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Everything posted by pogosphere
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Just for clarification. Welcome to MythBusters: The "Bohemia Interactive has no financial possibility" myth Stop acting like Bohemia Interactive is a small developmentstudio, which is just in the moment developing its basic programming tools and infrastructure. Bohemia Interactive (BI) is around until Operation Flash Point. They where foundet 1999: http://en.wikipedia.org/wiki/Bohemia_Interactive Every small developmentstudio would be exuberantly happy if they had only a small part of the financial possibilitys BI has and had for over 10 years. They made so much money with there products, just look at the steam sales of dayz standalone "alpha". If they have no money at the moment , than just because of bad managment and spending money for things which are unnessesary for the gamedevelopment. The "Dayz is only in development for 5 month" myth Dayz is arma2 multiplayer, only renamed and rebranded. If you look at it there is now way that you can say that this game is an indipendent game. -Its almost (to an degree over 90%) the same map than in arma 2 -Its the same engine (beside of some shadow improvements which are not even as good as in arma 3, and volumetric clouds) -Its even so that it has less weapons and items than arma 2 multiplayer. Its not only arma 2 mp renamed , its less than that . It has not anymore all the weapons and items and fanmade contet which arma 2 mp and the day z mod had a year ago. And arma 2 was released 29th of may 2009 , even the dlc "operation arrowhead" was released 27th of june 2010. So if dayz "standalone" has almost the same map as arma 2 + indoor areas + itemsystem + better static shadows and volumetric clouds, than tell me why should i not be allowed to say that dayz is in development and therefore in alpa for almost 3 years ? Actually its more than 3 years now because the game is only a rebrandet arma 2 with even less contetn and over 90 % of the residual contet absoulut identical !! Just because they have added indoor areas + itemsystem + better static shadows and volumetric clouds its not a indipendet game . You cant be serious with that. The "No game has rigid body physics for vehicles, 225km2 terrain,dynamic structure destruction,fully physical player movements,.............,large amount if npcs at the same time (zombies or other). "excuse: Yes no game has all of that at the same time , you are right. But is it more important to have a 225 km^2 mapsize or a proper indoor lighting engine or some proper indoor areas at all, which are not total empty, look mostly the same, have all almost the same size and form and have absolutely no gameplay value beside of looting a 12 m^2 room after the other , at all. Why can you possible think that it is a good idea to create a 225km^2 big map, with almost no interesting indoorareas at all , and put towns with almost only small 12 m^2 big rooms, town for town, on the map?What would change if the area would not be 225 km^2 large but instead of this a quarter of this. Nothing with only 100 players on the map. -You say no game has all of that properties you enumerate. You are right - I say no game , beside of a few games like Alien:Colonel Marines , Duke Nukem Forever maybe Gothic 3, has done not one of the points you have mentioned (Im not talking about all , im talking about only 1) in an somehow acceptable form. Arma 2 <=> Dayz has : -no ragdoll -no dynamic lighting engine -no indoor lighting engien at all -no physic engine -more than 50 % of the boadymovements is done by text fade ins and/or animations with clipping errors - no NPC s at all (comon you cant call this Zombi KI , NPC) - pop up problems in the environment in middle distance (grass on the ground fades out for example) -no realistic firearm behavior, even how with this netcode (how is it realistic that one player can take 2 mags full of bullets and still is alive?) It has none of them , not one single of them! And its not in alpha its released since 2010 (see the : Dayz is only in development for 5 month" myth)
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Again great feedback from all of you! Old games are not nessesary bad games. There is a huge amount of old games, which are more fun to play than many of the new, so called, triple A titles. The most important aspect of any game is, that you get sucked into the world and forget everything else around you for a few hours. To achieve that, the game should have as less as possible, so called, immersion-breaking moments. These are moments like: - running against an invisable wall because you reached the end of the level. - solid objects like a railway or road stop to exist when you reach the end of the map. - beeing unable to jump or climb certain points of the maps which look climbable. - beeing unable to destroy even wooden objects - recognizing that the enemy you are hitting has almost no hitimpact-animation what so ever. - beeing unable to bounce over light objects like chairs - textfade-ins and teleports