MarcusB
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Everything posted by MarcusB
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MarcusB replied to Time Glitch's topic in DayZ Mod Suggestions
probably mostly true, but that won't stop a new humanity system from being put in place, rocket already said something needs to be done. I'd rather have a role defined as my choice then get large penalty for KoS and banditry. If I thought nothing would be done I am fine with the game how it is right now. I just don't want to lose the option to play balls deep solo pvp because they add penalty for playing KoS. Honestly I'd rather not play with anyone as I do now, don't much care for dying over and over to find a friend and I definitely don't see any realism in "If I die my friends put my killer down and hold on to my gear until I make the run back" yeah, that's not my game. I don't care about gear as I know where it spawns and don't mind running around and grabbing what I need (that's some of the fun of playing) I don't like to die though as I feel like I lost. But I don't take it to heart, normally I laugh say GG and make another character. I have a 70+ hour char now on SA so I'm reasonably successful playing solo. I PvP as much as I can and I like the game that way. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MarcusB replied to Time Glitch's topic in DayZ Mod Suggestions
I agree with you 100%, But at the same time as the game is right now, your either one of two types of players, 1. a Player like me that takes game seriously doesn't like to die/lose and as such never takes chances when they can be avoided. so in other words people that KoS because you can never know who you can trust or who you can't. 2. someone who is a little less serious about the PvP aspect of the game and wants to team up with other people and have some social interaction, team work, trading etc, these people are all the same because this isn't a valid way of playing the game at all.. people start out like this (I did even) but after x amount of people telling you there friendly and then shooting you, or giving your self away to ask if someone is friendly before and dying, you eventually stop even trying to have interactions of this sort.. both types of game play should be viable, and the second type isn't viable, sure people do still try and from time to time they may even have some luck but mostly they just end up dead. a lot of people propose methods of penalty to players that play the first type, the KoS, the Bandit threw Humanity systems etc, this is why I have a direct interest in how this plays out as I don't feel that forcing people into a rule set that outright penalizes the bandit to make the social/team player more viable is the right way to fix KoS and add team work. the problem isn't that people KoS, it's why people KoS. people KoS because they are a Bandit or they simply just can't trust other people. so to fix that problem would be the first thing you have to do, to add a social aspect to the game and make it more viable for team work, trade etc. making archetypes you choose at the start what you play, the bandit or the Scavenger, Scavengers will be able to safely interact with one another while still being able to be killed by Bandits on sight, Bandits don't get any kind of penalty for KoS of there own kind or the scavenger. but the scavenger gets that easy social aspect (if they run into another scavenger) where they can freely chat/trade and team up with other scavengers with out having to worry about them killing them when they turn there back, so playing the bandit you won't have that not even with other bandits it's a natural way to make the social aspect a little more appealing while at the same time not penalizing the Bandit or solo experience for any player. You still have to worry about who you run into in the game as lets say that guy who just ran into that barracks might be friendly or might be a bandit. friendly people would band together in a real apoc and there would be a degree of real safety , while bandits might work together in the same sense but you could never be sure if they might shoot you one day or not. this balances the game for every type of player, from your solo guy running around killing everyone doing his own thing.. to your group of friendly survivors trying to band together and not be killed by those KoS bandits. to your loan solo scavenger guy that doesn't want to play with other people but still might want the opportunity to do some trading with another friendly if they happen across one from time to time. to your devious scavenger spy that's working with a group of bandits to find the bases and kill groups of scavengers etc.. lots of interactions can come from this and it doesn't compromise the games core values by putting bandits at a disadvantage threw harsh penalties and most importantly the player still has the choice every time they start a new character, some times you might decide to play the bandit others you might want to play the scavenger.. I think any system put in place should have these core things to work.. first bandits should never be penalized for KoS or killing of any sort. second friendly social players need a trust system in place a way to know with out doubt that the person there interacting with is friendly or not. ( or else there will never be any real social interaction in dayz ) if you can come up with a solution that can accomplish these two things together then you got your fix. everything else like Humanity systems etc are at there core forcing players to not be able to play a certain way. if the difficulty is raised then your forced to play with other people which kills the solo game, if the humanity system added, your shiting on the bandits, leave it the way it is your putting people who want social trade aspects in the game under the bus. cheers also I wouldn't want a system like this if I couldnt change my mind and switch from say a scavenger to a bandit in the game or visa versa although it shouldn't be an instant change should take some time something like a couple hours.. whatever is done please don't add penalty for KoS that would be a tragedy any sort of penalty for killing is not right in this game. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MarcusB replied to Time Glitch's topic in DayZ Mod Suggestions
yeah but the KoS mentality is the same, I noticed afew servers however that would kick you out if you killed someone.. :( alot of the same will come from DayZ standalone once there is Base building I will do that, but if I run into people while im out gathering supplies my focus will change temporarily for pvp -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MarcusB replied to Time Glitch's topic in DayZ Mod Suggestions
most of the key features have been in the mod for along time and has not changed the way people play it. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MarcusB replied to Time Glitch's topic in DayZ Mod Suggestions
