies actually need some kind of weapon to knock someone out, but not just some bean can, you actually need something that would cause damage.
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yeah i believe player running speed is about 23 km/h which really fast, not impossible but no normal person can run for that speed for more than half a minute or so. But still, punches are way too powerful, it should be at least a good 3 to 6 punches directly to the head. (maybe body punches could temporarily harm the player if it hits the lower part of the body?)
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I remember like a good 2 years ago, i was playing whit like 7 friends, i was trying to find them in the woods near balota, i saw two bambies about 10 to 15 meters in front of me on the road and asked them in TS, "is this you guys?", and while they answered "Yes" which was wrong, the bambi looked at me, rushed me while looking down (to make it harder to hit him because his torso was low) and kinda zig zagging, and hit me ONCE in the head, while i had one of those military helmets. And because i thougth at first it was one of the guys i was playing whit, i didn't shot him because he was runing towards me.
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Most of the cases are unarmed players running after someone to just punch them out when they usually don't have ammo. It would make sence if most players used fireaxes as their main melee weapons but they don't, they go for their hands because its 1 or 2 punches to get them down and it's quick. You can be having a conversation whit some bambi, while you are fully geared, you drop something to him he walks up to you and BAM, there's many videos on youtube showing this. It still doesnt make sence even if they are behind you and they just one punch you, they need some kind of weapon for that. There's nothing realistic about that. Let's create a scenario: There's 3 guys in elektro, they have just killed like... 2 other players, one of them is looting, another is having a drink in a water font which is really close, the last one is watching over the guy drinking. a bambi sees this situation in 3rd person like always... and he is on the other side of the wall, really close. He doesn't even have to wait for the player whos guarding to get distracted, they can just rush him because his weapon would probably be in a low position, and hit him once in the head, this would take less than a couple of seconds.
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i was thinking, what if to see the contents on your backpack, you had to stop moving, and open it. When you press Tab to see the inventory, you can`t see the contents inside the backpack, you need to stop and right click on it, and choose "view contents", it would play an animation where the character gets his backpack off his back and puts in front of him, like in the last of us when you`re crafting something. You can still see whats in your vest, shirt, and pants just normal.
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I think the animation we have should stay in, as the ragdolls are really bad on this game, and it looks awful. The character usually goes unconcious when he gets shot in the legs or something because they are trying to simulate shock.
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Dayz mod became so popular so it has already appealed to the "average player base"
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How so? Dayz mod was almost like this, this isn't Hardcore
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what do you guys think of this in 2016?
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it would be nice if you could stabilize you weapon if you touch something like a rock or a tree or a window. Another way to decrease weapon sway is too add a hold breath option if you hold shift (Make it better). I was just playing RO2 and found that the weapon stabilization thing is really useful
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i thougth that this would be a helpfull little thing, if you get shot you can see where you got hit and how bad it is, you can check your inventory and see your status on the lower left of the screen, if you dont bandage it`ll get worse and worse. It would be like Red Orchestra 2. Here for example, our character got hit once by a mosin on his right leg and broke a bone, and got shot 3 times by a pistol, in the lung, and on both of his legs, hes heavily damaged. The darker the area is, the worse the damage is. this image would pop up on the side of your screen when you get hit, it would stay there for a few seconds and then would fade away, or it would only pop up like 10 seconds after you get hit. You can aways check your health status by checking your inventory, it would be on the lower left.
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http://forums.dayzgame.com/index.php?/topic/202421-view-backpack-contents/
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I`ve been playing as the support class on most games latelly and i found the light machine guns quite useful and fun to play whit. I thougth it could be a good idea if some of these guns could be added in the future. RPK ,PKM, RPD, MK48 (heli crash), M240 (heli crash) M249 (heli crash). And maybe more guns from world war 2, like the german guns: Kar98, MG34, mkb42, G41, MP40, mauser C36. And more ww2 russian guns: nagant 1895, SVT-40, PPSH41, TT33 (tokarev).
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I guess that in the future more ak scopes could be added, i`m sure people already mentioned this but i don`t know if they mentioned a picatinny rail side mount. AK scopes that could be added: Picatinny rail side mount: That means that the ak can take the same scopes as the m4. This was the most simple sidemount i could find.
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I thougth that adding more bullpup guns like the SA80, IMI Tavor TAR-21 and the F2000 would be great! Whit the Bullpup design, these weapons can have great accuracy whit their long barrels and still maintain their small size. I know that they are pretty unusual guns and pretty modern, but i think that these guns could show up on helicopter crash sites and would be pretty rare.
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Someone has already posted something like this, but i wanted to show something. There should be a voice volume control! http://dslyecxi.com/shacktac-acre-volume-control-released/
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If they are going to do something like that it should be temporary, and on the exmperimental brench
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YES PLEASE! this would be so good! A fixed fov for aiming would help a lot, no more changing the fov so i can see further. The same amount of zoom for everyone!
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
skully172 replied to alexeistukov's topic in Suggestions
Add the FN 49 http://forums.dayzgame.com/index.php?/topic/218124-fn-49-fabrique-nationale-model-1949/ -
I just thougth it would be a cool gun to use! Why not? It apparently is kinda common on europe? It should be shotting 7.62x51 (Or any kind of cartridge that the devs think would fit), and it shouldnt be the argentine FN49, because that one has a detachable magazine.
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Mhh, well, i don`t know a lot about the gun, if the developers are interested they would know what to do.
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they talked about a way to identify friends in one of their Q&As, i think they are going to add something that you`ll put on your arm and you can add a logo or something, or maybe just different collors
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The main point of this is that you cant just see whats in your backpack when you check your inventory straigth away, you need to hame some sort of "delay", cant check it instantly and can`t sprint while checking whats inside, and the animation where the guy would put the backpack in front of him would be quick (like 2 secs or so (and only if crouched)). I know that you want the player to be able to have more fluid movements and etc, like grab a weapon whitout having to stop moving and stupid shit like that.
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i just think that needs a new animation. The original animation is just the guy holding whatever hes got on his hands like hes really to punch, i think it should be changed to something like this:
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Tie Bandanas around arms for easy team spotting
skully172 replied to slipperyminx's topic in Suggestions
he talks about that around 27:10 https://www.youtube.com/watch?v=es42HrtPB3I#t=1635