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sukka

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About sukka

  • Rank
    Scavenger

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  • Gender
    Male
  • Location
    Finland
  • Interests
    DayZ, Battlefield series
  1. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    omg I don't know what to say... Obviously every person feels and has emotions on these feelings right? Maybe a certain percentage could have these effects. But of course if you got shit cards you can fix them by playing with the cards you have in your hands. (Can you think of just one mass murderer or serial killer who's shown remorse or guilt? Some people just have it in them to be remorseless killers.) The things is you should not know what cards you have until you do something. Also every person who has ever killed is either mentally crazy or has to do it. Do you feel like killing anyone? Hopefully not! Those are the insane people who want to kill other people.
  2. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    Exactly, for example if I see a fake scene in a movie that for example someone gets tortured it's not that bad. Then again someone in real-life I see someone see tortured I go nuts and feel bad. This is what we should feel in DayZ.
  3. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    Maybe not, think about the new players. I'm not talking about effects that would for surely give you there effects. But maybe a chance from 1-100%. Maybe that percent could be like 20%, 30% to 50%? Whatever the people choose.
  4. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    Yes exactly, but something like this could be great to stop the bandits.
  5. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    Yes it is I can say for myself, but still there are too many bandits I am quoting myself here for a reason. To make the banditry more difficult in the early stages of the game right? You have to have experience in order to kill player, not just behind the screen, but in reality. Everytime you die you should expereince new feelings and emotions. We want to make this game more friendly for newplayers right? Then we can get more players to play this game actively. So players should experience more fear as freshspawns than, if you have survived for many long days. (So for example Player A has survived for 2 days, he experiences a lot of fear, since he doesn't know what to do), then you got Player (B Who has a lot of experience and he has a lot of knowledge of the game as a character and a player who has player and survived for a ling time).
  6. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    Well I've been shot some times but never died. I've lost my character but to a bug 2 times which pissed me off. Killed 3-5 people who tried to kill me. Think about the big picture here, imagine how much more there could be to DayZ with this kind of implement. Theres just too many bandits. I want to make a fear system to make the game more difficult not just for bandits but for everyone. It's ridiculously easy currently.
  7. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    Yeah, that's where fear comes in right? Maybe he is insane, maybe he would pass out, stress or die? Any suggestions what could happen to him?
  8. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    Yes thank you. Seeing like grey, transparent ghosts would be perfect right? They would make you suspicious while living the life of a bandit?
  9. sukka

    SAY GOODBYE TO BANDITS ONCE AND FOR ALL?

    I'm not sure if you got the point, but you are right, we should not force anyone do anything. But don't you thing you would be crazy for killing people just to feel good or to survive? I mean every human feels empathy right?
  10. sukka

    Suggestions for Dayz

    Most of this is right out of a movie. Get shot, I swear you gonna cry! How about implement some of there into my suggestions? Getting shot would cause fear right? ---> http://forums.dayzgame.com/index.php?/topic/219211-say-goodbye-to-bandits-once-and-for-all/
  11. BEFORE YOU START READING BE SURE YOU ARE OPEN TO NEW SUGGESTIONS Green is for questions and what I'm not sure of and want to questioned! Basically what I'm here to talk about is a a fear system for DayZ. English is not my native language so forgive me any errors, but I hope you understand my message. So DayZ is in alpha now and there's a lot of improvements to make. One very important improvement to make is about the banditry, fear, the feelings and emotions. I couldn't find any threads that address this problem. Well be quite honest, there's a lot of threads about this/these problems, but never like this. ;) DayZ is about survival if I'm not completely wrong? So basically make a fear system that makes players experience fear. This seems pretty legit and obvious right? Well there's more to come! Here's where I explain the system how players should experience their feeling and emotions. So players should experience more fear as freshspawns than, if you have survived for many long days. (So for example Player A has survived for 2 days, he experiences a lot of fear, since he doesn't know what to do), then you got Player (B Who has a lot of experience and he has a lot of knowledge of the game as a character and a player who has player and survived for a ling time). So now you might know where I'm going at. The players who have spent more days in the apocalypse fear less and hopefully this is enough to raise your attention, but wait there s more to come a lot more. ----> Ways to stop the fear -Drugs, alcohol, smoking? Obviously there has been threads about consuming cigarettes, alcohol and drugs. Mostly there has been negative feedback as for there consumables. But now there is actually use for them. Yeah they still might show bad example to children who play the games. That's why we have ratings for games right? ----> Ways to stimulate fear -The presence of zombies would launch panic -Getting shot at would make you fear no matter what -Maybe fear of dehydration or starvation ---> Different ways of fear -passing out -shaking -sweating(dehydration) -stress(heart attack if not healthy?) -insanity(character randomly shouts?) --->Figthing fear -You could breath into a bag right? -You could medicate yourself with depression medicines? -Just relax by a fire? Comfortability? I'm no doctor but some of this information is taken for granted right?(If not correct me, but keep in mind it's just a game) Once and for all this, could stop banditism as severe as it is, there would also be heroes, as soon as we make some perks for them.(Both bandits as heroes?) I honestly spent 1-2 hours on this post so I hope you all appreciate and understand it. Don't just turn it down, read it, comment on it and be happy of the results. Regards Sukka Hopefully it wasn’t too colorful. Remember to suggest! Thank god I backed up this text :D
  12. sukka

    Why is this possible?

    Note, there will always be client side hacks, but as hackers make them BattlEye/VAC patches them.
  13. sukka

    Why is this possible?

    It is not impossible. Hackers will always find bugs/glitches in the coding which they can exploit and make hacks out of it. Currently the game is in alpha and hackers are obviously a big problem. But as the game develops, there will be less hacks available and there will be bans more often. For now just don't play the game unless you are not willing to help with the alpha. Oh and you are advertising a hacking site, good job!
  14. sukka

    BattlEye Bans?

    Once a cheater always a cheater ;)
  15. I thought they had turned on signature check for .pbo files, correct me if I am wrong. Battleye should kick anyone using this exploit with Corrupted Data #11. I heard people got banned for doing this too probably false but dunno.
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