jjw100
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Everything posted by jjw100
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Yeah, Rocket - as your fellow countryman I implore you to release some AU/NZ servers.
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Rolling Changelog: Stable Branch: 0.32.114557
jjw100 replied to rocket's topic in News & Announcements
Hicks, if running back to your corpse is metagaming, then what is running back to your fully stocked tent to be re-geared in ~10mins? A 'new' character would have none of the knowledge of the old character -
Hi Guys, I am curious as to the main reasons we were all drawn to this game which is essentially a sandbox with no rules or objectives. We were given some tools to survive and then left to it to play the game as we would like. There is no right or wrong way to play this game. But offten there are topics on these boards suggesting people who play a different play style are playing the game wrong and should be playing a different game. "All KoSers should go back to CoD!" or "All carebears should go back to minecraft!" Personally I play for all of the above reasons (although I don't KoS 100% of the time, unless playing Overwatch mod). I play this game because it is original, hard and open-ended. The fun you can have is limited to your imagination. I find DayZ is at it's best when you are fully immersed in what is happening to the point where you are playing and making decisions as if you were there in real life, I RP everything in my head as I play. I think this is why I like DayZ so much, it appeals to me on so many levels.
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^ Yeah bro, first person for life.
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I'm having B-a-lot-a trouble down here on the coast
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Yeah personally I would like survival to have much more depth and be much harder (like the weather and environment as you say RelativeBlue). Also Zombies should be much more challenging and less easy to exploit than in the mod. The most fun I had in the mod was when I was first starting out and didnt know anything about the game. Everything was hard and scary. But then I figured out zombies don't run indoors and can be lost by running through a pine tree, and a fun part of the game kinda died for me. After a while zombies became a joke and could be avoided or ignored. You used to be able to ignore zombies when PvPing people as they were such a joke. I would like for them to be so numerous and fast/challenging that shooting your gun in a town or AF is something you have to really think hard about for fear of attracting zeds.
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http://www.youtube.com/watch?v=v7zoVIsIT2A Really good video, sums it up much better than a lengthy post. Give it a try, after 15 mins you will get used it and maybe even enjoy it. Let's populate those 3pp:off servers lads! (especially those AU/NZ servers)
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http://t1.gstatic.com/images?q=tbn:ANd9GcT5IgLM4B_Y5NVFQcpKXiSM8RtyP9rXhJh079i6_bAzh-0oazCUAQ
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Any AU/NZ out there want to team up?
jjw100 replied to corruptsnowman's topic in DayZ Mod General Discussion
Yeah dude, could be keen. You down with first person only AKA non-scrub mode? -
Hai Guize, As we have all no doubt noticed, the forums are full of KoS threads, mostly retreading the same tired ground... I thought I would take a slightly different tack and comment on a small angle of KoS which is not often discussed. That is the difficulty of each play style. I, like FrankieOnPCin1080p (please don't sidetrack this discussion with talk of his alleged hacking) think that the KoS play-style is for n00bs who can only play the game the easiest way possible. Let me explain: KoS (Easy Mode) = No thought or decision making when seeing another player. They are simply are player to be murdered. Often it's not even about stealing your gear as the murderer won't even bother to loot you, just snipe you from a hill hiding inside a pine tree. Survivor (Normal Mode) = Some thought/decision making. Sometimes you will KoS if you feel threatened but usually you will try to make contact with another player to see if they need help or perhaps have some gear or information which could help each other. Often you may avoid contact on seeing another player if they don't appear trustworthy or simply feel revealing yourself isn't worth the risk. Hero/Medic (Hard Mode) = Perhaps slightly less decision making than Survivor as you have already pre-decided to help people you meet by offering food/water and medical supplies or car/heli rides (mod). You will actively go hunting bandits to protect survivors. This is the hardest play-style of all due to the fact you will almost always give yourself away to another player (unless they are obviously a bandit) and offer assistance. So, rather than complain about people KoSing, or the amount of KoSing I thought I would just explain to people my opinion of the difficulty of each play-style. What made DayZ appealing to me and many of the original players of the mod was that it was different. It was not a mindless arcade style shooter where you turn your brain to auto-pilot and kill everything in sight. In DayZ there were interesting decisions to be made and those decisions had consequences. DayZ is so much more than a DeathMatch on a large map with zombies sprinkled around for flavour. But unfortunately that is how a lot of people see it and have chosen their play-styles accordingly. To get the most out of DayZ it helps not to think of it as a game. Try to role-play (even if it's just all in your head). Imagine (if you have an imagination, seems most of the KoS kiddies don't) , what would I do if I were trying to survive a zombie apocalypse? The game is much more fun this way, trust me. If you are a KoSer, please don't think I am trying tell you how to play, I don't want KoS taken out or discouraged by some contrived or gamey mechanic, I just wish that more people would realise that playing DayZ as if it is just another deathmatch shooter is really selling yourself short and ruining the experience for other's. A certain amount of PvP is needed in this game to keep the world feeling dangerous, but if 7/10 people you meet KoS then most people begin to KoS and the problem snowballs and the overall health of the game/community is weakened. TLDR; if you mindlessly kill everyone you meet in DayZ then you are playing the game on EZ MODE. there are other shooters out there better suited towards this style of play, go play them.
