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Everything posted by solodude23
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Compasses are bugged sometimes. One time I was able to fix it by placing it on the ground and picking it back up - otherwise a re-log usually does the trick.
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Based on the write-up it sounds like it'll be fairly customizable: "Inventory is fully modular so it fits even on 4:3 and offers future possibility to be even organizable by players themselves. All slot sizes are same through whole UI so player is always sure whether item fits in slot or not. Player can choose whether he wants to have avatar panel on left or right side of the screen and can also organize order of containers."
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http://dayz.com/blog/status-report-week-of-27-oct-14
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Well you're character certainly doesn't have OCD, that hotbar is killin me. :P
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No one is saying it should be easy to shoot that far, but it should be possible. If a bow can do it in real life, an equivalent bow should be able reach the same distance in-game. Edit: I get that you're mostly referring to the "extremely deadly and accurate" part. It should be very hard, but possible.
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Introduce Easy Mode with no health regen issues and never lose loot from death
solodude23 replied to john5220's topic in Suggestions
I'll just assume this is a joke. -
I leave all the time when I need to piss/shit/take a phone call and I either leave my player hidden or I log in a semi-safe area with the knowledge that I may die. This is not combat logging. If you see a player and intentionally log to avoid confrontation, this is combat logging. Not super complicated.
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I'm only intending to broaden it to the point of including logging out to avoid any interaction because lets face it - no one logs to avoid a pleasant interaction, they log for fear of a violent interaction. Someone could CTD even when in a firefight so that is a factor in all situations, not just ones in which there is no combat. Like I said, I've never been literally combat logged on to my knowledge (during a firefight) - but I've been logged on in several occasions when other players see me (though not recently). This is avoiding confrontation to begin with and I believe it should be frowned on. If we're just arguing semantics then I can call it "confrontation logger" if that helps. :P Nonetheless I still agree that the guy from the first post was likely not a combat/confrontation logger.
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Many have acknowledged that the player from the OP's story is not necessarily a combat logger, but we all know that logging in a frequented area, especially near a high value loot location, is taking quite the chance. But like you said, this guy likely wasn't a combat logger but there's no way to truly know. If he logged after seeing OP, then I'd say hes a combat logger - but there's no way to know this. I'd also argue that neither shots nor words must be exchanged in order to refer to logging off as "combat logging" - I think it's more or less the term used to describe those who log to avoid any sort of interaction with another player once making visual or audible contact. (Ie: hearing another players footsteps outside a building and logging off.) In fact the only times I've ever been blatantly combat logged on is after visual contact - the player sees me and immediately logs.
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It's not simply switching engines but rather a constant process of transformation and the engine is already different enough from Arma 2.5 to constitute giving it the name "Enfusion".
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That would feel much more appropriate for the type of game DayZ is.
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Unfortunately due to the longevity and range of many engagements in DayZ, the logout timer is nowhere near enough time to catch most combat loggers and there's likely not much that can be done about that. I wouldn't mind if the timer were increased to at least 45s myself. It's hard to know if the guy from OP's story was actually combat logging so that's a different story, but true combat logging is in no way playing the game. It's literally leaving the server to avoid the game itself and that is not a valid playstyle.
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What exactly do you think the combat log timer is for? This game is based on interaction, whatever kind it be, and combat loggers ruin that interaction by exiting the gameworld. If somebody combat logged on me to avoid interaction, I wont hesitate to kill them. They have to man up and face the situation, even if that means defending yourself with force. Shit I almost never KOS, so the only thing combat logging on me does is guarantee you'll be a fresh spawn. If I find someone who is simply logging off and happens to be at the wrong place at the wrong time, chances are I won't kill em' - but this has never happened to me. Edit: In OP's case it's hard to know if the guy was truly combat logging Good to hear. You could have bitched out and possibly lived, but you chose an honorable death.
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There's no audible or visual way to know if there's wind at this point, you simply get a message telling you it's too windy. This, however, hasn't happened to me in several months so I'm not even sure if it's still a thing. In order to light a fire you first need to put the matches in your hand and point it at the fire. The "Ignite" option should pop up and you then hit the action key. Make sure you first add stick or logs to the fireplace kit.
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Yeah others have been having this issue as well but usually it works after 3 or so tries.