replaceing player animations Take this scenarios as an example: Scenario 1: I am in dayz, have no ammo at all, or have wastet my last shoot and a, with an firearm armed, bandit is chaseing me into a building. I am running up into the first floor and he follows me with a distance of only 10 meters. -How fun would it be if i could smash the wooden window-frame in the room of the first floor with an axe , climb out of the window dangle on the roof of the window and from there jump down onto the ground,while he is running into the room sees the smashed window, looks down, sees me running into the forest near the house, takes a last shot and barely misses. Scenario 2: Imagine there would exist an actual indoor ligthing system, like it is standart for all other games since many years ago. And you want to loot a bigger house which is totally barricaded, with nailed up windows, so that only a small amount of light can shine into the house. The Inside of the house is not completly dark but dark enough that some bandit, or a bandit group, could hide in the shadows of the cant over furnitures or in lockers, with their shotguns pressed against the walls of the locker, just waiting so that you can come close enough to pum you full with shotgun shells. -How fun would it be if you could actuall hide in furnitures like lockers or crawl through (selfmade) holes in the floor under the wooden planks of the floor. So that you can slowly crawl under the enemy and shoot him from under the floor while he is standig on the floor. -How fun would it be to flood the whole ground with gasoline, out of petrol cans, waiteing untill the enemy group walks in and then ligthing the ground on fire, while they are standing in the middle of the gasoline-flooded room. But for that kind of cat and mouse games you would need an actual dynamical lighing engine and some kind of particle engine, which simulates the dispersion of the fire. And an fluid engine so that the enemys have the chance to spot the wet floor .And you would need actual furniture and items in the house, instead of almost compleetly empty rooms, which are not designed to have interessting gameplay in them, because its much more importand to render that region where you where hiking, and took all the pictures with your camera, geographically corect , instead of building some fictional buildings which have big enough rooms with enough furniture and items in it to generate interresting indoor gameplay. Games like far cry 3 for example have a great fire engine: And every game of the world has a better indoor lighting engine than dayz: Look, for example, at the indoor areas of this division trailer at 1:19 min . I cant get enough of how much love they put in every detail of the indoor areas. Becaus you have no indoor lighting engine at all!!! Like you have no physic engine at all!!! But you have forcefeeding , handcuffing and the clownmasks out of payday 2 , great prioritization and decision making!
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No i hate EA. But i have visited the sim city 2013 forums a while ago to shit on them. Red Fraction Guerrila was not done by a potent triple A studio and it was rated good but not great. But it did something right, the destruction engine. What does dayz right beside of taking your money and bringing you in a mindset to even defend them after that raid.
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Yes its exausting to read all that text, your right . Destruction on buildings in arma 3: Blending in a smoke shader while replaceing the old poly model of the building by loading a new one while been hidden under the shader , like arma 3 does it with the "destruction" of buildings, is not a very professional attemptd of simulating a destruction on a building. Damage model in arma 3: Its like this: Not impressed at all, sorry. This one the other side is a pretty good attempt and this game (red fraction guerrilla) is 4 years old and has multiplayer TDM . http://www.youtube.com/watch?v=v2GEfIlqgtI#t=0
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I dont play the game. Its sad that the developer try to make this game only into a glorified torture sandbox simulation for the sadistic and narcissistic needs of their targeted spawnrapeing playergroup. Forcefeeding and handcuffing make sense in a survival szenario, i give you that. But i dont know if those should be one of the first gameplayelements to put into the game. And im not so sure about puting a glorified suicide with an pistol as one of the first gameplyfeatures into their youtube development videolog Sure you can say that the player do those things on their own will(because they have those things in there minds) , but if the developer designs most of the gameplay elements only in reguard of hurting other people than what expect they the player to do 90 prozent of the time? Maybe rollplay rapeing, spawnrapeing and torture. Ps: The developer have forgotten to put the blindfold option into the game. And some simulated waterboarding would also be nice but not so effectiv. But your ideas are good Mr Sehnal .