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Should I invest my time in 1st Person Servers?
jjw100 replied to crazyandlazy's topic in General Discussion
i guess i am a pov elitist then... but then i play dayz because i like a hard/realistic game so makes sense. there are 4 AU servers with 1st person right now and they are between 25 and 40 players each which is decent enough for now -
What, exactly, is the point of this game?
jjw100 replied to Zascha-Geriko's topic in General Discussion
Firstly, none of us are actually playing the DayZ game. We are alpha testing an early access title. This game is going to include many of the features of the mod. The old mod site described the game as 1. Scavenge. 2 Kill bandits/zombies 3. Survive. Really, that's it. That is all there is to this game. But I like the Lego analogy, because if you get bored in a sandbox game then You. Have. No. Imagination. Someone may ask what the purpose of a box of Lego pieces is, confused because there is no instructions or clear goal like if you opened the box to board game like monopoly for example. There will never be a 'goal' or 'objective' to the game. Just survive as long as you can with the tools the game gave you. Now you may be thinking "That sound really boring, it's really easy to survive in the alpha right now and zombies are no threat or even fun to kill." And you would be right to an extent. Here are some features the mod had which added long term goals to survival to make projects to work towards during survial to make it more challenging and fun. *Tents/Stashes - Use these to stock pile gear, hide them in the forest and return to them after you get killed to re-supply quicker. That way you are not just playing for your current character, but your future characters too. *Vehicles/Helis - These used to be quite time consuming to repair and refuel. Repairing a vehicle from a broken state to fixed provided me hours of fun in the mod as I or my squad would run around trying to get all the right parts together after discovering it. *High end gear - The mod had rare and high end items that kept a player searching around (ghillie suits, e-tools, Range-finder, NVGs, high-end guns/ammo) So, once that stuff is implemented to the Alpha it will give us a lot more to keep us busy. Once you have everything listed above comes the real challenge of how to stay busy or how to keep from being bored in this game. Now of course once you have all this stuff you have to hold onto it right? And there will be plenty of people that are going to find your camp and try to raid it. If you have stockpiled tonnes of gear and holding onto it you must be playing on a low-pop server. The people that say "I have all the high end gear and can survive so I have essentially 'finished' this game, I'm bored, what do I do now?" have no imagination and are missing the point of a game like DayZ. Here are some things which have kept me busy having fun in the mod once me and my squad had bases/gear/vehicles/helis: *Start a war or feud with another group, raid their base. This kept me and my team entertained for weeks until the other group got tired of us dominating them and left the server lol *Try to go all hero style and offer help to newbies. Give them rides, give them supplies. Patch them up and send them on their way. *Hunt bandits (more challenge/fun than hunting newbies) go looking for groups of bandits preying on newbies. Sniper hill in elektro used a be a good place to check *Start a Coast Patrol or Cherno Police Force group and restore order to chernarus for a few hours *Start a bandit group and create chaos for a few hrs. *start a trading or medical post for a few hrs. protect it from bandits. *take over a military base for period, seeing how many people you can fend off * do silly stuff. eg gather a massive train of zeds and have someone run them over in tractor. *work in a team, use a 'bait' player to gauge peoples intentions, then have your snipers hit them if they turn hostile. *rig a car-bomb onto a car then leave it parked somewhere where people will find it and wait. used to do this on DayZ Caribou *go all predator on people. stalk them and whisper over direct "i see you" then watch them freak out. *use satchel charges. *use your imagination and maybe if you can afford it go play the mod or some of the arma3 spinoffs like breaking point while DayZ SA gets fleshed out. -
so many angsty teens lol. bring on the ez-mode server/mods so you can have your deathmatch i say. making survival harder will make squads play even more defensively, yeah this could be true. but also, if you are struggling to survive because you need anti-biotics for a squad members sickness or are scavenging for a wheel to repair your car which took damage and left your squad stranded and exposed, you are less likely to be bored camping/sniping coastal cities or patrolling the coast mindlessly killing. For me personally, the most fun I have in DayZ is where something goes wrong and then you have a mission to try to survive, becomes really immersive. For example, there have been many times in the mod where I have been way up north alone and gotten infected and had to hunt to cook meat to survive until I made it back to the coast to find a hospital for anti-biotics. this difficulty in surviving gave me a purpose, a mission, it made the game interesting, unique. of course on the way I had to look out for bandits (which I admit make the game more interesting) on the way. but it was the struggle for survival that took my mind away from simply deathmatching (which is kinda boring when you get to my age and have played almost every FPS ever) like i said before, I don't have a problem with PvP. but at least grow a pair and go and do it up north where people expect a firefight, where the big boys are, not killing unarmeds at balota cos it makes your epeen swell...
