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Everything posted by Isaaq
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I can't see how 3rd person is helping this game..
Isaaq replied to infiltrator's topic in New Player Discussion
No. It has nothing to do with it being alpha. See, there is nothing stopping the Dev's instantly removing third person. There's no bugs in question. It's not a feature request. Crying 'alpher' every time anyone says anything is only counter productive. He's trying to discuss whether third person should be removed in the future or not overall. That's exactly what alphas are for, actually. Discussing the future for the game. The way people use third person for their advantage couldn't be fixed or 'addressed' in any way. It's just something that is possible with third person. Anyway, as many people have said, use a hardcore server. Issue fixed. Why play on a third person server if you don't want to use third person? -
Apologies for the girlish laugh and the inability to form a coherent sentence... It caught me off guard. Apparently, some zombies retain habits from their life - and this gymnast decided to give a front flip a go. http://youtu.be/m5DqSDuQVVk
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Not complaining, simply wondering before I post a bug that might be my connection (though very doubtful.) Is anyone else having problems playing... Like, at all? I've connected to maybe ten different servers now, trying to get one to work. First, it takes an abnormal amount of time to connect... Then, I connect - only to have the yellow chain icon appear in the bottom right for a while. In this time, no loot loads, along with my hotbar. I can walk around, but open no doors - parts of the inventory are not yet loaded either (normally boots and backpack...) Finally, after a few minutes, the hotbar appears, all equipment is loaded and nothing else happens. Can't take anything into hands through hot bar, interact with my inventory - or loot, open doors or do anything. No more connection error icons from here on out. It's odd, as I've just been playing GMod and Counter Strike with no issues whatsoever - and pings of 10 and below... Should point out I've never experienced this before (used to have the occasional minute or so on connection, but rarely.) But I've not played since the day Rev. 0.30.113953 came out.
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I think the point was that they'd gotten a hell of a lot of money already - and could, in the original person's view, develop faster. I'm a little unsure on my opinion on that, though I would point out that they don't need to train people... They'd contract in or hire people who already knew how to do what they need and maybe just give them a brief introduction to the engine.
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The way I see the PvP element of DayZ is like trouble in terrorist town. That gametype is popular as it has the essence of 'I might be killed when anyone sees me.' DayZ just brings it to a whole new level with higher risk/reward - it's probably an 80% chance anyone you meet is unfriendly. But if their not and you get along? The reward can be awesome.
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For those with low fps, it is probably not your setup.
Isaaq replied to thejoshknight's topic in General Discussion
Stuff like draw distance really needs work. Not sure how it all works, but billboarding and such is pretty essential, I think, if they want to get better FPS in general. Also, there seems to be a lot on unnecessary objects - namely grass. If you go into your average plains, I'm sure you can see 1000+ grass objects at any one time. Obviously that's not accurate at all, but it's ridiculous, is my point. The main thing, it seems, is certain settings. For example, clouds can actually have a noticeable hit on your framerate from disabled to very low, even. -
For those with low fps, it is probably not your setup.
Isaaq replied to thejoshknight's topic in General Discussion
Yeah. What's your setup? I generally average around 15 in dense areas (cities and forests) and 40+ in slightly better areas, not listing all out my graphical settings, but their not great. However, I can play games like Far Cry 3 and Crysis 3 on high/ultra with better framerates. The game isn't well optimized yet - and unless you spent £1000+ on your setup, it's unlikely people'll be getting good framerates. (Good really being more like 40+ on a reasonable PC. You shouldn't dip below 30FPS very much with the recommended specs. But it'll be worked on. -
That's odd. Is it rubber banding as I described it, or is it general jumping around? Like I said, everybody I know who play the game had massive issues with rubber banding before - and have not since the latest patch. That's not to say that I've not experienced jittery character positions since, but that's a completely separate issue. Also, have the servers you've been playing on actually updated yet?
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I've had no rubber banding whatsoever since the patch... And I was experiencing it to a point where the game was literally unplayable on every single server. Two things to anyone still saying rubber banding is present; First, try another server. Look for ones which have low ping for you. Sorry, if you're on a bad / high ping server, no matter how many friends are on it, it will always be unplayable, even in final. Second, do you know what rubber banding is? I don't mean this in any insulting way whatsoever, but there seems to be a large misunderstanding with it. It's not sliding around or anything like that. Rubber banding is where you run for a while - it can be literally a second or even longer than ten minutes - and then you teleport backwards to where you started. That has not occurred for me since the patch - and I was having entire hours rubber banded before. The final thing to consider with rubber banding is they fixed the rubber banding that was being caused by the game directly. Basically, that's the really, really bad stuff that most people experience. But rubber banding is naturally caused in every game when you have bad internet, a bad connection or the server you are playing on is bad for any reason whatsoever. So, I'm going to go ahead and say they have fixed rubber banding. The issue likely lies with you, as no one I know has experienced it (after having unplayable days) since the patch.