Thats why I proposed the bandit or scavenger aspect as a predefined choice, Bandits and scavengers can't hurt there own kind, but you can still be KoS by them.. the difference would be at least sometimes in game you would come across another bandit or scavenger and be able to safely approach them for trading or chat, maybe even make some friends and team up etc I think this is really the best your gonna get for adding any kinda social aspect to the game with out really hurting one style of play or another. could even change the rule set abit and say that only scavengers can't hurt other scavengers but bandits can still kill one another along with scavengers.. this gives some natural incentive to play as a scavenger, as playing as a bandit it will be much harder to have that social aspect with trading and team work becuase other bandits might still kill you as well the trade off is the bandit still gets to go balls deep with solo PvP and play while the scavengers will be limited to who they can kill but now at least it's possible for scavengers to find one another and band together in the world for some protection / trading etc. idk I'm honestly fine with the game the way it is.. but if something has to change I don't want it to be a penalty system to killing.. humanity etc.. -
well hacking is an unfair advantage and cheating, looking threw walls is the same unfair advantage and cheating
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MarcusB replied to Time Glitch's topic in DayZ Mod Suggestions
people still won't not KoS in game, Things all come back to the main reason KoS is King.. You can't trust anyone you don't know, Skill system in place won't make a difference as when I run up on someone in game I'm not stopping to browse his skill tree and see if he is useful before I kill him, I'm not gonna talk to him first to have him tell me he is useful.. I'ma shoot first while I have the upper hand because even if he is useful doesn't mean he is friendly or will find me useful. skill systems in a sandbox game, all skills need to be able to be learned by a single player or you kill the solo game, which also in time will defeat the purpose. also as most people die with in the first 20 hours of a character developing skills that take any kinda real effort to learn is out of the question when you can die so completely with one bullet to the back. ergo new spawns still get murdered older characters have more to lose then ever and either become more illusive and play with there gaming groups etc "who are likely the only people to benefit from this." this won't push anymore player interaction in the game.. maybe on the forums but meeting strangers is always gonna have a dominant way of climaxing... KoS. the only way to limit this kinda interaction is to put rules in place. which ruins any sandbox, or to put harsh penalties on Kill other players, which in this game is wrong because it takes a valid means of survival and makes it blah so other means of survival have a better chance. Humanity system is garbage, unrealistic and wrong to add to the game no matter how it's done. most people who would choose to kill someone in real life won't suffer from remorse or regret. these symptoms more often are had by soldiers that were ordered to kill someone and didn't have the choice or people who mistakenly killed someone. Gangsters in real life are notorious for killing and responsible for some of the worst murder sprees in American history and those guys had a blast in the prohibition era. some people might suffer a little mentally for doing something like that but most people who do it, don't care or after they do it so much stop having any kinda negative effect on there mentality .. humanity system is garbage. -
shit I want a BB gun so I can silently shoot someones eye out. :p (and maybe small game to lawl)
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I like it the way it is now, If it's any less then it almost be like not having to worry about it at all.. as it stands I get full and I last several hours before getting thirsty affix, I go 3 or 4x longer before getting a hungry affix ... I would really say that the hunger levels should burn threw them a little faster tbh as I rarely ever have a hungry affix and I always have a Healthy affix. :(
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
MarcusB replied to Time Glitch's topic in DayZ Mod Suggestions
Honestly I don't think this will solve the problem your after; though I agree I would like to see the difficulty in some areas raised. But not in away it takes away from player choice and ability to play solo. Adding a social aspect to DayZ is not possible the way the game is now, no matter what you do people KoS for a simple reason; That Reason is simply you can't trust other people. I KoS because there is no way to be sure about anyone, I would love to be able to Approach people and chat or trade or maybe even team up in game but everything always comes back to the same problem. I don't know the person for shit and they are likely to kill me if I give them half a chance. I would rather things stay this way then have Difficulty take away my sandbox experience and limit my choice to play solo in the game. I think a a Good Solution to adding some Social aspects to the game with out compromising and forcing players to play a certain way is a Red Vrs Blue type mechanic. Basically say 40 man server has two types of Players a Bandit or a Scavenger. Players pick in character customization which they want to be. Players of the same type can not hurt one another and also while insight of one another they see some kinda visual marker saying there also a Bandit or Scavenger and there name. this opens Bandits and Scavengers up to safe Social experiences in DayZ, you would start like normal alone with whatever supplies and you may or may not run into a Bandit or Scavenger, and when you do you know right away how to treat them.. if another of your type you could chat, team up, trade, etc but your not forced to, this isn't like a team death match just away to spot who is what and guarantee some safety ( because you can't trust anyone if they have choice) there would be no teams players can choose to team up if they want or play solo.. also Bandits and Scavengers would still have the choice like they have now to not kill each other and maybe trade or team up also. This wouldn't oust the KoS mentality of Players but nothing will ever do that because you can't trust strangers but with this system you can trust another bandit or another Scavenger (which ever you happen to be) so there would be more Meet & Greets in DayZ and more friends made, more Trading and ultimately less KoS because of it and I think this could add a lot to the game with out compromising the core values of DayZ and adding gimmicky Humanity systems or making the game Overly difficult in an attempt to force everyone to play together. and you can still have hardcore servers with free for all and FPS only etc like you have now for players like me that prefer it the way it is now. cheers PS edit post to make it clear -
what ruins dayz is whiny little bitches and hackers.