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First off: I like there is PvP is this game, I like how it's a sandbox with no rules, I don't want PvP discouraged with a 'blunt instrument', I think PvP adds to the danger of the game, I like how my heart rate goes up when looting military areas (I consider them to be fair game for KoS even), i like how I have to scan the horizon with paranoia constantly as I am trekking around, i think to be great this game needs a mix of survivors/bandits/heroes. However; *this is your story *unscripted *mmo *survival *horror When you watch the alpha trailer these are the things popping up on screen. These are the things that the DEVELOPERS are telling us this game is about. I don't see *(generic) deathmatch FPS or even PvP listed there, do you? Really saddens me that so many people play it as such and then even try to justify mindless kosing as realistic. Does killing bambis near the coast really give you such a hard-on? Basically what you are saying to me is that in a zombie survival outbreak EVERYONE is going to be either a Merle, Govenor or Shane type character on DayZ. If you watch the Walking Dead there are MANY other types of characters who are gentle and helpful, and those that use force only when necessary like Rick (much more realistic scenario) If you have watched the livestreams, read the devblogs and interviews with Rocket, it's obvious that he doesn't want to break the sandbox nature of DaZ by encouraging or discouraging a certain playstyle in a too direct way. I agree with this. However, it's pretty obvious by listening to Rocket that one of his main goals in the Standalone was to make your environment be much deadlier, making it harder to survive. This is evident in the new medical and food systems which are much more complex, realistic and I am sure in time will be quite deadly to players who ignore their health. Things like having items break and wear our also adds to this. So, no: to the "Hur dur dis iz a PvP game! butthurts need to go play a single player if they don't want to be KoSed-while-un-armed-on-the-coast-by-another-angst ridden-16-year-old-who-is-taking-out-his-lack-of-ability-with-the-opposite-sex-on-people-in-a-video-game." crowd, I am sorry but this game is as much about survival, zombies and realism/immersion as it is about PvP. There are many, many, many PvP titles out there, while DayZ is/was fairly unique with its survial aspect. Why dumb the game down to being just a simple deathmatch? I am beginning to think that the only way what I consider DayZ purists can be happy is when more realistic servers are brought out or all the CoD-kiddies move on to the next hyped game or even when the inevitable Overwatch mod for DayZ: Standalone comes out. The ease of which military loot is being obtained right now will obviously change so that will help too. The mod was nearly ruined by rampant/mindless kos tbh, and its not just the killing itself. Since DayZ mod came out it was dumbed down many times by custom servers and mods. I load up my DayZ commander for servers and what do I see? +barracks +loadout +24hr Day +3rd person +500 vehicles +self bloodbag +no infection +EZ-MODE GARBAGE!!! These are primarily associated with PvP oriented servers/mods because these ez-moders cried like babies when zeds were buffed (viral zeds) and could knock you down, and infection was increased. Cried like babies they did. They didn't want a survival game to get in the way of their deathmatch so they dumbed it down. Dumbed it down they did. They like playing with loadouts so they don't have to run north for gear, added barracks all along the coast etc. Your life becomes cheaper, you don't care if you die because you can re-gear so easily. So it cheapens the whole DayZ experience. These people who like to PvP everyone in sight don't wan't to play DayZ Standalone. They want to play DayZ: SA Overwatch. Problem is that mod isn't out yet and won't be for a while. TLDR; KoS will get better as the game makes survival harder and the CoD-kiddies move on to the next game/mod
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Hey survivors, I was curious what things people were looking forward to the most of thought needed the most urgent attention from Rocket and his team. For me personally, the number 1 issue has to be security and exploits. Combat logging, server hopping and ghosting are pretty game-breaking. Not to mention the hacking that has already started. Sigh... PS: I see a lot of posts around reading something like "Why do the devs give us prettier rain when we still have bugs with ___X____!!!1! Rocket should stop all development on EVERYTHING else and fix this NAO!" I can tell you from what I know of software development is that there are more than one type of programmer/developer which specialised skill-sets. For example, you might have a 2d graphics guy that works on nothing but icons, a 3d guy that does modeling, sound guys, engine and netcode programmers etc. You can't just stop work on other things tell your entire team to start focusing on something else. So the point of this post is not to whine about what the team should and should not be doing, I am just curious as to what people are wanting. Hopefully with the crazy good sales (650,000 x $30 USD = 19.5mil and counting) , BIS can give rocket some more programmers to help speed up things, especially squashing all the bugs
