don't sue me if this is a retarded idea but here she goes. right now PVP is completely pointless thanks to combat logging, and there's not much else to do right now. - bound a player to his/her current server for at least 120 seconds. if the player leaves during combat, his character stays in game for (2minutes) as a dummy. making it pointless to log/alt+f4 during PVP, unless you want to give away your gear. - if a player logs out to go on another server (for escaping combat, loot farming, server hopping or ghosting) he gets the error "Your character is currently logged in. [servername]". Maybe it could show the remaining locked-time in the message as well. obviously i dont know much about the netcode but i hope/guess it wouldnt be too hard to implement this. current server for every player would be saved on the central server. you could argue that it doesnt matter if no one likes the alpha-test right now but more players also mean more bug-reports, more moneys for development etc