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Everything posted by solodude23
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Survival mechanics promotion (growing plants, using bow etc.).
solodude23 replied to Blyatimov's topic in Suggestions
Hey, nice writeup. I usually play as a bushman of sorts but I'm more of a nomad so I haven't messed with the gardens or tested fireplace persistence recently. Haven't messed with farms in quite a long time because of the persistence issue. Did you make the basic fireplace or upgrade it into a stone ring or stone oven? I haven't tried myself, but perhaps only the latter two are intended to be persistent. As for animals, I'm with you in that they seem too uncommon. However, I recall seeing them more frequently before the more advanced stealth mechanics and animal AI were added, so perhaps I'm just scaring them off before I have a chance to notice them. Either way, they still seem a bit rare. I've only seen cows and chickens in the law few days. I think the bow is pretty sufficient for being improvised and is definitely much better than it used to be. Once added to the game, I imagine the recurve will be a bit better. Not sure what you meant about the bone arrows, but the regular improvised arrows (sharpened stick + feather) work quite well. I might be wrong, but I remember reading somewhere that they have a better trajectory than the bone arrow anyway (but deal less damage/blood loss). I'd also suggest that you give fishing a try if you haven't already! Despite the current clunky implementation, it's quite a reliable source of food and you can just disassemble your bow temporarily if you're short on rope. Good luck!- 1 reply
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Slow zombies are not a threat. I'd prefer zombies to be a threat.
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Dark nights? Where'd they go? Also: Thunder?
solodude23 replied to VVarhead's topic in General Discussion
It was only that dark so long as you didn't abuse your gamma and brightness settings, which pretty much everyone did. Those who didn't had a huge disadvantage and were pretty likely to me killed without ever being able to see their assailant. Now since nights are brighter, it's not so much of a disadvantage to leave your gamma/brightness settings alone. Definitely miss nights being darker though (although the pitch black was a bit over the top imo). Hopefully they're able to find some sort of fix for gamma abuse down the road. Not sure about thunder. -
All you Hardcore players packed it up and left?
solodude23 replied to infiltrator's topic in General Discussion
In my experience the 1PP population hasn't changed much in the US. Several months ago the most populated servers were DayZ Underground and the UN servers. The public servers were always fairly barren. Logged on the other night for the first time in a while to find DayZ Underground and UN #1 were both full and UN# 2 was at 30 players. Not too bad, but I can understand how these servers aren't the best options if you're in the EU. That being said, the lack of zombies definitely reduces my interest in playing. -
Can you sneak/make no sound when walking?
solodude23 replied to marcusostl's topic in General Discussion
There was a sound added to rolling some time ago, but it may have just been a first person sound. Not really sure. -
how to get dayz to run better without turning graphics down loads?
solodude23 replied to JarheadLeeds's topic in General Discussion
I keep most everything maxed out but sometimes turn down object detail in towns/close quarters as that seems to be the FPS killer for me. -
They don't seem to respawn at all.
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Can't say I experience that. Does it happen regardless of the sound source?
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Everyone plays the game the way they want, so...
solodude23 replied to NomadZ's topic in General Discussion
If you lost them, then whey did you feel the need to log out? The escaping part wasn't you logging off, it was you running away and losing the dudes. Logging off was simply you leaving the game to avoid confronting them again (from the sound of it). But if you were just logging off because you were done playing, then I don't really see it as combat logging. You're seriously blaming them for not getting to you before the 30s timer expires? 30s is next to nothing in a game like DayZ. It goes by in a flash. I'd be more than happy if this time was doubled to at least work as a slightly better deterrent to your sort of behavior. I'm not sure it's possible to outright "fix". Just know that combat logging isn't a play-style or, really, isn't playing the game at all. It's quite literally leaving the game world to avoid elements of the game itself. If that's how you like to go about your business, fine, but it's not playing the game. -
Great video! I've been out of the exp. loop for a little while now so this was super useful!
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Everyone plays the game the way they want, so...
solodude23 replied to NomadZ's topic in General Discussion
It'd be nice if the time your character stayed in the game after logout was increased from 30s to a full minute. Yeah, it wouldn't stop it, but it it's an improvement. 30s is nothing in DayZ. -
That's really odd, I don't believe I've ever heard random sounds on a server with no one else. Definitely increases with population for me.
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Man, things have really changed since I last played DayZ.
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I prefer it over the dot personally.
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You mean like this?
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I've successfully used the pot several times but never had the change to try the pan. Does it not work with both tripods and ovens?
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In last version I ran into a decent amount of players to the West (Prison island --> Balota --> Pavlovo --> Zelenogorsk). Haven't played 0.55 much yet.
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Quarterly Status Report - Quarter 1 2015
solodude23 replied to SMoss's topic in News & Announcements
True for the last couple regular status reports, but they did say that the Quarterly Status Report would be posted after the release of 0.55 to stable. -
'Nother summer camp place spotted here!
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I don't recall saying that. You picked a few items that you don't seem to like and used them to represent the vision of the DEVs and I found that a bit silly. Do I think the environment plays an important role in atmosphere of game? Absolutely, and broomsticks and dresses don't detract from that. It's not like said items would simply vanish come an apocalypse.
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I'm not sure how the presence of certain everyday items can give you a picture of what the DEV's vision is. Diseases are coming. Food spawns will be dramatically decreased once cooking and animals are in order. Zombies will soon be much greater in number with much better AI. New long term crafting and survival mechanics are being added. Vehicles will soon require repairs. These are the things that show you what the DEV's vision is, not random low-loot objects in the game. And where can I find these toy guys?
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This is the method I always use and it's never gone wrong for me either. There were a few versions where DayZ had odd issues with dropping items but I haven't experienced those issues for quite some time.
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Think I found a fourth summer camp type area northwest of green mountain. Decided I'd leave the pictures to the professionals. :D http://dayzdb.com/map#7.032.091 It's in the clearing south of the lake.
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1v4 ninja style! "To kill enemy - become enemy" infiltrating a big group from inside with cold blood!
solodude23 replied to Toperek1990 (DayZ)'s topic in Gallery
Nice kills! I doubt that - it may fix the "looking over" ability but you can still easily see around objects. Definitely an improvement, but I'm sure 1PP is here to stay. -
Ahh gotcha, thanks. Didn't know you could use em for that!