Here are some suggestions of things I would really like to see character creation to be like. Multiple characters This one is pretty self-explanatory. The possibility of creating and keeping more than one character. This feature would allow for characters with different roles and play-styles. Update People have voiced their concerns that this would allow people to instantly log in and kill you with their reserve character after you kill them and cross-character loot sharing exploits. A solution to the first problem could be simply adding a time-out when you get killed, stopping you for logging on another character immediately after a death. This could be global and wouldn't let you log in on any existing (alive) characters on any server, but let you create a fresh character and play immediately or it could be server specific, allowing you to continue playing on a different server with one of your other characters. The problem regarding cross-character loot sharing is a bit tougher to deal with as there are so many ways to go about this, as this is almost how it is intended to be (you can give your loot to other players, drop it on the ground, other players can loot your dead body and so on). Often to exploit the game where you have one or multiple low value characters that defer the loot to a high value character, and thus avoiding the risk of death with the high value one, demands a lot of time and effort for it to be worthwhile. In the case where you had separate server groups (read below), players who is found to be doing this kind of exploit (on hardcore servers) could be banned from hardcore, either permanently or temporarily. Separate "hardcore" and "casual" characters and servers This is inspired by character creation option in games like Diablo (II and III) and Path of Exile. This might be a good way to satisfy different kind of players and their goals. When you create a character you would be able to select if the character is "hardcore" or not. Hardcore servers would have to follow strict rules for the gameplay (no instant logout, default day/night cycle, random spawn, all the classic DayZ rules etc.) whereas the casual servers can change the game-rules as they like. Hardcore and non-hardcore characters would be restricted to their respective servers. I think these suggestions would make the game more fun.