deadlyquasar
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Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
deadlyquasar replied to ruarz's topic in DayZ Mod Suggestions
Along the same line as the bases suggestions, and with suggestions of adding dangerous wildlife to the wilderness as well as enhanced vehicle damage/repair there are a few things I'd like to see. Buildings in towns currently only serve as spawn points for various loots, you wouldn't want to stay in them for long. If you could close the doors (assuming you entered with no aggro) and then have that building be for the most part safe they could easily become urban camps. Currently people barricade buildings with sandbags and razor wire anyway, maybe an included storage system and improved line of sight/zombie collision would be enticing. This would be especially interesting if an unprotected camp in the woods could attract unfriendly creatures, such as the suggested bears and wolves. Along with this two new items to the vehicle repair system could be interesting, keys and something for hot wiring such as just a wire, or perhaps a tool kit of some sort would make more sense. The system could be implemented so you could find a key and it goes in your tool belt, then if your the first person to a car your key is the only one that works. It could be transferable so if you were killed it could be looted or you could trade it. On the flip side if you had a tool kit you could hot wire an already accessed car or a car that still needs a key and take it but it would take a few moments to start every time. Both of these items could be added to the possible loot just like repair parts. -
same here, got a couple cars and the stuff popped out after a restart
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artifacting, arma II and dayz
deadlyquasar replied to deadlyquasar's topic in DayZ Mod Troubleshooting
Bamp for great justice -
artifacting, arma II and dayz
deadlyquasar replied to deadlyquasar's topic in DayZ Mod Troubleshooting
Yep looks like heat faliure but its only on the two games' date=' and the temps haven't gone high, no oc its a laptop and not supported by tray tools or amd's tuning software. intel t5750, amd mobility 3650 1gb, windows7 32 -
artifacting, arma II and dayz
deadlyquasar replied to deadlyquasar's topic in DayZ Mod Troubleshooting
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artifacting, arma II and dayz
deadlyquasar replied to deadlyquasar's topic in DayZ Mod Troubleshooting
shameless self advertising bump -
getting an "no entry 'bin\config.bin/CfgWeappons'" error message...help?
deadlyquasar replied to jackdstripper's topic in DayZ Mod Troubleshooting
reinstall battleeye? its super easy in steam just right click the game -
getting an "no entry 'bin\config.bin/CfgWeappons'" error message...help?
deadlyquasar replied to jackdstripper's topic in DayZ Mod Troubleshooting
gotta restart steam and the game in admin mode if I remember right -
Hey guys, I'm getting this issue in arma2, OA, and dayz aswell as diablo 3 but every other game I've tried is fine. I've tried old and new drivers and killing catalyst ai and going through the video settings. Nothings made a difference so far though. Screen shot, its just like overheating artifacts but it happens as soon as the game starts up, even on the main menu and temps are staying in the 60oC's. http://i.imgur.com/A8W7o.jpg dxdiag http://freetexthost.com/btr4mgsg3c Hopefully I can get some new ideas here, no luck googling =/