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Taesh

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About Taesh

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    On the Coast
  1. I too thought about this option. The problems then arise whenever you want to play with someone bound to another server, you would have to kill your character and start over. Or even worse: if the server your character is bound to is full. Thats why I think either or both my suggestions would be a good idea. Restricted hardcore servers would essentially be the same kind of system. Similar to MMOs where your character is bound to a region network with many channels. But that is possibly what the Hive is all about. I just hope it is going to work something like this, so you can enjoy a good game of DayZ without server-hoppers. I'm fully aware of that. People will always try to abuse the system, the only way to stop that is if there was no system to abuse. But there are ways of limiting abuse that I think are totally feasible and not game-breaking. I imagine there will be more ways to customize your character beyond the 6 different presets we have today. It's in its early alpha stages after all. But even then, as you say, much of what mattes is the gear load-out, which is going to be even more diverse in the future. If you wanted to play two characters you would have to multi-manage all the gear, make sure it doesn't get stolen or wiped by a server reset and trek all the way to the hidden stash whenever you want to play a different role. This can't in any way be called a perfect solution. And I don't see how one person being stacked up on gear breaks the game for everybody else. People manage that just fine right now with one character, and I would go as far as to say that this is mostly what this game is about. In the end most people will play the game how they like to. Some people like to hoard and micro-manage gear, some like to exploit the game design, some like to role-play and others like to explore. Everyone have their way of playing games and people will find a way to do what they like one way or another. You can't stop that. I understand that you disapprove of play-styles other than your preferred one. But rather than forcing people to play the game a certain way, I think separating the players into demographics that go well together will be the best option for all.
  2. Yes, yes, more functionality and complex gameplay opens for more potential abuse. But this isn't a problem which we are helpless to do anything against. I'm sure we can find a prefectly suitable way to deal with that kind of exploits. Abuse like this is even possible to do now, you just need to jump through a couple more hoops to do it. As I said, more characters would allow for more roleplaying, which can be hugely satisfying in an immersive game like this. Please, let us not limit the potential of this game because of all the ways it can potentially be exploited. Separating hardcore and casual characters would probably be beneficial for both groups. There would be more serious and like minded players on the hardcore servers and the custom servers would attract their target demographics as-well. I don't get this mentality that we have to limit how everyone else plays when it doesn't impact your own game. I whole-heartedly agree. Games that don't challenge you are boring.
  3. This is easy to prevent and there are many ways to do that. Is this a planned feature? I have been trying to get a hold of more information on what kind of content is planned, but I must confess it is not easy to come by.
  4. Here are some suggestions of things I would really like to see character creation to be like. Multiple characters This one is pretty self-explanatory. The possibility of creating and keeping more than one character. This feature would allow for characters with different roles and play-styles. Update People have voiced their concerns that this would allow people to instantly log in and kill you with their reserve character after you kill them and cross-character loot sharing exploits. A solution to the first problem could be simply adding a time-out when you get killed, stopping you for logging on another character immediately after a death. This could be global and wouldn't let you log in on any existing (alive) characters on any server, but let you create a fresh character and play immediately or it could be server specific, allowing you to continue playing on a different server with one of your other characters. The problem regarding cross-character loot sharing is a bit tougher to deal with as there are so many ways to go about this, as this is almost how it is intended to be (you can give your loot to other players, drop it on the ground, other players can loot your dead body and so on). Often to exploit the game where you have one or multiple low value characters that defer the loot to a high value character, and thus avoiding the risk of death with the high value one, demands a lot of time and effort for it to be worthwhile. In the case where you had separate server groups (read below), players who is found to be doing this kind of exploit (on hardcore servers) could be banned from hardcore, either permanently or temporarily. Separate "hardcore" and "casual" characters and servers This is inspired by character creation option in games like Diablo (II and III) and Path of Exile. This might be a good way to satisfy different kind of players and their goals. When you create a character you would be able to select if the character is "hardcore" or not. Hardcore servers would have to follow strict rules for the gameplay (no instant logout, default day/night cycle, random spawn, all the classic DayZ rules etc.) whereas the casual servers can change the game-rules as they like. Hardcore and non-hardcore characters would be restricted to their respective servers. I think these suggestions would make the game more fun.
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