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actually one thing i do miss is the journal that showed how many days survived, zed kills, murders, bandit kills etc. hope we get that back soon
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First person only players need to band together
jjw100 replied to Dagwood's topic in General Discussion
Yes! I loved Caribou mod & DayZero. I am like Sacriel (one of the best DayZ streamers imho). I would have preferred 3rd person was never introduced, but if I want to play on a server with decent amount of players then I need join a 3rd person server. I am not prepared to let other players have such an advantage over me if I was to use 1st person on a 3rd person server, so I too feel I am forced to use 3rd person to be competitive. I would definitely play on a 1st person only server. Really hope there are some 'hardcore' or 'hard mode' servers out there soon. Things like no waypoints, no FOV changing, no 3rd person, no 24/7 daytime, no side-chat, no crosshair, log-out timer etc (anything I'm missing?) After 15 mins you forget about 3rd person and start to appreciate the added immersion the 1st person mode brings, and surely immersion is one of biggest draws to a game like DayZ? Everything is much more intense in 1st person. DayZ is a PC fps game, not GTA... -
As expected, most people don't bother to engage the points I made, instead chose to take it personally (obviously big fans of EZ mode) and make lazy one-line replies. (@dakisback - I realise that in it's current state there is not a lot of PvE content (fixing vehicles, making tents/stashes/bases, stockpiling gear) and there is not a lot do do except for PvP) I have been playing FPS games since they came out. I have been playing first persons since the original Wolfenstein and Doom games (also played the original Operation Flashpoint (1985 Cold War Crisis) and it's expansions (Red Hammer/Resistance) and all the ArmA games. Lately I have found most FPS games to be extremely derivative and boring (I am looking at you CoD & Battlefield Series). Let me repeat. I don't want KoS removed or even discouraged in a way that would break the sandbox feel of DayZ. All I am saying is that KoS is an easiest possible way to play this game. There is less challenge, it is less interesting. I know, because I have played the mod extensively (Vanilla and many other sub-mods such as DayZero, Epoch, Overwatch, Breaking Point etc...) using all possible play-styles. By far the easiest (and least imaginative and boring) playstyle is going 100% serial killer on all other players (including unarmed freshspawns on the coast). My main point is this; there already exist ez-mode shooters where there is no role-playing/sandbox/survival aspect where you can KoS to your hearts' content. Why do people insist on playing DayZ only to play it is the most un-DayZ way possible? When I first got into the mod in it's early dayz it was a breath of fresh air, something new and exciting. Now, its turning into just-another-multiplayer-shooter-to-add-to-the-pile. Which is disappointing and boring as shit. I am trying to provoke thought and discussion on the state of kos in this game, hopefully I can influence at least some of you to try the survivor (normal mode) and hero (hard mode) play styles. I don't want Rocket to have to implement any anti-kos measures like a return of the humanity system (in it's mod form at least) or survivor/bandit skins. I would much rather people moderated their own play-styles so we have a good mix in the game. This game needs bandits, survivors and heroes to be healthy. What I am worried about, as history has shown us with the mod, is that the trend towards banditry will become a slippery slope and soon that will be the only viable play-style. I have read many threads where players say they have started out trying to play a hero or survivor but because the rate of KoS is so high they have no choice to become a mindless ez mode killer like the rest. I am fine with getting killed by bandits, any area with miltiary loot I consider fair-game for KoS. I don't cry when I am killed and need to start again. NWAF is a area where you go when you are looking for PvP with the big boys, Balota PvP is scrub central. What ruins it for me is when people start acting in really cheesy, gamey, beardy ways that break my immersion and bring me back to the fact that I am playing a game. It's the suspension of disbelief I am referring to, it's like watching an old movie and seeing the wires in the stunt scenes. all of a sudden you are not watch characters on the screen but merely actors in a studio. It ruins mah immersion bruv! KoS is not a problem, the rate of KoS can become a problem when KoS becomes the only viable play-style