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So now i had the time to read all of your coments and i must say pretty good feedback so far! I have only a few minor disagrees.But only very small things like: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- LiamFX, on 27 Dec 2013 - 2:53 PM, said: You have some good points about this game but some pretty ignorant ones too. What a lot of people don't realise is there is a whole birth of games out there waiting to be played, don't get so caught up on DayZ if it's not living up to your expectations. My advice would be play another game for a while and pop back here in 6 months and hopefully your opinion might have changed. Either way, don't lose sleep with this game's current build, I imagine a lot will change/be added in. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- I have to exaggerate to get all the fanboy love which is so heavily needed for holding this topic a little bit longer on page one and therefore alive. Are some of my standpoints unfair against the developer: Yes they are. But they are very fair in regard to the players needs. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Max Planck, on 27 Dec 2013 - 12:28 PM, said: I'm referring to the replies that target the person behind the post, not the post itself. Look through the comments and you should be able to see what I mean. Sure it can drift off-topic a bit, but when the argument gets heated it's better to focus on the point and leave the one-liners and memes out. Yes, a lot of the comments were good, my post was aimed at those that weren't. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I have no problems with those kind of replies at all, they are very funny and interesting. Dont let him tell you what to do . Every replie is a good replie,especially the insulting ones . ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ weedmasta, on 27 Dec 2013 - 12:21 PM, said: Do you even know what an indie game is? -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Yes,i do. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- OntyCZE, on 27 Dec 2013 - 06:33 AM, said: Lemme be you for a sec.. You didn't answer me there.. Let's see, what games do you play and how do you think this game should look like? (DayZ ofc) Btw which one of these has the super awesome destruction and all the stuff that DayZ is missing so much? Answer to your question: No, I am Emma Watson. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- multiplayer games with much environmental interaction are: -Battlefield Bad company 2 -Battlefield 2142 -Battlefield 3 -Battlefield 4 -Minecraft -Planetside 2 -Terraria -Starbound -Red Fraction 1-2/multiplayer mode -Red Fraction Guerilla http://www.youtube.com/watch?v=v2GEfIlqgtI -Garrys Mod (Mod for half life 2) -No Mans Sky (still in development) -Everquest next (still in development) http://www.youtube.com/watch?v=4qjvOKBG3dw -Star Wars Battlefront (still in development) and just for the fun of makeing you mad: -all the Bomberman multiplayer games ;) -Eve online Sorry but that are all the games i could find by typing " top 10 multiplayergames with destructable environment" into youtube. Cool Emma Wastson supports dayz, i thought you would live in england instead you are actually living in the homeland of Bohemia Interactive, what a coincidence. Than you should promote this game in public,or even better, hook up with rocket and make a promotion deal with him. You also could buy and gift him a good engine, i think he would not denie it. Plz stop the 225 km map argument. It makes no sense to have that big of a map, even if it would be 100 players, especially when the map is totally empty and the inside of the building is also extremly empty and boring, with bad textures, like it is at the moment. If the map would only be a quarter as big, than you still would feel the isolation of a survival game and they could implement some of the immersive stuff. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- meshcarver, on 27 Dec 2013 - 12:43 PM, said: Fair enough Max. On topic then @ OP- I think it is mostly because the Real Virtuality engine is doing a lot of everything, whereas most other game engines are created to be more specific and concentrate on a much smaller and tailored area of gameplay that you just can't get out of. It just didn't/doesn't need to be fully "physics based" to fulfil its intention. Most medium to large sized objects in the real world are mostly immovable when it comes to human collision contact. Just think, we've all played games were you run past a large car tyre and the tyre slides away across the road or something equally as ridiculous. HL etc, even though fantastic. That just doesn't happen in real life. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Interesting, so you never dig a hole in the ground, breath air or went swimming in the ocean. Objects which dont stop bounceing or glitch out are not that common anymore in modern engines. Last time i saw really bad clipping errors was in a game called dayz standalone "alpha" and that was quiet a while ago. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- ThatOleSerpent, on 27 Dec 2013 - 1:47 PM, said: Some serious fussy boo boo action on this post lol. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- Best post of the topic so far ! ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- serb8, on 27 Dec 2013 - 2:28 PM, said: You should just go and create an ultimate engine on your own and show the world how much smart you are! Better shut up and be happy that you can play what they give you, because it looks like that you are not enough smart to even post on forums, complaining about engine and static world, man, wake up and think, why should you even bring out your sad opinion about engine when its simple, if you dont like it, dont play it, but dont come here to be a smartass, try not to talk shit about things that you dont have a clue how they work or just how complex they are, and like i said, use your energy to create better one, gona buy it first! Now go s.m. d. I just finished reading your first post and came back to tell you again, go su*k Deans beans [ :)] i vote + for your removal from dayz forums! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- Aha, second best post ! Now to more general things. Immersion is not one singel thing. Its not only destroying wooden doors, or shooting the glas in windows, or having actual hit impact in combat, or beeing able to tobble something over if you ran against it.Its all of it together, which creates an emersiv feeling: Its Moments like: -you drive with 120 km/h agains a wooden fence and the fence stops the car imediately liky ou would drive against a solid concrete wall. -you run against a wodden or plastic chair/table which is placed in the middle of the room and the chair does not move 1 mm like he was screwd into the ground. which totaly take everyboady of us out of the immersion. And if you are honest to your self, than you will admit this now. Dont say its not possible to script the destruction of some object, while driving through it or the moving o a chair while waking against it. Even if the map is 225 km big (which is unnessesary by the way , but i think i said this before) ,small things like that, which have a huge impact on the feel of the game, are always possible, if the developer is willing to do it. the Conspiracy theory: I think the only reason why the developer make the mape as big, is because they are huge hiking fans and they like to walk around with there cameras take pictures and render big realistic looking landscapes(look into there dev blogs if you dont belive me),like other people like to paint pictures or collect insects. But this is not in favor of the player. Games need a special level of geometry with a certain relation between open and coverd places ,to suport good gun gameplay. Even if it is survival horror, with big open spaces, you dont want to walk into always the same generic looking indoor areas, which are almost randomly designed, have mostly the same size and have no gameplay value at all. So you pay them there hiking trips, for example to the greece islands, which the arma 3 maps are based on.In this case its even more clear that those wide open almost desert like looking maps with almost no mountains or forest in it, are totaly not made for a multiplayer shooter. But at first before the prison thing it was fun to travel there. But it had no use for the player, because the resulting arma 3 maps have, beside of the towns and some rocks, no cover at all, are flat, one dimensional and boring. Its an " buying someone a birthday present, which this person does not need just that you can use it for your own " kind of mentality, the developer has developt to their customer(you). Where are the interesting places on the dayz map, like: -the giant mazelike "walking dead" prison complex -a bigger city with a comercial areas and a shopping mall (a zombiegame without a shopping mall ,comon) -an oil refinery with all that hundrests of pipes between the industrial complexes. -a mine Dayz is not hiking simulator 2013 , as much as i love that it takes place in a forest region , that is not nearly enough if the area is not filled with interesting buildings. Why do you say that you cant put all those buildings in there because the map is moddled after a real area. Thats kind of silly. So the people in this area get mad about the developers if they include additional buildings or what. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Sloddor, on 27 Dec 2013 - 10:04 AM, said: 1. Entitled Idiot gets warned from all sources. 2. Entitled Idiot pays 30 dollars, because he is unable to wait or understand. 3. Entitled Idiot knows nothing about PC Game Architectures. 4. Entitled Idiot compares the Arma 2.5 Engine(small company) with the Watchdogs Engine(Developed by a Gaming Giant for several million dollars) and is disappointed. 5. Entitled Idiot didnt watch any Stream or preview Video to inform himself. 6. Entitled Idiot expects a Console Style Zombie Arcarde-game. 7. Entitled Idiot calls people wich know what they payd for Fanboys. 8. Entitled Idiot needs attention and creates a Thread. 9. Entitled Idiot acts like an entitled Idiot. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ I havent bougth the game at all. A friend lets me play on his account after he got bored of the game after 2 days of playing. I never would buy overpriced games , with serious gameplay issues and so less will of the developers to actually make something better in a considarble amount of time. They feed you the same rotten food as you forcefeed your "team"-mates in the game, over and over again. Just releable it from operation flashpoint into arma into arma 2 into arma 3 into dayz and back it up with some "new features", which are mostly broken and/or work only after heavily mod suport from the players or do not work at all.
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Mhh i like games like: -Mirros Edge -Starcraft -Fallout1-3 -Silent Hill 2 -Battlefield 2 -unreal tournament -Portal,Portal2 -Deus Ex -Counterstrike -MW1-2 -Quake arena -MVC 3 -Minecraft -Ikaruga -Super Mario 64 -Zelda: Link to the Past -Super Metroid -Doom those where some of the games i had fun memories about. What about you ? Are you a guy who likes emma watson or a woman who likes to be like ema watson ?