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agreed, I KoS, I only trust people I know in real life. that is perfectly natural and there is nothing wrong with playing the game that way..
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onorite it's like saying "I love the color blue accept when it's blue" trying to sum DayZ up with out Open world PvP and with safe zones, well your not even talking about DayZ anymore.. your talking about "Infestation/the war z crap/ and other bullshit games that are already out there. and adding that to DayZ would be taking away the games core. right now if you want a safe zone make it.. get 15 of your closes friends goto a city kill the zombies and set up a trading hub.. its a sand box game and your completely free to do just that... but what makes DayZ so great is that the bandits can squad up and come take over your shit if your not bad enough to hold onto it. your not asking for the ability to start your own little society your asking for a completely safe environment to play
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you and a group of your friends can clear a city and set up shop and trade w/e already.. but what makes it really realistic is the bandits can come kill your ass and take your shit. what your asking for is a unrealistic safety from other players
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OP reading your list it became clear that.. This isn't your game bro. you want to change the main things that make DayZ what it is.. so you obviously arn't happy with the game, there is this game infestation.. it has all that stuff you want.. safe zones and what not bro.. (it didn't fix there game) but maybe thats more up your ally? lawl
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[Standalone] Suggestion for humanity indicator
MarcusB replied to Ralfie's topic in DayZ Mod Suggestions
people don't need reasons to work together. everyone already knows that the game is better with friends.. everyone already knows that the bigest benefit you can get in game is having a couple bro's watching your back.. playing with other people is in itself self explanatory better there doesn't need to be more benefit and it wouldn't change anything if there were. the only thing that will change the way strangers in DayZ interact with one another is to force them to group or give them complete 100% immunity to death and theft. the problem isn't there is not enough reasons for people to work together or that it's not as rewarding.. the problem is simply trust. we as human beings do not trust strangers, we are taught this since we are children, your mothers and fathers told ou 100x Don't talk to strangers, "Stranger Danger" yada yada you can not trust someone you do not know in real life and that carrys over to a realistic game that does not have rules.. you can not, and you never will be able to trust a stranger in DayZ. so there for the interactions will never change between players. humanity is garbage because it brands people with tags that wouldn't even be possible. I kill people in DayZ and I been killed by people in DayZ- sometimes It's self deference sometimes I just like that back pack.. I shouldn't be penalized period and if you wern't there and didn't see me murder that asshole for his back pack, then you shouldn't know about it. -
[Standalone] Suggestion for humanity indicator
MarcusB replied to Ralfie's topic in DayZ Mod Suggestions
humanity system is the most unrealistic crap ever.. The Human Race has butchered one another since the beginning, the only thing that keeps us in check now are our governments, in the event of the complete fall of civilization, we would do exactly what happens in DayZ and that's KoS, maybe not on day one, but after 10 - 15 years of no law, no jail, no accountability, life would be broken down to simple self perseverance, if someone isn't with you there against you. adding this kinda of system is a joke , it completely goes against what the game is, what the game is about. people KoS because there is a Consequence if you don't and that consequence is you might die. self perseverance.. people crying for humanity system, or "Lets Keep people from KOS it's ruining the game" are the social gamer, the casual people, the people who want to sit around perfectly safe in some safe zone with all there gear and role play or some shit.. this isn't what dayz is, you should never be safe, you should never be protected by humanity system, If I want to spend all day hunting other people to get gear that should be completely optional and legit way to play dayz, that danger, that chance is what makes Dayz. you start penalizing players for taking a course of action that would really be available to them if something like this would happen then that's bullshit. get better at the game. KoS is not just the way it should be, it's the way it would be and in general people who choose to kill other people in real life don't suffer -1 humanity.. lawl.. garbage people that want this picked the wrong game.. state of decay might be up your ally or one of the other zombie games comming out. rust or 7 days to die or some of that garbage.. has these features that's why there no DayZ and nobody cares about them. -
wtf. My advice to you, if you don't like standalone and the mod is so much better.... (why are you posting this thread?).. . go play it.. and yet it must not be cause your here bitching about SA when you could be playing your wonderfully 110% better Mod that rocket has nothing to do with.. 110% better lawl.. this post is 110% bullshit. what you think is better is your opinion, but peoples opinions tell you a lot about the person.. and what I think about you after reading your post isn't polite to say and what I would like to say would prolly get me banned. So instead im treat you like a mentally retarded child and take comfort in the fact that if I had said what I wanted, you wouldn't had understood it anyway.
