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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
xtharkusx replied to SmashT's topic in General Discussion
today i was in a forest, not too close to a little town , and zombies started spawning and running to me from all directions, it was a nightmare. im a old player from the beginnings of the mod, and i never seen that. they RESPAWN TOO FAST AND RUN TOO FAST. in the mod they ran fast but never reached the player, now today they reached me and made me bleed in no time. developers should slower a bit the speed the zombies run and the speed the zombies respawn. OK , before the last patch the zombies was just decorative, but now they are harder than the mod, way harder. also we have NO STEALTH to do, so, i would love they add the old stealth system were you had a chance to move undetected if you have the patience. -
EDITED: Are you happy with CURRENT zombie implementation?
xtharkusx replied to Grimey Rick's topic in General Discussion
Pacific_coast, if you ask somebody what is DAYZ he/her going to say "a game about zombies" SOO... dayz without zombies could be very like WASTELAND.... so.... try it. :) -
EDITED: Are you happy with CURRENT zombie implementation?
xtharkusx replied to Grimey Rick's topic in General Discussion
All what you want is Camping bambis? K.O.S players? people, dayZ its a ZOMBIE game. it have pve and pvp, if you only want pvp go play call of duty or battlefield. the zombies before the last patch was just a decoration, now they are dangerous and annoying how its supposed to be, if you dont believe me go and watch good zombie movies or series like walking dead. i agree with most of you that THE WAY they spawn so fast is bad, but it going to change. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
xtharkusx replied to SmashT's topic in General Discussion
ZOMBIES see players from far, even if they are lying in the ground. ZOMBIES can run throught walls. ZOMBIES now run super fast. ZOMBIES respawn almost instantly. SO... they are a bit overpowered now hahaha oh ALSO: PLAYERS dont have stealth system to avoid zombies. SO i dont complain about the actual state of the game but PLEASE! add stealth to the game. STEALTH was a very cool part of DAYZ MOD , and was funny to enter cities like chernogorsk avoiding zombies, crouching and moving slowly if you had patience. -
I cant choose any of your options to vote so i didnt voted. the game is set in modern times, thats why i could not vote against firearms. but i would like to see that some actual melee weapons does more damage, because right now the axe is the only that people wears, the other ones suck. even the recently added machete does so little damage... but yes, more variety of self made weapons could be fine. (sorry for my english)
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There is aldready a HUUUGE variety of clothes right now , but, yes, more could be cool :D
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Well tents was in the mod and will be a feature of the game in a future as ive read. about hive being a problem to tents, in the mod there was tents in the main hive so.. i dont see why that is a problem. finally i AGREE with the idea of implement tents soon so that way we can have a larger goal in the game.
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I Love a Good Game of Inventory Tetris But It Is Missing One Thing
xtharkusx replied to leefriendfield's topic in General Discussion
ehm.. in the mod you didnt had this cool and intuitive inventary system so, im happy and thankful with it as it is. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
xtharkusx replied to alexeistukov's topic in Suggestions
Actually the initial release of the game will have a poor variety of weapons as we can see in the game files 2 handguns, 2 combat rifles, 3 sniper rifles and 2 shotguns. And i would love to se a couple more guns, we dont really need a huge variety but yes a couple more would be nice some civilians and military. -
Deans wants to bring Base Building Mechanics from Dead Linger - video
xtharkusx replied to TEST_SUBJECT_83's topic in General Discussion
I like it, that could be used to barricade doors and walls. also to build some cabins. other method i like for basebuilding is the RUST one. is easier. I 'prefer those methods than Origins and EPOCH ones. but i agree with some of you that think basebuilding should be tents and take a aldready built house and fortify it. but im not against the idea of building houses. -
bayonets,suppressors, cars, and cooking, what first?
xtharkusx replied to commanderbash's topic in Suggestions
I voted OTHERS because the game needs a basic feature that was in the mod called STEALTH with it you was able to move silent , maybe crouched or moving laying in the ground and with it you was able to avoid zombies attention, it was difficult to do, and was needed patience to do it but is a PRIMARY FEATURE OF THE GAME THAT ISNT YET ON IT. -
I dont understand why ( as you say OACCEPTABEL) the game items cant be enjoyable if the developers respect where the game is placed in the world. I dont know much of russian guns or history but i like em. they give variety. the weapons cant be all western- european/usa ones because CHERNARUS is not there :) . anyways initially there will not be much variety in weapons as it can be seen in the game files.
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Personally i like the ammount of zombies there was in the mod, that was a balanced ammount. I have some points. * im ok with the ammount of zombies but the developers must add the " STEALTH" part into the game, like in the mod. to be able to have chances to move into a city and have chances of not being detected if you know how to. (like in the arma2 mod) because right now.. it seems not working to me. * extreme ammount of zombies will be = to extreme ammount of fps drop, so, im against it unless the developers find a way to keep good fps while the ammount of zombies grow.
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you spawn with flashlight BUT, i guess im not the only who sometimes throw it for space, or my batteries are empty. so, the torch idea is still good LARS. ;)
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I totally agree with you, basebuilding should let us use pre existent buildings, and we should able to reinforce doors, barricade windows, build item containers inside.etc.