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Everything posted by belphegor_goatzombie
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Pending Changelog: Experimental Branch: 0.42.116002
belphegor_goatzombie replied to rocket's topic in News & Announcements
For me its even bigger: -
Same happen for me too.
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Server login timer is F***ed.
belphegor_goatzombie replied to ispecter's topic in General Discussion
Not everyone who joins the low-pop server is there for loot, maybe he want to meet up with friends safely that are 10km away. They should implement better algorithm that can distinguish crash/kick from actual hooping. There are many servers that kick people even if they are not saying that clearly in the server name. -
Can you record this event?
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POSSIBLE bugg that cause damage
belphegor_goatzombie replied to williamdubois's topic in General Discussion
I am not sure but i think i experienced this while holding ruined fnx pistol and pressing the X button, my screen start to "flash" (color > grayscale > color > grayscale...) and then i got bleeding message on my inventory. I thought someone shoot me but i didnt hear any sound. -
Do You Use The Glitch Spots?
belphegor_goatzombie replied to leefriendfield's topic in General Discussion
Its not just RU servers or NEAF only, you can "glitch" into any building!!! I witnessed many buildings being exploited, especially in Electro. I took some examples ss from NEAF, -
Update Rev. 0.36.115535 (Experimental branch)
belphegor_goatzombie replied to Hicks_206 (DayZ)'s topic in News & Announcements
@skoms Since the 26 dec. I love this game. -
Approximate percentage of female DayZ players
belphegor_goatzombie replied to elLoCo's topic in General Discussion
I have met 3 females (at least they sounded like), 2 of them i had to kill. -
regex ftw.
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I was new spawn in Electro on experimental build hardcore server, near the police station when someone took a shoot at me, i looked at the roofs and there i saw a guy with the SKS and cowboy hat on top of the hospital building, so i was determined to try my luck and KO that guy, but as soon as i get up the last stairs i see him just entering combat-log animation. Guess what happened next. :D
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[Help me, wise gamers] Long distance Flickering on a "gaming" rig !
belphegor_goatzombie replied to paradogz's topic in Troubleshooting
I think there is no solution for this. Depth buffer just doesnt have enough precision, so distant object flicker. They could split viewing frustum in multiple partitions, each with its own depth buffer but that would lead to other problems. -
Update Rev. 0.36.115535 (Experimental branch)
belphegor_goatzombie replied to Hicks_206 (DayZ)'s topic in News & Announcements
Fix the server "History" list so that last played on should be on top! Current sort order is useless. Also add server name like in the "Player" list and option to favorite it within it. You need to check something first to see if it is worth favoriting, not the other way around. edit: Please. :)- 604 replies
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Update Rev. 0.36.115535 (Experimental branch)
belphegor_goatzombie replied to Hicks_206 (DayZ)'s topic in News & Announcements
Fix the body disappearing thingy when you kill someone that is combat-logged their body should stay 10min (same time frame as for normal kills) so we have time to loot it! -
Player Corpses Disappearing and Kill Msgs
belphegor_goatzombie replied to MrMerc's topic in General Discussion
^ If you kill someone within those 30s they body will still disappear after that time instead to stay in a game for 10min as usual like for other non-combat-log kills. -
Same thing happen to me and my friend, killed by stupid teleporter like in that video.
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Hotfix changelog: Stable Branch: 0.35.115188
belphegor_goatzombie replied to mattlightfoot's topic in News & Announcements
They could use Umbra for occlusion culling. -
I was killed by a guy with the greatest hacks ever.
belphegor_goatzombie replied to PhillyT's topic in General Discussion
Just few hours ago, i emptied all 10 sks bullets (from 2 meters away, flat ground, no obstacles nearby) into the guys back and he just turned around and killed me. Lag? -
There were 6 of them inside, my friend and i manage to lure them out and kill 3 of them. edit: Today 3 different servers:
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OK, i have tried to use search on this forum but cannot find appropriate thread for this huge problem. Why cant you (developers) just edit some of the common buildings models used by "wall glitchers" (like prison, atc tower, hangar floor...) and add some polygons to "inaccessible" rooms that face each other, so when someone gets in he cant see outside? Now they can see us because of backface culling. I have found an example of a video if you dont know what i am talking about: http://www.youtube.com/watch?v=Kw3pNj5jRr4
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Is wall "glitching" gonna be fixed soon?
belphegor_goatzombie replied to belphegor_goatzombie's topic in General Discussion
I know that collision is the problem and that it can take long time to solve, but the easy way and temporary solution to this game breaking problem is to just add some polygons for a few building models. They could still get in the "wall glitch" but will not see us. -
Is rain client side or server side?
belphegor_goatzombie replied to Caboose187 (DayZ)'s topic in General Discussion
+1 When its pouring for me they say it stoped, and its same with thunder sounds. -
Same here. Voted up. Phenom x4 c3 955 (default clock) 8gb ram nvidia gtx 560 ti (default clock, reference card)
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New patch causing bodies to disappear?
belphegor_goatzombie replied to jcrose803's topic in General Discussion
They disappear on lot of servers i tried. You got like less then a minute for looting. -
As far as i know they are using DX9 API, and just recently switched some things to use pixel (instead of quite old vertex) shading. This made me laugh: and i doubt that they will change API any time soon. @ DayZ Graphic programmer Stop using forward renderer, deferred FTW !!!
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My crotch is itchy !
belphegor_goatzombie replied to africanhungergames's topic in General Discussion
lol