aug1186
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Not necessarily. I can't imagine it being tough to add in a 'behind-the-scenes' command to the Menu Exit button that says to the server "I am legitimately disconnecting from the server, is this okay?" If you are in the No DC zone, the server responds with "are you sure, you're in the No DC Zone". Should you choose to disregard the warning, there's where the consequences apply. I also imagine it's not hard to put in a check for pressing ALT+F4. If they could introduce something like in WoW where you're 'In Combat' and you press ALT+F4, that would take care of that issue as well. If you disconnect in some other way than ALT+F4 or using the Exit button, we can probably safely assume internet related issues. Yea, you could probably alt+tab and kill the DayZ process with task manager and keep server hopping, but that's now starting to make someone work rather than just a quick disconnect and server swap.
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Because I feel that DayZ is less about survival and more about spawn camping the starting areas/towns. I understand you should have the free will to be able to do what you want, when you want. But at the same time, DayZ wasn't designed to be a death match either. It seems like that's more or less what it has turned into. Run to the air base, get a M4 because they are literally everywhere, and come back to Belota. Since Stand Alone launched, I haven't had one successful interaction with another player. Even when the other person clearly sees that I have nothing and just spawned off the coast, it's usually a shot to the head 'just because.' Maybe punish isn't the right word, but if you take some of the incentive away, the scales will balance. Like I said, KOS SHOULD still exist; it just shouldn't be anyone's first thought. I highly doubt in a real Zombie apocalypse, that one person would go around just popping tops for fun. Edit: punish is the right word after re-reading my thoughts. Regardless, my point remains and maybe my opinion is 100% wrong; but I would just like to see a little more dependability on other humans. At this stage in DayZ SA, I much prefer to run into a horde of zombies than just 1 other player.
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Could you just do something as simple as give bandits a spawn timer or bandit specific penalties. Not all players should be penalized after dying. There are lot of new players that die from zombies, hunger, etc. Hell, even veteran's get into sticky situations. If you choose to kill another player, you become a bandit (we know this part). When you inevitably die AS a bandit, you now become inactive on all other servers for, idk, 20 mins? If you're just a non-bandit, you're not penalized with a spawn timer. Once you re spawn, your bandit status is cleared - from that point on you choose to go back to your old ways, or to live a new life. Or maybe after dying as a bandit, eating food and drinking liquid is like 50% less effective for 20 mins after re-spawning. There's gotta be a simple solution here. Something that doesn't take player killing out of the equation, but makes it less attractive. I don't want to get rid of player killing all together but I think this would encourage more creative interactions between others, as opposed to just walking up behind someone and axing them in the back. Most bandits kill just because they know they are crushing 1-2 hours of someone's hard work; not because they actually need something. We've all done it.