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Everything posted by solodude23
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Melee is temporarily borked while the new system is being developed. As it is now, hit detection is based on the cursor being over the target. It used to be a more complex system but was susceptible to lag, hence why it was removed.
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Do you prefer fast zombies or slower zombies?
solodude23 replied to kevinthegreat's topic in General Discussion
As others have said, slow zombies aren't exactly threatening or dangerous unless you manage to corner yourself while surrounded. Even with a stamina system in place, you're golden as long as you can jog away from them. I like the speed of the zombies currently and I believe it fits better with the story-line. -
What Video content do you look for in DayZ videos?
solodude23 replied to hiniberus's topic in Gallery
Funny and PVP, both solo and in a group. Though I only watch PVP if it's 1PP. -
I feel your pain when it comes to rope. I've ran around for like two hours before trying to find one. Ashwood trees, however, are abundant. Remember that there's two "kinds" of ashwood trees.
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Awesome vid! That shit was intense. I get sick of watching videos of guys looking over walls and around corners, it just ruins the immersion.
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IMO these can be the best moments in DayZ. Great vid!
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Definitely agree. Considering that the game is largely based on survival, crafting a shelter should definitely be a priority. Multiple crafting recipes would be nice, also.
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Haha. I hope that gunshots will soon scare away animals.
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Have any of you guys found a helicopter crash in stable?
solodude23 replied to trimpampano's topic in General Discussion
Incorrect. -
The price will increase when the game hits beta/retail. That's assuming they stick to their original sale model. Also, BI had nothing to do with any sales as far as I know.
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True, except you didn't pay full price. Anyway I don't think a few more towns in the North/Northwest would hurt anything. Maybe one big one and the rest a bit on the small side. After that they should mostly work on diversifying existing towns.
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Bohemia has never seriously optimized their games.
solodude23 replied to gaerteuth's topic in General Discussion
That's not evidence. Those games all run ultra on my mediocre comp with great FPS. -
Can the leather sack be upgraded with sticks like the improvised leather bag(created from the boar)?
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It's safe to assume that everyone will KOS on a military base. So in my opinion it's the dudes fault for not being more aware of his surroundings anyway. That being said, you can't be stupid if you're trying to help someone. Helping someone doesn't mean you should let your guard down. Understand that helping people is HARDER than not helping them by nature of the game. So if you're helping someone and you let them get their pistol out - it's your fault. If you're trying to help someone and they bash you with melee, it's even more your fault. ALso, not everyone wants help. Make sure they actually want your help first.
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Item persistence, including storage, has just been temporarily disabled. As Pillock stated, persistence is planned be added next week.
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(Exp) Respawning Loot and Basic Persistent Storage Patch
solodude23 replied to Etherious's topic in General Discussion
I whacked a good 20-30 zombies earlier in Elektro with both the firefighter axe and the splitting axe. Only had a issue with a few of the swings but nothing like you're saying. PS: fucking -
(Exp) Respawning Loot and Basic Persistent Storage Patch
solodude23 replied to Etherious's topic in General Discussion
Same here. 308.4 MB -
Regular :(
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Animal AI is still a placeholder iirc. I agree that the fishing pole shouldn't replace the melee weapon slot.
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Replace "realism" with "authentic" and then remove self from high horse. People that use this argument are the reason that they decided to go with the word "authentic" rather than "realistic". People take "realistic" way too seriously considering we're all talking about a GAME. Would "realistically influenced" be better for you? Perhaps "realism based"? I'm seriously sick of the "anti-realism" argument. Sure, the game has zombies, but that doesn't mean all other realism has to go out of the window. Zombies are part of the DayZ universe - that doesn't mean other things can't be realistic within the game. It's already more realistic than many other games out there - even ones without zombies. The fact is that it's a game, so there will always be limits to the extent at which realism is pursued, but the inclusion of the many mechanics that DayZ already has are what makes it more realistic - even if the implementation of such mechanics falls short of real life.
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Why Randomly Spawning All Over The Map Is A Bad Idea
solodude23 replied to Katana67's topic in General Discussion
You've sufficiently convinced me against entire-map spawns Katana. I do still wish the spawns could be spread over the entire coast rather than just the east (as in your first picture), but that would entail players spawning at Balota or Cherno, both high value locations. Then again, Novo is pretty much the best spawn you can get right now, and that surely doesn't lead to same advantages. I'd much rather spawn there than Solnich if my goal is to gear up quick and get some good firepower. I suppose I should have phrased it differently when I said that it's not debatable whether or not the current spawn system has issues. Hell, anything that's not a fact is technically debatable, but I suppose I meant that it's not something that I find much of the community will come to an agreement on. I don't like spawning to the east for several reasons, including the PvP-fest as you've mentioned. I'm not against the notion of a "PvP area" in itself - but I am against the notion of one that is a direct result of a clusterfuck of spawns in one area. I don't think any large city or military base should be a place where players spawn, including Novo. Those, if anything, should be the places that players travel once they've built their character up a bit and thus can afford venturing into such a dangerous location. It's my hope that one day going into a large city by yourself will be a deathtrap, especially without gear. So it goes without question that you shouldn't be spawning in them. -
Gotcha. Come to think of it, I did spawn once at Vybor but I think it was some time ago. I just figured that spawn was gone.
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That's crazy. I've never spawned in at either of those places.
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Spawns are currently only on the east coast, north of Solnich. There are some semi-inland spawns off of the east coast as well.
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Why Randomly Spawning All Over The Map Is A Bad Idea
solodude23 replied to Katana67's topic in General Discussion
Point #2 on your post makes no sense. If spawns were to be added ALL over the map, (lets say there are 200 total spawn points) It would be ridiculous to repeatedly suicide in attempt to spawn at NWAF. On top of that, my proposal for "spawning all around the map" would have exceptions such that you couldn't spawn within ~2km from a high value location. This includes not only military bases, but also large cities. I don't have time for an entire write up but I largely dislike the notion that ANY specific part of the map is known as the "spawn". Right now if you want to go camp some bambis you can immediately go to the east coast north of Solnich and you're set. Also, a simple fix for spawn points and tents/buildables is that you simply restrict areas surrounding spawn locations from being built on. At that point, even with a huge server, there's a VERY low likelihood that you'd spawn at a given spawn point while someone is nearby or at that location. On the flipside, it's quite common for bambis to spawn in nearby when you're in Berezino or Svetlo. If anything, the coastline spawn should be extended south to maybe Kamyshovo, with the possibility of spawning anywhere within 2km of the shoreline. I just hate how concentrated it is. Makes the map feel like everyone died in the apocalypse and the survivors(players) came over on a boat and called it home - rather than the apocalypse happened and the immune were left over, spread throughout the map. Dammit I didn't want to write this much. Edit: But whatever I'll add more. 3) This is good regardless of where spawns are located. 4) It's in no way "debatable" whether or not the current spawn system presents issues. Some people favor it, some people don't, that's all there is to it. I, for one, think it's a pretty poor system when you are having everyone spawn in a (relatively) compact area. Especially as server pop increases.