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No, as far as I know it's not even possible to add the stones yet. Did you receive any messages in the bottom left when you attempted to light it? (Rain or wind can interfere with starting a fire)
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today i was enjoy happy surprise in my camp
solodude23 replied to Shrub Rocketeer ™'s topic in General Discussion
So maybe don't click on it the 19th time...? :| -
Cannot find any loot in any of the barracks on any server!
solodude23 replied to AmazingAussie's topic in General Discussion
:emptycan: :emptycan: -
I thought the same thing at first in experimental but as it turns out they just don't work insanely fast anymore. Previously you gained the "Hot" status almost immediately and dried off very fast as well. Now it takes me about 3 or so minutes to get hot, though I wasn't paying careful attention to time. Haven't tried in stable yet though.
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Myshkino MB is tiny compared to the entire west side of the map (updated 0.52). The other day I made my way to Kamenka and then Pavlovo MB before heading straight west and then north towards Myshkino. The woods felt nearly endless and I kept thinking that I may had passed the base without realizing it (I rarely travel by sprint, nearly always jog). Every now and then I would catch just the slightest glimpse of the edge of a town towards the east. Once I got to the military base I had a small gunfight before heading north until hitting Sinistok which was quite the journey all over again without seeing a single soul or building. Point here is one "massive" military base to the west doesn't wreck the entire western wilderness; however, I wouldn't be upset if the base were removed either - especially once the military base in the northwest corner is added. Regarding your comment about running to people in the wilderness, I could not disagree more. I nearly always play on full servers (or as full as possible) and the woods are my method of travel 95% of the time. I only have around 300 hours in-game but I've never ran into anyone in the woods with the exception of one guy and that was in the woods outside of NWAF (which really doesn't count anyway). That being said, I do not think there should only be urban areas, but I still find there to be plenty of wilderness to the north and to the southeast along with the area between Cernaya Polana, Khelm, and Devil's Castle. Yet I do understand that the player population will someday increase and in the future players may gravitate more towards the woods as persistence, advanced animals, vehicles, etc. are improved and the woods become more important to everyone besides hermits like me. I do hope that the wilderness itself is improved with more undergrowth/foliage someday because as it stands the woods don't really provide much concealment. Not sure how possible this is though; I'm just hoping that this may be possible in the future as the engine is altered/improved.
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You got me running low on beans! Great pics as usual man.
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| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
solodude23 replied to Vex_Vehix's topic in Servers
Ahh gotcha. I wasn't sure if I was actually running or just lagging post-death because on my screen you guys weren't actually looking at me. Nope, I didn't have any buddies or anything with me. Haha ok, wouldn't mind watching my embarrassing death from the other end. :D -
| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
solodude23 replied to Vex_Vehix's topic in Servers
Yup. I logged in right where you saw me (bad spot due to a server crash last night) and popped a mosin round off right before dying. Did you hear my shot or only one after you popped me? -
| FOG's Crazy Community | 1PP | Persistence Disabled | All Playstyles Encouraged |
solodude23 replied to Vex_Vehix's topic in Servers
I think you guys may have just killed me. Since there's prob gonna be an exp update today, I decided to log into stable and go out with a bang. The second I log in, there's two geared players right in front of me and I immediately took a panic shot (Wasn't very well hidden so I figured I was dead either way). Seconds later I'm floored haha...shortest session ever. -
Third Person View should be Over-the-Shoulder, NOT a bird's eye view.
solodude23 replied to Rags!'s topic in General Discussion
Dammit I really didn't want to reply, but it's not just about the view itself. The 3rd person perspective brings with it an entirely unrealistic version of gameplay that is based massively on looking over walls and around corners without exposing yourself. Just watch any 3PP video in the gallery and you'll see that engagements are 80% (or more) composed of using the 3rd person perspective to look over walls/bushes/etc. I can't blame em either, because if you don't do it you're at a big disadvantage. I suppose if you're used to 3PP or play it exclusively, you don't realize how much it effects gameplay, especially when it comes to PVP. IMO this is much more unrealistic than the lack of peripheral vision of 1st person, especially considering that there's a freelook key.I'd rather play a game where if my enemy can see me, I can see him. Ok now I'm definitely done replying! :D