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Is it me or does the drink and food meter drop too fast?
MarcusB replied to spuddy0108's topic in General Discussion
Honestly, I get full and my character is always Healthy, I have to drink/eat rarely, like say I play 6 hours I might have to drink twice if I'm flat out running for the majorette of my play session.. food and water never feels like something I desperately need in DayZ, in fact I will drop it to pick up ammo, weapon parts or other things I deem more useful.. and I kinda feel like thats a shame cause food and water should be a commodity when you find it you should feel over joyed and even drop things like ammo or whatever else to make room for extra food... basically food should be very rare and you should have to eat so much constantly.. the game almost feels like you can live off of just water alone as it is now and there are wells all over the place. -
Proposed changes to weapon handling, debuffs, accuracy, tradeoffs etc.
MarcusB replied to franzuu's topic in General Discussion
I like some of this.. but alot of it seems abit much.. I be-leave at it's core to me DayZ is a Gun game.. But I know that it shouldn't be a Gun game and that it's not intended to be a Gun Game First above all else. so for alot of this I would say it seems to much and pushes the game more to that "Gun Game" it isn't supposed to be. I think there is alot that could be improved on the survival horror side of the game that should be improved before large scale changes in primarily guns are made, melee, crafting, zombie AI, collision, path finding, hunting, gathering, fishing, farming, cooking, primitive weapons like bows sling shots etc all these things once added will break the game away from that gun game mentality people have because there will be more to it. while alot of these ideas I would love to see in a game like arma I'd be real meh about in DayZ.. because Dayz isn't about the military spec ops takes on zombies... it's about the average joe surviving the apocalypse.. and the average joe don't know how to compensate for humidity, wind, bullet drop etc most average players are gonna have a hard time with ranging there scopes even (as we see with all the mosin/m4 ain't accurate posts)... if this were a military sim then it would make sense but its not. I want to see cool things with guns too.. but with in reason that if my friends that don't shoot guns in real life can still join and be able to at least shoot guns as well as they can in most other fps games. -
I practice right n DayZ SA; whenever I go to airfields or have nice views over cities/towns and I can see Zombies/players threw my scope.. Airfields I like the best, I can perch out half a mile of some airfields and they can have 6 or more zombies.. this is where I got my main practice with the mosin and +700 yard shooting.. at this range even if you miss the zombies aren't alerted because your so far out they can't hear it. (clause: I only do this when I'm perfectly satisfied I'm alone and my server population drops to sub 5 people, normally early mornings and there isn't a lot else to do. Don't get yourself shot being stupid)
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I normally right click on the bullets loaded into the gun and select eject, then load a fresh 5 rounds.. it's abit inconvenient, but not as much as going into a fire fight with only say 1 or 2 rounds ...
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this gun I have tested extensively, I have wasted hours firing this weapon.. it's dead on accurate at 400 - 700 yards.. I found that 800-900 yards can be abit iffy though mainly because at that range even the almost unnoticeable sway can set your shot off by 1 or 2 meters.. however after practice I frequently make shots 800-900 yards so a little over half a mile is max range.. ( I always use bipod and prone when firing this weapon) I think where alot of people run into problems is there not zeroing correctly.. like say they look out and go "Jeez thats along way out must be 800 yards" when reality it's more like 400 :( would be nice to see the long range scope have a range finder decal on it.. (maybe as a different version of the same scope, like some long range scopes might have a range finder other might not)
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How come a lot of people have working M4/Mosin's?
MarcusB replied to andrestor's topic in General Discussion
man all I can say is, how can you not find a m4? the mosin is a little more rare I feel like but even then I see them often enough.. but literaly I don;t think I ever went to a military base and not seen at least one m4 laying under/on a bed or the ground.. there fucking everywhere the mags and ammo to,, I carry both an m4 and a mosin at all times.. (one on shoulder the other in hands) and have two ammo boxs full of ammo one for each along with 5 double mags for m4 (60 round mags) I can understand maybe not being able to find the certain scope or attachment your after but the weapons are a dime a dozen literally (but then again I almost never go to the coast when I spawn I immediately head inland and never go back) good luck