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Yes i have nothing else to do at the moment and i must waste at least more more hour. But you quit entertain me a lot , in a good way . ___d88888888b_____d88888888b __d88?____d88b___d88b____`88b _d8?_________d888b_________`8b _8b_________________________d8 _b8___pogosphere______d8888b__d8888b __d8________________d8?__d8b_d8b__`8b ___8ba_____________d8?_____d8b_____`8b ____`8da___________8b___OntyCze_____d8 ______`Y8b__________d8_____________8b ________`8b__________8ba_________ad8 __________`88_____88__`8da_____ab8? ____________8b___d8_____`Y8___8Y? _____________`b_d?________`8_8? ______________`8?__________`8? _______________"____________"
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2/10 for your picture/icon with the faked "Reichsadler". For all of you who dont know what his symbol means just google "Reichsadler" in google pictures. And than say me if you are ok with his mentality. So 2/10 for your tolerance. Besid of that all of your points are valid.
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Yes your logic is undeniable as always. After the : -------------------------------- "Please kill yourself" -------------------------------- "let the guy rot in his cave" ---------------------------------- and the : -------------------------------------- "Fail troll,go back to your cave" -------------------------------------- topic i see that you are a deeply minded thinker who dont likes the extensive use of catch/prases. Not like thoe guys who browse the whole day those Meme sites just to collect some prases they write down and put out again if the situation is fitting just to type them in again in an forum. :) So under this circumstances what are you saying to the following question ? Questions: What does it bring to the game haveing an 225 km map which is beside of the buildings and 3 zombies + 40 players on the map totally empty and unable to interact with any object on a physical way? Is the mapsize not way to huge for 40 players , make it even 100 players(which i only belive when i see it). Is there is a difference between quality and quantity? Does bigger maps equals automatically more fun or better game? Even if the map is as empty and boring as the arma 2 map?
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What i wrote was: -------------------------------------------------------------------------------------------- Before i start: Plz dont answer the following questions with :"Its just an alpha!" -------------------------------------------------------------------------------------------- Plz read the text more carefully and try to understand the context of the words in the sentences. Beside of that i like all of your coments,OntyCZE, you made in regard to my topic.Good job so far. I would give you a heart for that but the list with the emoticons has sadly no one in it. :( The only fact i dont get straight in my topic is the point with the 3 years aplha state. But beside that every word of me in my topic is carefully aranged and placed and pure gold.
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Thank you all for all of the good coments. I actually am suprised on how much backup i get from all of you for my topic. Plz keep this topic fresh .Good work so far from the dayz comunity you dont have disapointed me so far. :) Why are you pointing this with the 225km map out, again and again? Does it makes the gameplay any better than if it would only be 112.5 km ? What does it bring to the game haveing an 225 km map which is beside of the buildings and 3 zombies + 40 players on the map totally empty and unable to interact with any object on a physical way. The mapsize is way to huge for 40 players , make it even 100 players(which i only belive when i see it). There is a difference between quality and quantity. Bigger maps equals not automatically more fun or better game. Even more if the map is as empty and boring as the arma 2 map. Bohemia Interactive always forgets to put the actually gameplay in the game and than mod makers must help them out.
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You act like they dont have made a ton of money out of arma 2 , arma 3 and the steam sales of dayz. There are many development teams out there which have less than 30 developer, they are making indie-games like Bohemia Interactive does. But non of them is chargeing 60 bugs for there indie games! And by the way if they would take 10 % of the money they made out of the steam sales of dayz standalone they could license every engine on the planet. I dont understand whats so hard to understand on this equation: premium product = premium price (60 $) medium quality product = medium price (20-30$) low quality product = low prize (1-20 $) If someone wants to pay for call of duty ghost 60 $ than its the problem of this person. As long as people buy this kind of stuff at this pricepoint even if it is low quality , Activision will happily charge that price for an 6 years old engine. As Bohemia Interactive will go on with selling you a renamed arma 2, based on an engine which is even older than the call of duty engine, as dayz.
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Reading your coments is so much fun i dont think i want to leave.
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-Im not a WarZ fan . I dislike WarZ even more than i dislike the current state of dayz standalone. But one bad game does not justify another. -I dont want every brick to be destroyable. It would be ok if i could at least destroy or interact with anything on the map exept of doors in a physical way. Dont justify your standpoint with searching for the other extreme.