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I don't agree. You pay for the finished product, really. You don't pay so you can test the game, you pay so you can play it early. They shouldn't release it as 'pay to alpha test' because it's going to create expectations (as you're paying money for it, you expect it to be usable) of quality. I don't feel they handled it as well as they could have - and all of the crying and bitching could have been avoided entirely if they'd handled it the way people used to. I hate this trend of 'buy it now and hope it works out' - the only game it's ever actually worked out for me on was Minecraft - and that was because that game could afford to be developed completely differently to any other game. DayZ, like so many other games, seems to have just jumped on the bandwagon without considering the fact that their game isn't suited to that style of development.
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Ehh, to some extent, I agree with you. It's out of proportion at the moment, but complaining is absolutely a necessary part of most games being developed. Personally, however, I have no problems with how it's working out. Server problems over the last few days are a pain in the ass, but I can wait for it to be fixed. But there is one issue I have to point out here. I understand that there are disclaimers and everything - about it being an alpha and buggy - and you should only buy it if you plan on helping find bugs, etc etc. But if that was the reason you get alpha, why do we have to pay? Why not make alpha free - cut down on the bitching and have more people actually testing the game - then charge in beta or even final? That's how it used to be - and that worked just fine. They say they've only released it now to satisfy people - and help with the alpha development. But that's not the case. They released it now because they wanted to make money off of it. I understand that - it obviously is necessary for the game to be developed properly (though most games survive until release...) So, the thing is, even if they warn us about it and all that shit, they have to expect people to be pissed when the game is unplayable - because they paid for it. You don't pay to be part of alpha development. You pay to get the game early - and while, again, I don't really mind that much as I actually enjoy finding the bugs, I absolutely understand why people are pissed off - and I agree with them. Alpha access should be free if you don't want people bitching about the game being unplayable. That's the simple truth - and no amount of disclaimers and warnings are going to negate that - because they know people aren't going to listen to that shit. TLDR; They charged for alpha access. Warnings or not, people have a right to expect it to be playable in the most basic form. If they wanted bug testing - and not to make some money now, they should have released it free. They know/knew the vast majority of people would ignore the warnings, and while I actually enjoy bug testing - and have no personal problems with the current progression, it's completely fair for people to be pissed.
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Except if you don't have people complaining about stuff and asking for stuff, you end up with a much worse off game in the end. That's why they have open alphas (or at least did, until people started charging to alpha test and essentially selling the game before it's ready, rather than inviting people to help fix the game - and pay a reduced price, or even full price when it's actually ready.)
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Actually, complaining can be what influences action the most. If you have people saying 'eh, it's okay how it is, but this would be nice,' you'll get slow development. If you have people saying 'this game is unplayable. Fix this, seriously. This needs fixing.' Assuming the devs actually give any kind of a fuck about their game, they'll generally respond more actively to that kind of thing. Now, I don't agree with people telling the devs their being lazy and shit like that - but complaining, to some extent, is EXACTLY what Alphas need - as well as the people who gently remind the complainers that it is in fact an alpha - and while people need to bring up stuff to get it fixed, the devs can't do everything at once. However, bugs do have their place - and some people don't seem to know where that is (though bug reporting and discussing a bug are two very different things - and both should be welcome.)
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I've been connecting on every third or so server - it's more the rubber banding and sliding about that is a serious problem... It's odd that this has all come about without any new updates though - everything was absolutely fine for me up until yesterday - and unless they released a hidden one somehow, it's almost like the game's deteriorated by its self. (I played all day when they released 925 and had no issues - the servers were updated too.) Odd, but whatever - I'm going to assume the problems are all server side. Definitely very demoralizing. I've lost four characters in three days due to 'inability to retrieve character.' I mean, I get that it's an alpha, but it's a little weird that this kind of problem is suddenly emerging.
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It's not fixed yet, this patch has not yet been released to the public. It should be soon - today was also the first time I experienced rubber banding... Which ruined just under an hour of gameplay with no warning signs.
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Sometimes my character doesn't save and I come back as a freshspawn!
Isaaq replied to treirk's topic in General Discussion
Yeah, happened a couple times to me on end-game characters. Not a nice experience, but alpha - so, hey. -
So, I've had my PC for a little while now - and have upgraded it small amounts over the time I've had it. As it stands, here's my basic specs; Gigabyte GA-970-A D3 (Something along those lines - definitely a 970 though) AMD FX 6-350 (Upgrading to 8-350 by late February/ early March, hopefully) AMD Radeon HD 6570 1GB Graphics card (Just ordered a nice 7870, drooling for its arrival.) 24GB Ram - 3 different chips. Giving one away to my brother as I have OCD with dual-channel and really don't want it. As it is, the ram all runs at 1333, but the two I'll keep are 16... I also have a very nice cooling system - seven case fans, 3 incoming, 4 outflow. One of the incoming has two fans on it - and is attached to the water cooling system on my PC. It's a refurbished, 'custom' made one, so I can't quite remember what exactly it is - but the PC idles at about 5 celcius, so it's good. Anyway, I've been working on my first real overclock - I'm getting the new processor soon-ish, so I'm getting used to it. I'd done simple multiplier overclocks plenty of times already - and had them stable, but wanted a little more. So, I've got my 6-350, which by default maxes at 3.9ghz to 4.6. I'm wondering on how I should go about stretching it a little further - as safely as possible (hey, I've still gotta use it for two months.) My OC bios settings are as follow; Everything power-saving off, LLC on extreme, Core Boost is off. Bus is 220. CPU Multiplier is currently at 21x NB is currently at 11x HT Link is currently at 12x DRAM is currently just 6.66 - will push it after I get the old chip out, maybe. Only voltage adjustments so far are; CPU-NB-VID - 1.225 CPU Voltage (doesn't let me directly change VCore, so I assume it's equivalent?) - 1.425 So, any suggestions on where to go from here? I'm torture testing at the moment, seems decent. Oh, final point, just a quick question, on CPUID HWMonitor, it registers the CPU wattage at no more than 55w - even when all cores are at 100% during the torture test. What's up with that? The CPU is 125 W - and I have a 750 w power core, which is waaay more than enough.
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The latest spawn update isn't out yet. This is just the plan for the next update - though I'm sure most of this is already done to a point, none of us are using it, as far as I know. Also would love an ETA on this due to what's actually being fixed, but I can wait either way. :P
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I think the map is too small for cars. Am I the only one
Isaaq replied to crazyandlazy's topic in General Discussion
I don't even agree with cars being difficult to repair. Cars are common. That's how it is. Cars don't fall apart after a couple of weeks of not using them. At worst, you might have to change a few small parts and clean out all of the fuel and the engine. Other than that, the majority of cars should work - and shouldn't be piss easy to break. That's how it is in the real world - and there's no problem with that being the case in game. Fuel is what is the problem. After an apocalypse, obviously the gas stations would have been ransacked - people would have stowed as much as they could away, hidden - or used it ridiculously fast, trying to drive cross country. Cars should not be rare. The majority should be in decent condition. I'm sorry, arguments otherwise generally make little to no sense. The problem with cars is the fuel, the noise and the visibility - and that's exactly how it should be. Military grade vehicles, however, I do not believe should be common. Partly because their OP - but more because they'd have likely been directed to the most important areas in the country to try to set up safe zones - and all be stuck in some bombed out city crawling with zombies - and seeing as there is no signs of any safe zone on the map, the majority would be long, long gone. Choppers especially - do you honestly believe that a chopper would last as long as the game appears to be set after the initial outbreak - without being stolen, attempted to be used as an escape vehicle and destroyed? -
So, planning ahead for when bases or some form of storage are implemented, I've been spending my DayZ time trawling the map for good areas to settle down in... There's not much else to do after end game other than survivor hunting and bandit hunting... I'm not good enough for either yet. What do I mean by that? I want somewhere that once the aforementioned stuff is implemented, I can actually use as a base of operations. I have a couple of ideas in mind already, but was wondering if anyone else had any ideas on it. The criteria I would consider to make a good place to settle down would be as follows; Dense woodlands, preferably with a lot of bushes to hide tents or whatever form storage and bases take in. Decent loot-spawn areas nearby. Preferably a camo base within reasonable walking distance (half an hour tops) and areas to get food regularly and steadily. Obviously the latter dies down a little once hunting is implemented. A water pump should be close by. I'm talking no more than ten minutes away. Low player density. You don't want to be setting up in areas that have players frequently running through. So, without being too in-depth and ruining your own bases, what do people consider the best areas to settle down in? So far, I've been thinking islands, the deep south west after the new spawns and areas like Khelm, which are near everything, but pretty useless in themselves... Though maybe Kehlm isn't a good idea with the new spawns.
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Shh, I'm dumb sometimes. Support, anyway.
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I think the map is too small for cars. Am I the only one
Isaaq replied to crazyandlazy's topic in General Discussion
People talking about vehicles being rare, I completely disagree with you. Vehicles should be very, very common. However, the majority should need some basic repairs from sitting and rusting for some time. The main problem with Vehicles should be fuel - which should be in very, very short supply and used incredibly realistically (thus massively decreasing use of vehicles like helicopters, tanks, large military vehicles and the likes.) -
Rubberbanding, as I understand it, is where you run for a while - then get teleported back. It can be as small as a couple of steps - or as much as an entire ten minute run... Which happened to me four times today. Very happy with this update.
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Would be awesome to see with GPS, but I don't think a map should be needed if you have a GPS :P
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I never played the mod, so forgive me - but what do you mean markers? Do you just mean a point that shows up on the map - or something involving a minimap and waypoints? If you mean literally just a mark on the map, it should be implemented with a pen (or better yet a pencil if they add them - so it can be rubbed out realistically, but whatever.) If you mean with waypoints, I don't support the idea of having it on the map - or even on a minimap specifically used as a GPS. However, it would be cool to see a GPS - which you can set and then hold up, like a compass. It would make you follow the roads, but could give you routes like a sat nav, basically.